Death buying: rebalance the game for generals and losing teams and make the game faster

What's a symptom of a hard fought game?  Lots of deaths.

What happens when a demigod dies? Downtime.

What does a losing team need more than a winning team?  Shopping, skill upgrades, skill selection and inventory management.

What do generals need more than assassins?  The same.

When are those things easiest to do?  Downtime.

 

 

Let players queue their choices while they're dead and have them snap into effect when they're reborn.

You can put whatever restrictions on it you want, make only skills or only summoned minions or only citadel team upgrades or whatever, but the net effect of death buying will be a slightly faster game, a better more generally experience for generals, and a balancing boost for losing teams that doesn't extend the game needlessly, cause everything gets deadlier.

It also makes death a little more fun, since you're out of the action but not out of the game staring at a gray screen.

1,418 views 5 replies
Reply #1 Top

Helping losing teams will not make the game go faster.

But I agree with you, I have been arguing that picking skills and shopping while you're dead would be better ever since the first beta. I guess GPG have their reasons?

Reply #2 Top

I'd say just lower the death penalty for characters of lower levels/warscore.

Reply #3 Top

Helping losing teams by pointing them to the citadel, skills and stores will make their game experience better.  It's not much shorter perhaps, but it keeps the game lethal and tilts the game back toward the giant bands of armies that are supposed to be fighting.

Reply #4 Top

Quoting Nights, reply 1
I have been arguing that picking skills and shopping while you're dead would be better ever since the first beta. I guess GPG have their reasons?
End of Nights's quote

Same.

Reply #5 Top

It would definetly give you something to do during those agonizing 30 seconds that you have to wait to respawn.