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Unclean Beast player says UB needs balancing

Unclean Beast player says UB needs balancing

...as in, an adjustment to his damage....downwards.

I may be wrong here...have only played Torchbearer once...but does he not have to max out the Fireball line to get a 1050, slowish casting fireball? Unclean Beast to me (I have played him in all but 1 custom game this weekend...and that was the only game my team lost) seems grossly overpowered compared to a DG whose sole purpose seems to be damage. At rank 3 of Venomous Spit, I am doing..what, 1050 or 1500 damage? I'm already matching or outdamaging the TB who should normally be a ranged-only DG.

I start the game with Swift Anklets and buy Boots of Speed right off the bat. Add in Venomous Spit, and I can harass the *hell* out of any other DG in the game. After that, I get the basic 5% +attack speed gloves...and start saving up for Heart of Life (4250 gold). Once I get HoL, it's all over. Yeah, I may still die....rarely..but for the most part I can fly around the map Spitting on DGs, retaking flags, annihilating creep waves, levelling and earning gold without worrying. Every 30 seconds, I can refill my HP and mana to full without going back to the crystal at base. Add in another set of gloves (Wyrmskin) and the Hauberk of Life and Vlemish Faceguard for +mana regen, and the UB becomes a fast-moving, hard-hitting ridiculous killing machine.

Torchbearer: A)  Decent "sudden" damage at range with maxed out fireball, but it's slow to fire and does less damage than Spit when Spit is maxxed.  B) Can't match UB's speed even with the same items due to Inner Beast.

Essentially, the TB does less damage at range (though he does it faster) and has to get into near-melee range to use things like Fire Nova or whatever the fire/ice Nova PBAoE spells are....which means, faced with Spit+Melee+Grasp...he's dead. The only thing that can save him is a good Sedna player healing him, or a QoT with Bramble Shield. But if they react too slow, and the Spit hits the UB...he''s gonna run. Guaranteed.

Overall I am thinking that UB's base melee damage needs to be lowered by about 10-15% to offset his ridiculous attack speed with items, and his Spit ability needs a good readjusting....on the order of about 20% when maxed, and maybe 10% less per rank before that. Alternately, TB needs a boost on his HP so he doesn't have to run every time he gets hit by a single Spit blast from a UB player.

Thoughts?

31,053 views 152 replies
Reply #126 Top

how is that even remotely true?

 

time is time and damage is damage.

 

consider, elapsed time of 10 seconds. you have a health regen of 40 hps.

 

Scenario A: hit by rank 4 Spit

you suffer 1500 damage from Spit and gain 400 health from regen. net health loss of -1100.

 

Scenario B: hit by rank 4 Fireball

you suffer 1050 damage from Fireball and gain 400 health from regen. net health loss of -650.

 

how did regen mitigate spit damage at all? it didn't. you took all of it. 

 

the only circumstance where Spit's damage over time nature allows your regen to lessen the severity of the effect is if your health was at the level where an equivalent direct damage spell would have instantly killed you. so if your health was at 900 in the above scenarion the fireball would just blast you entirely even though the net loss is less than 900. however, the spit is still causing a net loss greater than 900 so you'd be dead. you would have to have a health of 1100 to survive the spit in that scenario, which would also be enough health to survive the Fireball so whats the difference?

Reply #127 Top

One quick thing to Thrandiul; UB is not the worst against towers. Erebus is (he has lower base armor IIRC, and since he doesn't have any moves to use against towers, he can't even spit like [most] UB builds can.)

Reply #128 Top

Quoting Milskidasith, reply 2
One quick thing to Thrandiul; UB is not the worst against towers. Erebus is (he has lower base armor IIRC, and since he doesn't have any moves to use against towers, he can't even spit like [most] UB builds can.)
End of Milskidasith's quote

Erebus can use minions to draw the tower's fire while he attacks it without taking damage. UB isn't bad against towers, but he's still the worst until at least mid-game imo. Until then he's too squishy to attack it straight up and the spit damage can be mitigated by the building health upgrade, which only costs 600 gold.

