Siphaed Siphaed

Who is the Weakest Link?

Who is the Weakest Link?

Out of all the Demigods, which is the Strongest and which is the Weakest?  Mainly looking at which is considered the weakest one and why, but also an idea of which is the strongest and why...

 

Light Assassins:

-Rook>,  giant walking fortress that can destroy buildings and build additional Towers of Light

-Regulus>, crossbow wielding angel additionally can set proxy mines and has long range snipe

Dark Assassins:

-Unclean Beast>, poisoness attacks, melee, and it's unclean (don't know much, havent' played it)

-Torchbearer>, Fire ice or both for this caster type which has lots of AoE (area of effect) attacks and a few single targe power attacks

Light Generals:

-Oak>, has minions (duh) but can summon more minions through setting flag on ground and having enemies die within range of flag (30% chance) also has shield thingy an AoE attack and is mostly melee oriented

-Sedna>, minion controller with similar to most all generals (another one I have yet to fully play and grasp)

Dark Generals:

-Vampire Lord>, minion person that's melee type (unsure specific mechanics because haven't played)

-Queen of Thorns>, minion controller can kill/absorb minions for more health, bubbly, and is plant obsessed. Attacks are ranged, but are just vines that go through the ground

 

Being that I play for Light on the Pantheon, I've personally found Regulus a bit on the weaker side.  Relying mostly on +weapon damage items to do useful damage on bow attacks, and with limited to almost no AOE attacks, going against  a General or any group of upgraded creeps is just ..bad.  The only really good thing about him is doing that snipe attack from over 1/2 the map away, however FoW (fog of war) screws that up most the time.   But, that might just be that I'm playing him wrong or something else.

For the strongest (only of the Light, of course) I find a tie between the Rook and Oak.  Each has their own perks and are very good at what they do, it's just situational. The Oak has a cool AoE heal thingy that relies on killing enemies, so getting 20-30 creeps around him and doing the AoE attack will trigger the AoE heal very nicely (that's if the AoE attack has been upgraded a few times over).  Put that with having the flag to summon spirits and the Oak makes his own army while taking out the enemies.   As for the Rook, he's a freakin' fortress, what more is needed?  Adds catapults, arrow tower, and light crystal to him and he can't be stopped (well, he can, but you know what I mean), especially with added summoning Towers of Light (highest rank is awsome if a player can get all 8 summoned and chained in the same area).  Only major down side of him is he's so  slow (both in movement and his hammer smash attack).

 

So, what's your opinion and thoughts and the Demigods?

23,546 views 40 replies
Reply #26 Top

Ah, forgot to comment on DGs.

 

Best for killing other Demigods:  Regulus hands down, followed by UB.

 

Assault:  Rook

 

Support (healing, pushing):  Sedna and Oak.   Sedna can be a mean bitch if you know how to play her.  And she can kill many a DG with pounce.  Get her AoE heal up, and her own HP regen to 100+ and you'll see what I mean.  Oh, and no good players ever get Yetis.  They suck monkey balls.

Reply #27 Top

So imo, QoT is thee best support demigod, I get minions depending on the map, if its something huge then yes, if its like 1 big open field or like 2 lanes, then no. the Spikes that come out of a radius from QoT should be used early as possible in a fight so that Vampire Lord or unclean beast can rip through them with ease (Bite armor penetration + spikes = 0 armor for non tanks). Vampire Lord squishy? Not with constant shields. Unclean beast afraid to use Goo? Not with constant shields. Rook becomes an unpenetrable fortress with those QoT watching out for him.

 

 

Reply #28 Top

I play QoT, and i'm usually always #1 with buildings destroyed, damage done, and occasionally player kills. I can definitely screw stuff up with her with the right items. If you underestimate her, you're in for a big surprise if you play a good QoT player.

Sedna is the weakest Demigod in my opinion. She can defintiely be good, but since she's so focused on support & minions are somewhat weak atm, I don't think she can reach the same level of effectiveness as the other demigods.

Reply #29 Top

My thoughts per DG:

Rook

  • I feel Rook needs a bit of love. His starting armor I feel needs to be raised. When I see a castle, I don't see 8% dmg reduction. He would be much more scary at the start if he wasnt so easily popped.
  • His towers need a little juice. I think they need to scale better. They're pretty good between like 1-8 but when people start to get more HPs and higher dmg AOEs they either don't do enough dmg or just topple over.
  • I love how he can't AOE creeps with his melee till he gets God's Strength. It really helps with him being able to get crazy exp at the start of the game real easy.
  • I also think his independent weapons need a bit of help too. Maybe not enough to really help against Demigod's, but so they help with massive groups of grunts.
  • Hammer Slam looks AWESOME

