This game is unplayable...!

Seriously, I really feel annoyed with the quality of this game. It may be that you have excuses in tons, and are doing your best to fix it, but a fact is that this game is the most unfinished product I have had my hands on in a long time. While the gameplay seems great, it ruins the overall picture completly that i takes AGES to find a game, and once you finally find one, you either got 50-80% AI's, or a guy or 2 from the other side of the world with a ping of 500. And if that was not enough, after the latest patch my game crashes in every second game! 

And yea, I could send you logs and stuff like that and try to help resolve the issues - but as far as I know I didn't buy a Beta game. After having tried to the last 7 days to play this game, I'm throwing in the towel - its simply unplayable, and I really feel F'ed in the A by whoever was the responsible in the QA department...!

 

5,200 views 18 replies
Reply #1 Top

The game should now preferentially connect you to players within your region, so you won't have inter-continental connections. Hold off your judgement until Stardock gets their proxy servers working next week. That should help connections immensely. If you still have problems, they will give you a refund if you go through technical support first, even if you bought the game from a retailer.

Reply #2 Top

Takete.. obviously you haven't been around here much.. Stop your whinning.  They are getting it fixed.

Reply #3 Top

Hm I've had hardly any problems lately.  Maybe 1 out of 15 can't connect.

Thought connections are quite a bit slow often.

Reply #4 Top

Quoting innociv, reply 3
Hm I've had hardly any problems lately.  Maybe 1 out of 15 can't connect.

Thought connections are quite a bit slow often.

Same for me.  The majority of the time I can connect to everyone, though it can take quite a while.  However, people tend to leave the games that are being formed too quickly, which pretty much means everyone has to start over.  I have yet to start a game after someone drops out of it.

Reply #5 Top

someone mentioned an auto reconnect or something like that which I think should be high up on the list of things to fix also. Would solve all the trying to get into said game something happens have to scrub and restart. Even if it is a simple of automating the whole click here to patheon, skirmish, ect.. Least it will save a click at that point you can just go off and watch tv or something till you hear the sound of the match starting. This will save alot of fustration of sitting and click join this match over and over and watching the screen till your blue in the face.

Reply #6 Top

Quoting AngryZealot, reply 1
The game should now preferentially connect you to players within your region, so you won't have inter-continental connections. Hold off your judgement until Stardock gets their proxy servers working next week. That should help connections immensely. If you still have problems, they will give you a refund if you go through technical support first, even if you bought the game from a retailer.

 

This isn't really the issue. I'm also sure it's being fixed and when it is I'll also play lots and have fun. But it seems to me that there is a worrying trend going on in the gaming industry at the moment that the OP put his finger on pretty decisively. Namely, payed beta tests masquerading as released games.

 

Demigod isn't the first unfinished product to hit the market with promises of "don't worry, we'll patch it!". Perhaps the popularity of the MMORPGs are to blame? They are certainly known to be using the new pay for beta model more than others. AoC would be the main offender, Warhammer Online also falls into this category, albeit not as much as AoC. It has spread to other genres as well. Left 4 Dead falls into this category, they still havn't after 5 months or so added the last half of the maps playable in multiplayer as far as I know which they said they would do shortly. This is -Valve- doing L4D, not some underfunded garage studio.

 

Remember when WC3 came out back in -02? At least in Europe, I connected to an online game the day I got the game and was paired into my first match within a minute. All the content that was promised was there. It wasn't underdeveloped, the developers didn't have to apologize for a product that wasn't working as intended. It seems to me this is a thing of the past, and that's not very encouraging. Developement studios really needs to take more time for Q&A and stop rushing unfinished products. It's an insult to paying customers. Imagine this being done in any other industry.

 

 - "Wanna see the end of Teriminator 4? You can download it for free in a couple of months!"

 - "Want a working cd-player in your car? Yeah, the new model hadn't arrived when the car assembled. Get back to me in a week and I'll install it for free."

 - "I know our cable package promised 50 channels and you only got 30, we thank you for your patience while we're resolving the issue over a couple of months."

 

This wouldn't be koscher. And it shouldn't be when it comes to computer games either. But somehow, it has come to be. And it sucks.

 

/rantoff :)

Reply #7 Top

Quoting GrottrolletNaug, reply 6

Quoting AngryZealot, reply 1The game should now preferentially connect you to players within your region, so you won't have inter-continental connections. Hold off your judgement until Stardock gets their proxy servers working next week. That should help connections immensely. If you still have problems, they will give you a refund if you go through technical support first, even if you bought the game from a retailer.
 

This isn't really the issue. I'm also sure it's being fixed and when it is I'll also play lots and have fun. But it seems to me that there is a worrying trend going on in the gaming industry at the moment that the OP put his finger on pretty decisively. Namely, payed beta tests masquerading as released games.