Reply #129 Top

Ok, let me change that: Assassin erebus is the worst against towers (I never play him as a minion master.)

Reply #130 Top

UB's DoT is directly countered by oak, QoT or vampy.  If you're oak, pop a point in shield and dispell it the second he casts it on you.  If you're QoT you probably have your damage shield on constantly so it won't touch you.  If you'r vampy, pop a point in mist and I'm 90% sure it dispells it as well.  There's 3 heros who can pretty much negate his DoT.  Sedna can heal herself and others just need to carry pots or TP scrolls.  UB seems to be a good counter to Torchbearer and Reg but again if you have an oak or QoT on your team a quick shield will cause the UB to lose most of his early/mid game effectiveness with spit.

 

I'm not really sure how I feel about spit damaging buildings but imo its still too early to start throwing around the imba card on spit just yet.

Reply #131 Top

Quoting Wentago, reply 5
UB's DoT is directly countered by oak, QoT or vampy.  If you're oak, pop a point in shield and dispell it the second he casts it on you.  If you're QoT you probably have your damage shield on constantly so it won't touch you.  If you'r vampy, pop a point in mist and I'm 90% sure it dispells it as well.  There's 3 heros who can pretty much negate his DoT.  Sedna can heal herself and others just need to carry pots or TP scrolls.  UB seems to be a good counter to Torchbearer and Reg but again if you have an oak or QoT on your team a quick shield will cause the UB to lose most of his early/mid game effectiveness with spit.

 

I'm not really sure how I feel about spit damaging buildings but imo its still too early to start throwing around the imba card on spit just yet.
End of Wentago's quote

Which is why I love Ooze so much! You can't negate it! In Mist, Erebus can't do anything to you (just run around to cover his retreat), Shielded Oak can dispell Spit quickly but he doesn't do anything (extra) against Ooze (although it does get rid of the attack speed debuff), and bramble shield is still broken down by Ooze damage (though I think Spit still affects Bramble shield, it's just absorbed.)

Reply #132 Top

Ooze has a counter. a much simpler one than Spit in fact. you just walk away. its basically a melee range AoE, any character with ranged attacks and decent run speed can kite an Ooze beast. 

 

now thats not a fatal flaw by any means, Ooze can still be very good even against ranged harassing types if you know how to play it right (you have to sneak up behind them). just saying, you can really easily negate Ooze just by getting out of the way. its much easier to prevent damage from Ooze than from Venom Spit. 

Reply #133 Top

its much easier to prevent damage from Ooze than from Venom Spit.
End of quote

Without a doubt.

I do have to point out, though... that UB tends to be the fastest DG in a given game. Getting away from either ability can be difficult.

Reply #134 Top

Quoting transitive, reply 7
Ooze has a counter. a much simpler one than Spit in fact. you just walk away. its basically a melee range AoE, any character with ranged attacks and decent run speed can kite an Ooze beast. 

 

now thats not a fatal flaw by any means, Ooze can still be very good even against ranged harassing types if you know how to play it right (you have to sneak up behind them). just saying, you can really easily negate Ooze just by getting out of the way. its much easier to prevent damage from Ooze than from Venom Spit. 
End of transitive's quote

Who can walk away from an UB that has a high base speed and a 20% modifier to speed after one attack? Nobody!

Reply #135 Top

20%? from what?

 

rank 3 Diseased Claws gives 10%. 

 

its perfectly reasonable to escape from a UB. Warpstone, Cloak of Night, Bat Swarm, Wand of Speed, or someone using their own slowing effects before running. its somewhat harder to escape Beast than other DG's but certainly not impossible. and if you're playing a ranged attacker you might just be kiting and harassing anyway and NEVER be in range, particularly if its a multi DG encounter. 

Reply #136 Top

Quoting transitive, reply 10
20%? from what?

 

rank 3 Diseased Claws gives 10%. 