Torch Bearer

  • AoEs are very fun and powerful. Can throw a lot of dmg all over the place. Makes for a lot of fun and chaos in a multi-Demigod fight. Having a large ring the other team needs to avoid can push a fight in a direction.
  • The bonuses from switching from Frost to Fire and vice versa make him very fun to play. I do think the Frozen Heart needs to add a bit more dmg, due to it not lasting all that long. Would be nice to use it to throw a few hits on a tower while a grunt wave is there to distract the tower.
  • Combo moves in the Frost tree are VERY exciting. With the last level of Rain of Ice and being able to 3x Shatter is nuts. With the Fire/Ice
  • Picking skills is expecially fun with TB

Unclean Beast

  • THANK GOD his runspeed boost isnt 10%/20%/30% anymore!
  • I think Beastal Wrath's duration needs to be increased, but the % needs to be lowered. End Game...it makes caster's not mean much. Which is one of his nitches, but it's too much right now. Maybe make it 15%/20%/25% but double the duration.
  • Plague needs to do more dmg. Not too much, but enough for a DG to actually notice it. Just double how long your immune to it.
  • I'm not going to complain about Venom Spit...but I can say it's the most frustrating ability in the game. By FAR (For me at least). You get away only to watch yourself melt. I'd be fine with the same damage just faster so I don't feaster.

Regulus

  • His mines are SO much more fun to use then when you placed them at his feet. I love the snare as well. You can make mine fields very quickly and effectivly. My only complaint is how easy it is to overlap a bunch of them. My solution for that is if they're too close (Say half of the red circle) together, the closest will blow but the other has a 5 second activation from the other blowing up so close to it. It's just really frustrating to walk onto 4 or 5 stacked.
  • Snipe is awesome. Just...awesome. Playing with Regulus is more fun then using it to me. Sitting in the same room with someone and yelling SNIPE! is just crazy. (For the record, I don't remember to call it a lot. My friend just waits for me to say DAMMIT real loud and he checks for me ;) )
  • The range makes it so he can chip towers well. Maybe too well. You can't leave him alone at a tower.
  • I don't like that he gets his wings back. When he says "This would be faster with wings!" (Which is funny as hell btw), it doesnt make sense. But Angelic Fury does add a decent amount of dmg early on. But the fact that it drains so much mana...sucks. Less mines = unhappy me.
  • Mark of the betrayer is amazing, but I think it should have a like 15 second time limit. It's just nice to add that little bit of skill to the game to notice he cast it on you and not cast for a while or decide its worth the damage. Right now, theres not really a point to not casting due to it not wearing off.

Oak

  • His axe is so big, I love it.
  • I think his spirits need a boost in damage. I like how they're easily killed with AE due to getting them so fast, but they need to do the damage to make up for the lack of hps.
  • The boost to damage is insane for having spirits. I was +184 weapon damage with lvl 2 Soul Power and lvl 3 Spirit Ward. That's more then Rook's lvl 3 God's Strength (+150). I love it, but I think it'd too much. He can power through people's HPs if you just make spirits and hide them by your citidel.
  • His ranged dmg/snare (I can't for the life spell it and I'm at work atm) is amazing, I just think that the effect needs to last longer. By the time you catch up to someone after taking the time to use it, the effect is over. And you only get a swing or two in before it's over unless you have artifact weapon speed boosts.
  • Last Stand is good. Almost too good. The only thing I would change would be let him be susceptible to stuns. Gives you a way to live through it if you know it's coming and can time it right. (But man, the first time you get the skill and the opponent doesn't know, it's quite a surprise.)
  • His AoE is perfect as is. Does a decent amount of damage and if gives a lot of room for skill to use. Pick the right time and kill enough grunts with it and you get a sizable heal. (After a TB Rain of Ice or part way through a Circle of Fire for instance)
  • I personally think (other then the spirits) that he should be an Assassin.

Queen of Thorns

  • My personal favorite ATM.
  • Very powerful AoE wise. Her Spike Ring has a very short cooldown and does not cost too much mana.
  • Line of Spikes has a HUGE range and very lenient on the thickness of the dmg.
  • The bonus for having the Damage Absorb and Circle of Spikes is amazing. Less damage and a mini-ooze for a little is very sweet.
  • The dmg absorb is godly. It's very cheap and the cooldown is low enough to be able to keep it up on two or three people no problem.
  • Munch Shambler gives QoT SOOOO much survivability. It's a lot of casting so you're not able to dish out that much dmg but you're very difficult to kill. Very good in duo situations.
  • Shamblers...are very lackluster. Yeah, they do a line of dmg, but the damage is very slight. A single NPC priest without buffs can 1v1 it no problem. I just use them to munch atm, and don't even keep them around. They die to fast to be worth anything at all, so I just summon them when I need a munch.
  • The range on Munch Shambler is insane. You can keep them FAR back from the fight out of harms way and pick em off one by one. Very big advantage right there.
  • She has a surprisingly strong range attack, plus with Circle of Spikes with the armor debuff, she's able to hit rather hard a few times.

