Line of Sight too large, can't gank.
If there's really something i miss in Demigod, it's the fear of being ganked that you can experience in Dota.
In dota for exemple you have to always be aware of where are your ennemies because they can just pop right behind you out of the woods. In demigod with the circular line of sight, it's impossible. Each and every fight is predictable. Even the TP or the Warp can't add that spice into the game. The Warp range is way to small, you're in line of sight of the ennemy if you wanna warp on him.