 

its perfectly reasonable to escape from a UB. Warpstone, Cloak of Night, Bat Swarm, Wand of Speed, or someone using their own slowing effects before running. its somewhat harder to escape Beast than other DG's but certainly not impossible. and if you're playing a ranged attacker you might just be kiting and harassing anyway and NEVER be in range, particularly if its a multi DG encounter. 
End of transitive's quote

Warpstone? 5.5k dropped on that? Nobody I've ever met buys that. Also, 20% is from Inner Beast + Diseased claw... that's pretty obvious. Bat swarm is the only one listed there that I've ever seen used, besides wand, and I pick that up anyway. Not many Demigods have slowing effects powerful enough to match 10% bonus innate speed + 10% slowdown + high speed anyway + a wand of speed. In fact, the only ones who can get out of there with their own slows are Regulus and Rook, and Rook is so slow he needs a speed build for poison arrows to stop you (excluding the possibility of using... that rage ability to prevent all slowdowns.)

Reply #137 Top

Quoting Milskidasith, reply 11

Quoting transitive, reply 1020%? from what?

 

rank 3 Diseased Claws gives 10%. 

 

its perfectly reasonable to escape from a UB. Warpstone, Cloak of Night, Bat Swarm, Wand of Speed, or someone using their own slowing effects before running. its somewhat harder to escape Beast than other DG's but certainly not impossible. and if you're playing a ranged attacker you might just be kiting and harassing anyway and NEVER be in range, particularly if its a multi DG encounter. 

Warpstone? 5.5k dropped on that? Nobody I've ever met buys that. Also, 20% is from Inner Beast + Diseased claw... that's pretty obvious. Bat swarm is the only one listed there that I've ever seen used, besides wand, and I pick that up anyway. Not many Demigods have slowing effects powerful enough to match 10% bonus innate speed + 10% slowdown + high speed anyway + a wand of speed. In fact, the only ones who can get out of there with their own slows are Regulus and Rook, and Rook is so slow he needs a speed build for poison arrows to stop you (excluding the possibility of using... that rage ability to prevent all slowdowns.)
End of Milskidasith's quote

Wow you read my mind Mil!  I was gonna say that!

Amen Brotha!

Reply #138 Top

You are comparing a DoT ability to an instant damage ability, that also has greater range. spit might deal more damage, but spit you can counter with half a dozen different methods / items. The fireball, once it hits you is there.. and the damage is done.

In other words: 3 TBs hitting you with 3 fireballs, you are toast. 3 UBs spitting at you and you just go into mist form, use shield, use an item or do any of the other debuff methods to clear the spits. Thats a freakin huge difference there.

As for the UB meelee damage. An oak with the spirit bonuses outdamages the UB in terms of raw damage / hit even without items, and an oak with items / skills has the same (or very close) maxed out 0.5 sec attack speed UB has.

My two cents.

In fact, an oak with minions is a far more formidable meelee opponent starting mid game, than the UB.so unless the UB has the kill (and as such the xp and gold) advantage by then, its going to look grim for him.

As someone else said tho: this is a team game, so unless you are up against an AI or someone playing like an AI, 1on1 is a rare ocurrance.

Reply #139 Top

Quoting csebal, reply 13

In fact, an oak with minions is a far more formidable meelee opponent starting mid game, than the UB.so unless the UB has the kill (and as such the xp and gold) advantage by then, its going to look grim for him.
End of csebal's quote

For truth.  A lot of people are on the "Spit is OP" bandwagon but Oak is just ridiculus.  I'm quite possibly a bad player but both Assassin Oak and Spirit Oak completely dominate once they get their feet under them.

Here's a rough example...

Spit @ level 10 does 160 DPS.   10 Spirits @ level 10 do 320 damage every 1.5 secs or 208 DPS*.    Not counting Morale, Penitence, Surge or other gear that boosts minion dmg.  Any minion dmg increase is also multiplicitive.  Another +8dmg from Fell gloves is another +80 dmg total; +52dps. 

A quick minion build that includes Gladiator Gloves, Fell Gloves & 4 Morale = + 28 dmg*10 spirits and extra +182DPS with only counter being to kill the minions (edit: Ooze can reduce by 40% along with any armor mitigation).   Just from Spirits.  Yeah, spit is so OP.