Sedna

  • I HATE SEDNA...
  • With a PASSION
  • I hate her...
  • Her HP regen is crazy. Way too crazy. I don't know why she has the second HP/S ability thats self only. Maybe add that effect onto the Aura. Rather then two skills that do very similar things, have one that helps your HP/s and adds the aura for others and yourself.
  • Her heals...forget her heals. Grr.
  • Shes very strong in a duo, obviously.
  • Pounce is great to have an interrupt...too great. I just think it's something she doesn't need. Why give her two? QoT doesnt even have one. Ugh I hate her.
  • Silence should have a casting time.
  • Her heal needs a longer cooldown. Just a little more, like 2 more seconds.
  • I think shes a cool Demigod, but she just frustrates me. I think she will frustrate a lot of people and possibly ruin a game for them fun-wise. Having her at 450hp, winding up for an 850 fireball and by the time your done swinging shes back to 900 justs...isnt fun.

Vampire Lord

  • This is the last one I need to play a bunch. Gimme a little on this one ;)

I'm sorry for the long post. I'm bored at work :D

Reply #30 Top

Rook was actually very imba in beta because he started with +500 hp over anyone else, and would have +2000 more at level 20.  He also had way more armor than everyone else.

I'm not sure if he was overnerfed or not right now, since I'm not best at rook, and haven't played good people.

 

I'm not going to complain about Venom Spit...but I can say it's the most frustrating ability in the game. By FAR (For me at least). You get away only to watch yourself melt. I'd be fine with the same damage just faster so I don't feaster.
End of quote

This is why you always get the condition remove or potions against UB.. so you don't die just retreating back to base.  This is why UB is so good to inexperienced players, but not to the more experienced ones.  He's both easy to play, yet hard to know how to counter when you don't know all the ins and outs.

 

Oaks soul power is fine with ahving so much +dmg.  The skill that makes him so good is the move and atk speed buff. He attacks so crazy fast.  It's not the aoe itself that's good, it's the bonus it gives to allies.. or just himself.  It always seems like it's giving more bonus than it's supposed to.

 

And sedna HPS is only really high if she uses BOTH skills, which people rarely do. o_O

And her heal is fine.  It's not really as good as brambles minus how it has debuff removal.

Reply #31 Top

I just think Soul power just needs to be toned town a bit. I can get insane dmg with him and if the enemy doesn't stack armor I can usually wreck em very very fast. 

I'm not saying anything bad or to nerf Venom spit, I'm just pointing out the frustration factor. I love things that are fun to do, but I just don't like when it takes the fun away too much for the other guy. I just think it should do it's dmg faster :)

I know Heal on par with brambles, but her hp/s skills together give her too much survivability. I just ask for 2 or 3 more seconds :)

Rook just needs more armor off the bat. And I don't think he was imba at all in the beta, the extra hps made up for the fact that he has a LOT of trouble getting away AND chasing people down.

Edit: Not get all the hp/s skills?! Who the hell wouldn't!?

Reply #32 Top

I haven't yet played every DG in multiplayer yet, but like many in this thread, I too think there's no weakest or strongest DG. I'm actually pretty amazed how balanced they are, and still have different playstyles. This could chance as people learn teh best skills and builds for DGs and generally play more.

At first some DGs felt underpowered when playing against them, but later getting totally owned by them kinda chanced my opionion. And at first Rook felt OP. Then Rook seemed like on the weaker side. After playing Rook, I don't think it's either. Rook just is brutal against inexperienced players (umm.. relatively, I'm not saying I'd be experienced..), who don't recognize Hammer Slam or won't kite Rook.

Reply #33 Top

Quoting Cerulean_Shaman, reply 18

Quoting AngryZealot, reply 17


Quoting Cerulean_Shaman,
reply 14
Quoting Cerulean_Shaman, reply 3If any demigod would be considered "weak", it would be Queen of Thorns. Even then, she's not that. Her creeping ability is one of the best in the game, her shield saves lives, and she can devastate towers. All these are powerful in their own way, even if her Demigod killing power is likely the worst of them all.


Yes I know, but Frogboy said all Demigods should feel powerful. QoT feels very gimp when you play her.

Oh? Walking into a swarm of creeps and toppling them all with ease doesn't feel powerful?
End of Cerulean_Shaman's quote

At the end of the game, the spikes kill only a handful of units.

Reply #34 Top

I think QoT feels VERY powerful. The armor reduction is sick on teh spikes and the range on Line of Spikes is sick.

