Supreme Commander is p2p also

Demigod is based on a modified supreme commander engine game.   Did Supcom experience the same multiplayer issues?

 

I wonder if Gas powered games is regretting now and wish they had stuck with using the supcom multiplayer part.  Supcom got great reviews too.  That game came out 2 years ago as well as the expansion pack FA last year.  So that's 2 years of peer 2 peer experience and stardock decides to start fresh.   Maybe in a month, Demigod multiplayer will be better than supcom.  Crosses fingers.

It seems Stardock uses Demigod as a guinea pig for their first online impulse game.  Stardock's next game, elemental, will have great multiplayer.

5,998 views 16 replies
Reply #1 Top

SupCom started with woeful connectivity too; it got better with time.

i'm sure every fricken P2P application (game, or not) goes through this.

Reply #2 Top

Supcom seemed to work alright. N ow sure if it required port forwarding..

Reply #3 Top

Im sure it'll be fine too. I'm just taking the time to learn all the demigods in and out before I play peeps :)

Reply #4 Top

i didnt have anyproblems with sup com as far as port forwarding random disconnects trying to join a game.

Reply #5 Top

you think this game is bad? you should have tried the ole doom 2 via a serial cable and the crazy 16555..somethin uart and.... Oh heck sorry i went too far back *cough*....

er my point it things will get fixed, gpg and stardock have issues now and then but i have faith in them, they will fix it eventually.

so far i havnt even tried the MP part, i keep becoming the owned one with AI's. cant imagine how fast id die online lol.

V.

Reply #6 Top

Quoting BulletMagnet, reply 1
SupCom started with woeful connectivity too; it got better with time.

i'm sure every fricken P2P application (game, or not) goes through this.

It was NEVER this bad. Not even close IIRC. SupCom nowadays has fantastic connectivity compared to Demigod. No waiting 15 minutes to get into a lobby, either.

And yes, ports were a problem with SupCom too, but all one had to do was say "port" in GPGnet main chat and GPG-bot would tell you how to forward your ports. Man, I miss GPG-bot. Remember when we broke him, BulletMagnet?

Reply #7 Top

Quoting Vid-szhite, reply 6



Quoting BulletMagnet,
reply 1
SupCom started with woeful connectivity too; it got better with time.

i'm sure every fricken P2P application (game, or not) goes through this.


It was NEVER this bad. Not even close IIRC. SupCom nowadays has fantastic connectivity compared to Demigod. No waiting 15 minutes to get into a lobby, either.

And yes, ports were a problem with SupCom too, but all one had to do was say "port" in GPGnet main chat and GPG-bot would tell you how to forward your ports. Man, I miss GPG-bot. Remember when we broke him, BulletMagnet?

 

Speaking of that, there is no ingame community in Demigods.  There is no chat lol.  Where is the lobby and private rooms?

Reply #8 Top

How about...

...um...

BitTorrent? >_>

Reply #9 Top

Quoting schloob, reply 7

Quoting Vid-szhite, reply 6


Quoting BulletMagnet,
reply 1
SupCom started with woeful connectivity too; it got better with time.

i'm sure every fricken P2P application (game, or not) goes through this.


It was NEVER this bad. Not even close IIRC. SupCom nowadays has fantastic connectivity compared to Demigod. No waiting 15 minutes to get into a lobby, either.

And yes, ports were a problem with SupCom too, but all one had to do was say "port" in GPGnet main chat and GPG-bot would tell you how to forward your ports. Man, I miss GPG-bot. Remember when we broke him, BulletMagnet?

 

Speaking of that, there is no ingame community in Demigods.  There is no chat lol.  Where is the lobby and private rooms?

Yeah that bummed me out. GPGnet had its flaws, but the main chat was one of the best features. :/ Right now the only way to talk to anybody is if they are on your friends list, and that's really all it's good for right now lol.

Reply #10 Top

Quoting schloob, reply 7

Quoting Vid-szhite, reply 6


Quoting BulletMagnet,
reply 1
SupCom started with woeful connectivity too; it got better with time.

i'm sure every fricken P2P application (game, or not) goes through this.


It was NEVER this bad. Not even close IIRC. SupCom nowadays has fantastic connectivity compared to Demigod. No waiting 15 minutes to get into a lobby, either.

And yes, ports were a problem with SupCom too, but all one had to do was say "port" in GPGnet main chat and GPG-bot would tell you how to forward your ports. Man, I miss GPG-bot. Remember when we broke him, BulletMagnet?

 

Speaking of that, there is no ingame community in Demigods.  There is no chat lol.  Where is the lobby and private rooms?

Try pressing shift+tab.  Then click on chat.

Reply #11 Top

My game freezes every time I try to add a friend, hehe.

Reply #12 Top

GPGnet (client for SupCom and Forged Alliance) is the best multiplayer-client I ever knew, if you look at functionalities: Live-replay (watch replays of games that are played right now, which is great for tournaments), tournament support, ranked ladder, map vault, mod vault, replay vault, player profiles, friendlist, great clan-support.

In the early beta GPGnet really had some kind of problems, but with supcom being released, everything worked fine (still, most players need to setup their router with port-forwarding, but well with my new router, i did not have to set up anything).

 

The bad side of GPGnet is its instability. But since we had a hardware upgrade for our SupCom servers last week I have the feeling its better again. :D

 

I for myself always wished that Demigod would use GPGnet too, and I really hope SupCom 2 will be over GPGnet. But well... I was disappointed about Demigod. I really would have appreciated it to be handled via GPGnet. 8C

Reply #13 Top

who the fuck cares abour supcom if we get Client -Server Based Multyplayer :D holy shit this will be great ^_^

Reply #14 Top

it's not client-server. i think it's more like client -> P2P Proxies -> other clients.

which, considering that SD has hardware that they'll look after (with their trained IT monkeys) sounds like a clever setup indeed.

 

/BulletMagnet crosses fingers.

Reply #15 Top

hm....if every player connections to a proxy server and the server handels the connections...its client - server @_@ isn't it?

Reply #16 Top

I for myself always wished that Demigod would use GPGnet too, and I really hope SupCom 2 will be over GPGnet. But well... I was disappointed about Demigod. I really would have appreciated it to be handled via GPGnet.

This :(

In my opinion Stardock sold GPG on something that they simply are not prepared to handle. Their system isn't scaling and it's not able to manage or properly distribute the traffic it's receiving. Considering the system is doing nothing more than holding a list of game information it seems very poorly designed.

I can play fine how it is now, and I don't have any faith in Stardock accomplishing a proxy system that's anymore stable than a server holding a games list.

Stardock is still an infant in the online world, and especially in the ecommerce market, they simply don't have the strength or stability at this time in their expansion to do what they're trying to do. Hopefully they can do something with the income from Demigod before it all falls apart.