Feedback for developers
So I bought Demigod yesterday and played probably about 7-8 games. Out of the 3 games I played online (Pantheon) 2 of them had everyone but me and one other person leave after about 10-15 min. It was a real dissapointment and something that I had hoped to get away from coming from DotA.
I wanted to gather my thoughts and give some feedback in case the devs are listening:
Liked
- The graphics (I am playing on 1680x1050 with everything on high, looks great!)
- The differences in the Demigods seems enough to set them each apart
- The addition of the concept of flags is a great one that I really think works well
- Lots of items
Needs improvement
- UI
- The UI is confusing at times or doesn't show what I want to see. A couple of examples:
- Why do I have to go all the way back to the main menu after every game?
- Why do I have to hover my mouse over a flag as I'm standing there to see the progress meter? Just show it to me if I am standing there.
- When I am shopping if there is a store/citadel behind the shopping menu then my cursor looks like the cursor for clicking on the building, not for clicking an item to purchase (this seems like it is just a bug though).
- The minimap is kind of useless. I mean, its nice to see but I cannot click on it or issue commands using it
- I don't know about other people but I have got A LOT of real estate for my screen so it would be nice to see some additional data
- The UI is confusing at times or doesn't show what I want to see. A couple of examples:
- Abilities
- Some abilities say "Instant". This made me think that the ability was an active ability that when cast has 0 casting time, rather than what they are which is a passive ability
- Items
- I have no idea what the coloring behind the items means, they vary from green to blue to red but I have no idea what this means
- The items are broken down into logic pieces...but I can buy two chest pieces so it seems they have no meaning
- Camera
- Everytime I die, my camera resets and I have to change it back to the angle/distance I had it at before. This is VERY annoying
- Gameplay/Strategy
- Lack of variation in the maps, although the paths and colors are different there are no objects added for aesthetics like trees/rocks/anything. You are always just fighting on some giant slab of concrete
- With no objects also comes the problem of no way to juke, the only option is to just run in a straight line as fast as you can away from the enemy
- I cannot see what items the enemy Demigods have, thus I have really no idea if I should engage them or wait for more help
- On normal speed the Demigods feel like the are moving through quicksand, then on fast they look like they are just being fast forwarded (I prefer fast to normal though). It seems like they need to have their movement buffed but leave the attack speed alone
- Lack of variation in the maps, although the paths and colors are different there are no objects added for aesthetics like trees/rocks/anything. You are always just fighting on some giant slab of concrete
- Demigods
- Oak
- I never understood why my minions just stood there (or flew there) without attacking. I suppose that I should order them but when they are hovering 2 inches away from someone (in the game world, not two inches on my screen ;)) I expect them to want to protect me with a ferocity the world has not seen before
- Oak
Would like to see
- Abilities
- One of the things that made DotA magical was the awesome ultimate abilities. It would be nice to see each of the Demigods given one of these kinds of abilities in order to spice things up a bit
- The effects (visually) from items seem pretty poor from what I experienced, it would be nice if they could be prettied up
- I would like to see the ability tree for each character made available from the menu where you choose your Demigod. When choosing a new Demigod or possibly playing with one you haven't played in a while it would be nice to learn all of the abilities before you are tossed into a game.
- Items
- Some color coding of text on items might help to make them easier to read at a glance. For example color health modifiers in green and mana modifiers in blue. I am not sure how well this would work in practice but it might help to make the items stand out
- It would be nice if when a Demigod is carrying certain types of items that their Demigod looks different. For example if someone has lifesteal then their hands or wherever they attack from can glow red or have some kind of effect to indicate this enhancement.
I am sure that I have more, but I'll stop there. I know it sounds like I don't like the game from the massive list but I do! I have been following this game since its inception and I want to see it made better so that I can have hours and hours of fun playing it. I hope that some of these things can be changed so that the game is even better (IMHO).