*I got my numbers from the game's .lua files.  I could be misreading but i'm using in game numbers. Correct me if i'm wrong please.

Reply #140 Top

In my experience, an instant 1050dmg fireball is more powerful than a spit that does 1500dmg over 10 seconds.

During those 10 seconds plenty of things can happen:

They can get heals from priests or Sedna.

They can drink a potion.

They can switch on invulnerability spells/items.

They can port back to their crystal.

If someone has 1000hp left and they get spat on, they can still survive. If that same person eats a max level fireball they will die.

 

Reply #142 Top

Quoting Wentago, reply 16
Until one learns to use dispels effectively they will keep thinking spit is OP.
End of Wentago's quote

 

OK I'm TB, Rook, or Regulus.  How do I "dispel" spit?

Reply #143 Top

Quoting wesleyshaver, reply 17
OK I'm TB, Rook, or Regulus.  How do I "dispel" spit?
End of wesleyshaver's quote

You can use the symbol of purity favor item. It gets rid of all negative effects, including spit.

Reply #144 Top

Well, you may be able to run away from Ooze, but you are gonna get Spit. Ooze UB can use his Wand of Speed to catch up with you, plus his debuffed claw would be able to slow you down. I wouldnt bother kiting a UB because in the end you will end up get his Spit.

Reply #145 Top

Quoting Hephaesto, reply 10
I dunno if I play mostly idiots, but as an Oak player, I smile whenever I see UB's in my lane. With Soul power, I do much more early game melee damage constantly, have a ranged nuke/slow that is horrible for someone with such low hp, once I get Bishops his Venom Spit harrass disappears, Spirits give me another massive damage advantage, and with the kill heal (purity is it? I forget the name) which I get about level 3, my ability to stay in a lane is far far superior. Add that to better natural survivability stats and I find that I totally outclass any UB.
End of Hephaesto's quote

When I see a single melee demigod in my lane, I kill him with my Ooze and Spit.

Reply #146 Top

Also, UB has better survival stats than Oak (higher armor, higher natural attack, higher natural speed; I'm pretty sure on 1, definitly sure on 3, and on the fence about 2), plus with an Ooze build, a minion oak is screwed, an AA oak is screwed, and I have way more health because I don't need any mana items.

Reply #147 Top

JagerJack: Symbol of Purity has a 30sec cooldown and Spit has a 7sec one. That's 3 spits that are gonna get thru. Not a good counter really. Using Blood of the Fallen and stacking HP is a better way to counter Spit and Ooze.

Reply #148 Top

Quoting Doo, reply 22
JagerJack: Symbol of Purity has a 30sec cooldown and Spit has a 7sec one. That's 3 spits that are gonna get thru. Not a good counter really. Using Blood of the Fallen and stacking HP is a better way to counter Spit and Ooze.
End of Doo's quote

I know there are better ways to counter it, I was just answering his question about how to actually get rid of it. Although, UB doesn't have enough mana early to mid game for more than two spits without a +mana item.

Reply #149 Top

with an Ooze build, a minion oak is screwed,
End of quote

I've played the UB side of this a few times, and I'm not convinced. Upgraded spirits are tough. Even if you take them out with your ooze, they've done enough damage to force you away nonetheless. If Oak is using priests too, then he seems to come out of the fight quite happy and healthy.

I could just not be fighting well, but it does seem pretty one sided.

Reply #150 Top

Quoting Speusippus, reply 24

with an Ooze build, a minion oak is screwed,
I've played the UB side of this a few times, and I'm not convinced. Upgraded spirits are tough. Even if you take them out with your ooze, they've done enough damage to force you away nonetheless. If Oak is using priests too, then he seems to come out of the fight quite happy and healthy.

I could just not be fighting well, but it does seem pretty one sided.
End of Speusippus's quote

 

Try moving around a bit out of range of Oak while still being near the spirits; they can't hit you and you Ooze on them. A minion Oak is a much better choice for an ally with a good AoE stun and attack, like TB (personally, I always like a TB UB combo.)