Line of Sight too large, can't gank.

If there's really something i miss in Demigod, it's the fear of being ganked that you can experience in Dota.

In dota for exemple you have to always be aware of where are your ennemies because they can just pop right behind you out of the woods. In demigod with the circular line of sight, it's impossible. Each and every fight is predictable. Even the TP or the Warp can't add that spice into the game. The Warp range is way to small, you're in line of sight of the ennemy if you wanna warp on him.

1,360 views 5 replies
Reply #1 Top

Hmm odd. I can gank fine.

 

Objects that block line of isght which you could hide behind would of been nice, though.  Oh well.

Reply #2 Top

Yeah, there are a few problems that really prevent ganks. A hand-full actually...

 

1) Stacking move speed = can't die.

 

2) Line of sight is very long, and on most maps, the combination of many towers and constant creep waves gives you line of sight over everything except their base and the unguarded flags.

 

3) There are no obstacles other than untraversible pitfalls that provide a buffer for line of sight.

 

4) Most maps don't provide alternate routes to main routes that aren't watched by towers/creep waves.

 

They really need to work on the maps so that they aren't completely wide open brick roads for ADD kids to run straight across.

Reply #3 Top

Ya know captured flags count as allied buildings, ya?

Reply #4 Top

Captured flags have VERY, VERY little line of sight. The only thing you see is a person ontop of it.

Reply #5 Top

Yeah you can TP and stuff but the line of sight of the DG is just too big. As said above pretty much everything in the map is uncovered by the fog. The only way to gank is by Tping when there's a fight at a flag. I think it's not enough :)