Reply #35 Top

Quoting weeble1, reply 11

"Being that I play for Light on the Pantheon, I've personally found Regulus a bit on the weaker side.  Relying mostly on +weapon damage items to do useful damage on bow attacks, and with limited to almost no AOE attacks, going against  a General or any group of upgraded creeps is just ..bad."


Ahem.  (deep breath) Regs has these things he can throw called  MINES!

I mean, honestly.  (Also, MotB on the General, and RF at the end of the AF path.)  A properly executed MotB/Mines/RF combo will completely eviscerate ANY General's minions and leave the General themselves open to a good 4-5 AF powered shots to finish.

"Limited to almost no AoE attacks" my Aunt Edith.  Sheesh.
End of weeble1's quote

I agree, i  personally find the sniper/Regs the best on the light side when used right. The mines and sniper shot are fantastic imo.

Reply #36 Top

I think UB Ooze should have the duration double while keeping the overall damage the same, meaning that the damage per second is halved.

Rook probably could use some love, but like Innociv I'm not sure because I think I have yet to see a really good player use Rook in the new build.

Oak seems a little too strong to me, maybe reduce his base weapon damage some, because he has good damaging abilities, good hp, and hits like a truck.  He doesn't need a significant nerfing, but just lowering his damage would make sense.  He is a general after all.  Increase the strength of his spirits and lower his personal damage ability IMO.  Force him to actually use his minions instead of just accumulating them to increase his own damage.

I like Reg the way he is, though I'd still be interested to see a change to Snipe that made it require a bit more skill to get opportunistic kills.  A lot of people complain about mines but I think they are fine as is, though perhaps the mine spread could be increased so you couldn't throw them at people's feet and hit them with 2-3 at once.

Reply #37 Top

Thanks to tips and tricks read by other people here and elsewhere in the forums, I'm happy to say that I retract my statement about Regulus being "the weakest Link" and is really "top dog" for killing demigods for the forces of Light.

The tricks I learned were hit-n'-run tactics (cheap, but effective) as well as mostly using mines....god do I love kiting an enemy Demi into a 6-mine minefield and watching them kill themselves.   But, with 22-1 for kills, I can safely say that I've mastered this deadly killer.

 

Reply #38 Top

Quoting AngryZealot, reply 8



Quoting Cerulean_Shaman,
reply 18

Quoting AngryZealot, reply 17


Quoting Cerulean_Shaman,
reply 14
Quoting Cerulean_Shaman, reply 3If any demigod would be considered "weak", it would be Queen of Thorns. Even then, she's not that. Her creeping ability is one of the best in the game, her shield saves lives, and she can devastate towers. All these are powerful in their own way, even if her Demigod killing power is likely the worst of them all.


Yes I know, but Frogboy said all Demigods should feel powerful. QoT feels very gimp when you play her.

Oh? Walking into a swarm of creeps and toppling them all with ease doesn't feel powerful?


At the end of the game, the spikes kill only a handful of units.
End of AngryZealot's quote

Actually, that depends. Pumping HP upgrades is a great counter to any AOE defense the other team may employing. Even then, spikes kills nearly all the creeps (as long as there aren't too many health upgrades), reduces their armor by massive amounts, and destroys the life totals of the ones that live. Usually afterwards spike wave will finish the job.

Sadly, I can't see that as being a valid argument. Even other aoe's are highly effective end game as anti-creep, some of them not nearly as powerful. Doing damage to many creeps at once can be a life saver and make games end quicker.

Reply #39 Top

only demigod i know that is kinda op is erebus

his bite restore health needs to be reduced to around 2/3

 

and i play mainly erebus

Reply #40 Top

Quoting Siphaed, reply 12

The tricks I learned were hit-n'-run tactics (cheap, but effective) as well as mostly using mines....god do I love kiting an enemy Demi into a 6-mine minefield and watching them kill themselves.   But, with 22-1 for kills, I can safely say that I've mastered this deadly killer.
End of Siphaed's quote

It's just about playing them to their fullest..

I've gotten 3-4x the kills per minute as that with other Demigods..

 

And Azrail, bite used to be 2/3rds what it is now, and when it was he was one of the weakest demigods.  They buffed his damage and survivability some, but still, I think people underestimate how much minor changes would change.

Like just reducing it from 900 to 800 might be enough.

By the numbers, it's 1800 effective damage now.  +900 and -900.  Rooks hammer is about that, but harder to pull off, however it hits buildings.

Pounce is less, same recharge too(i think), but not a lot less and it interupts and can target buildings.

So on and so forth.  Anyways, not being able to target buildings is really bad.  Erebus damage killing ability is the worst of any demigod.  Both mist and bite do not damage buildings, and his normal attack damage is one of the lowest of any.

Oak and Erebus are probably the best, but not THAT much better.

They barely buffed them, and they've gone from the worst two to the best to.  So.. be careful on what you think really needs changed.