Rook is fast, not slow

I always hear that Rook is slow as one of his weaknesses.  It isn't true.  I get beaten by Rooks all the time, and they are just as fast as me, if not faster, no matter what DG I choose.  I can never get away from him.  This happens every day.  For instance, just got out of a game where I chose QOT with the strat of trying to take down towers.  I'd go up to a tower, deploy my ability, Rook would come stomping in, I'd instantly turn around to run, and Rook would keep up with me the entire time.  I could never get away, I could never put distance between myself and the Rook, and I would die everytime.  After about the 4th straight time where I see the thing, try to run away, and get walked down and owned from behind, it's time to say "gg" and bail.  But it doesn't matter which DG I try, the Rook is as fast as all of them.

I don't want to hear any BS about "get boots of speed" or whatever, because that's not my point.  If the Rook was slower than other DGs like he is supposed to be, I wouldn't need them.  This post isn't about whether or not I need boots of speed, it is a post about the speed of the Rook.  Is he, or is he not, slower than the other DGs?  I hear he is supposed to be.  I haven't seen evidence of it.

As an aside, getting the totems which heal up your DG is garbage.  In this same game, my first purchase was that totem, and I called forth the priests or whatever to heal me before I even left the crystal.  They got slaughtered in seconds upon my first encounter with a DG.  For my 2nd attempt at using them, I decided to tuck them away in a corner somewhere, which would hopefully allow me to run to them for healing vs. going back to the crystal.  The Rook shows up, starts walking me down.  I head for the corner where my priests are tucked away.  I get within range.  Not only do they give me NO healing whatsoever from what I could determine, but then the Rook of course slaughtered all of us within a second or two.

3,130 views 11 replies
Reply #1 Top

can get items to increase speed. so rook players may get these to become competitive, you can get others items

Reply #2 Top

Usually Rook stacks movement speed to make up for this weakness. Anklets, + Boots of Movement, + Cloak of Elvenkind, + Wand of Speed = a very fast Rook. Normally though most just get the boots of movement and anklets, then pop the wand whenever they want to chase.

Like any other demigod player, they're just trying to combat the weaknesses of their chosen demigod.

And the priests are not walking potions, they heal you every few seconds and you have to be near them. It's not a ton either, just a small amount. It helps, but it won't let you solo other demigod just because you have them and they do not.

Reply #3 Top

Hard to not tell about boots of speed and such, when it comes to Rook. Apparently, many Rooks use favor item that gives them speed (15% I think) and on top of that may buy those +10% speed boots. Oh, and there's also a consumable that gives temporary +25% speed boost. But ofc Rook has to buy those items, using them means not using something else. Though at least the favor item for Rook can be pretty much no-brainer.

With QoT Rook shouldn't be able to catch up with you easily, even if he's somewhat faster than you. You're ranged, Rook is not. When he comes for you, you should already start running, and then attack him again when he gives up. If you can't run to safety, especially when having Bramble Shield, chances are you were too far away from your own towers and/or teammates. Or Rook has been fed well and has really good items.

Cleric idols are good. For me they tend to stay alive for the first 4-6 levels, which is good enough. Sure, sometimes they get killed, but that's a risk you take when summoning and then selling the idol. It's usually worth it though. The clerics do heal, but not all the time and not really big amounts. In the long run it does make a difference, and better clerics can even save your skin when attacked. Just keep them close to you, and stay away from enemy DGs if you can avoid it.

Reply #4 Top

because he is using speed enhancing items while you are not. His base speed is slowest out of all the demigods

 

/endthread

Reply #5 Top

I believe he starts with a 10% speed penalty, check me on that.  You can buy the 10% increase speed boots at the start of the game for 1k, which brings you up to par but behind in cash for a bit.  Eventually playing rook, your going to want the 6k boots since the 50% speed bonus if hit is AWESOME and the rook is usually the target since he is a a freaken monster.  

 

The big disadvantage of the rook is early game, his main dmg dealer is that hammer slam which if you are watching the game, you can aviod the big blast radius a good chunk of the time.

Reply #7 Top

Usually Rook stacks movement speed to make up for this weakness. Anklets, + Boots of Movement, + Cloak of Elvenkind, + Wand of Speed = a very fast Rook. Normally though most just get the boots of movement and anklets, then pop the wand whenever they want to chase.

Like any other demigod player, they're just trying to combat the weaknesses of their chosen demigod.
End of quote

How are Rooks buying all this crap within the first minute of the game?  And if they are buying it all, what is left over to buy armor and dps, which they apparently have in abundance?

Reply #8 Top

Don't all demigods have the same base move speed except for Erebus and UB?

Reply #9 Top

How are Rooks buying all this crap within the first minute of the game?
End of quote

The anklet is a favor item and the boots are 1000 gold which everyone starts with in a standard game.  That's a 25% move speed bonus right off the bat.  As I recall, the speed wand isn't that expensive either.

As for starting speeds, Rook starts with a move speed of 5.4.  The Unclean Beast, for example, starts with 6.2.

Reply #10 Top

Play as the rook and minimize your stats (Should do it at the start of every game) and start getting movement speed items. See how woefully slowly that number (Movement speed) goes up compaired to other demigods.

Reply #11 Top

OP sounds to be bit... new on handling the forces of darkness or generals in general.

I admit im nothing less than green behind my ears either, but what I have noticed as a general is that lets start with idol basics. Idols are supplementary support troops for you, healing idols are probably best, but cost the most. Heavy second are the siegeunits, they do SOME damage and the melee units are pretty much total rubbish. First level idols are in my opinions as a Erebus player complete tools. Better to save up gold and get something... useful.

 

In earlygame you dont go blast up towers and whatnot, maybe in mid-lategame. If your Queen of Thorns, go support some another demigod and get extra gold if you kill ordinary enemy troops with you aoe abilities or just assist in killing demigods. When you got enough to pop level three healing idol or about same cost level four siege gunner team grab that. That should perhaps be your first buy after initial 1k. If you get the healers also other demigods next to you get healed, the heal amount is directly relevant to the priest idol level, weakest ones heal something like 200 every 10 second while the level four heal around 500. Its only every ten seconds or so its not really bailing your ass out of hell, its just slight support.

Full team of level tier idol groups and you can solo towers without any special abilities pretty much. Problem is really to get PAID to get there and depending on a general you got how to equip yourself.

 

Be also aware that uhh Rook for example does some aoe hammerslam if in middle of your idol team that can pretty much kill them all. So keep them the hellaway if possible and yourself too. If enemy chases you, send pets to chasers ass and just keep fleeing yourself and so forth. Keep allways telepoing scrolls in your backpocket so if you run out of mana and can't pull tricks from your hat and you get jumped, know when its time to bail. Basics of war, leave before you die to fight another day. Often this as general means your just sitting at your bases closest towers and aint extending in earlygame AT all to enemy territory as you cant take extra heat from enemy towers NOR fight any assasin alone.