 

Demigod isn't the first unfinished product to hit the market with promises of "don't worry, we'll patch it!". Perhaps the popularity of the MMORPGs are to blame? They are certainly known to be using the new pay for beta model more than others. AoC would be the main offender, Warhammer Online also falls into this category, albeit not as much as AoC. It has spread to other genres as well. Left 4 Dead falls into this category, they still havn't after 5 months or so added the last half of the maps playable in multiplayer as far as I know which they said they would do shortly. This is -Valve- doing L4D, not some underfunded garage studio.

 

Remember when WC3 came out back in -02? At least in Europe, I connected to an online game the day I got the game and was paired into my first match within a minute. All the content that was promised was there. It wasn't underdeveloped, the developers didn't have to apologize for a product that wasn't working as intended. It seems to me this is a thing of the past, and that's not very encouraging. Developement studios really needs to take more time for Q&A and stop rushing unfinished products. It's an insult to paying customers. Imagine this being done in any other industry.

 

 - "Wanna see the end of Teriminator 4? You can download it for free in a couple of months!"

 - "Want a working cd-player in your car? Yeah, the new model hadn't arrived when the car assembled. Get back to me in a week and I'll install it for free."

 - "I know our cable package promised 50 channels and you only got 30, we thank you for your patience while we're resolving the issue over a couple of months."

 

This wouldn't be koscher. And it shouldn't be when it comes to computer games either. But somehow, it has come to be. And it sucks.

 

/rantoff

 

You said all I wanted to say all this time :) Thanks!

Reply #8 Top

The OP made a statement of his opinion, and did not ask for feedback.. Why do people feel the need to post a whole lot of ... umm... stuff, in the thread following it?

Reply #9 Top

Quoting moondrgn, reply 8
The OP made a statement of his opinion, and did not ask for feedback.. Why do people feel the need to post a whole lot of ... umm... stuff, in the thread following it?


Because if he didn't want anyone replying he would PM Brad.

Reply #10 Top

Actually companies releasing beta in a pretty little ribbon called a release has been going on since before eq1. There has also been a good amount of these that actually are never fixed. The company just states that due to other efforts and the lack of popularity/sales of this game we can no longer support it. This all started alittle after the stores quit refunding opened game software, which later expanded to all open media shortly after. There is a major lack of reprocussions or accountability in software so it will get much worse before it gets better. What there really need is some set enforcable standards on software quality before can be released for sales and accountablity.

Reply #11 Top

I'm not going to post here tell the OP to wait, come back later, they are fixing it blah blah

 

Let me introduce some of you to the real world.

 

Its about RESULTS, no one gives a flying fuck what problems you had, that your dog ate your work, no one.

 

Games been out a while now, and many people still cant play 5v5 or a game online without bots.

 

Sorry but customers pay money, they expect the game to work when they buy it.. this isnt beta, its final release

 

Telling people to wait is fine, but honestly they have a right to express their opinion about not getting what was promised..

 

Reply #12 Top

Quoting Rhah, reply 10
Actually companies releasing beta in a pretty little ribbon called a release has been going on since before eq1. There has also been a good amount of these that actually are never fixed. The company just states that due to other efforts and the lack of popularity/sales of this game we can no longer support it. This all started alittle after the stores quit refunding opened game software, which later expanded to all open media shortly after. There is a major lack of reprocussions or accountability in software so it will get much worse before it gets better. What there really need is some set enforcable standards on software quality before can be released for sales and accountablity.

 

This has been going on more lately though, with the arrival of the internet and widely spread broadband connections. This didn't happen on gaming consoles (and still is pretty rare, dunno how it is with the new generation of consoles, seeing as they actually have internet connections and can patch software) and it didn't happen as much in games during the 90s. You know, back in the time when you hade to cycle 16 3,5 inch disks to install 20 MBs of software. The good old days :)

 

Back then they couldn't say "Oh, we didn't know about -that-. We'll patch it soon, check our webpage for updates." There was more pressure on developers back then to get things working from the start. Also, the coding of games was arguably a lot easier and probably less error prone, this shouldn't be totally dismissed as the complexity of games is rising. But still, there aren't usually issues with complex code in these games. Left 4 dead lacked multiplayer maps. Demigod lacked a netcode tested in a real life environment on a large scale (this is all though hard to do, but its weird that -none- of these issues was seen in the beta or internal tests). Age of Conan lacked gaming content from lvl 40 to 80. I repeat, half the games content was -missing-. lvl 1-20 was polished to shine though, you can all figure out why.

 

In Sweden we have something called the General Reclamation Board (allmänna reklamationsnämnden) who's job is to process complaints from disgruntled customers and give them legal support and rulings against manufacturers if they've been sold merchandise under false pretenses. Obviously their jurisdiction is only national, but if they had the power to operate internationally I would have filed a couple of complaintes the last year or so on gaming software. Not saying that they should be able to operate internationally, it would be weird if they did.

 

But perhaps that's just what we need, an international Software Reclamation Board. So when someone promises you a cup of delicious gaming, gladly takes your 50 dollars and then gives you a half empty glass with watered down crapiness you can get your money back through legal channels. And they can get a reprimand. As things should be. Not sure if thats the best solution, or even a good one but if the trend continues it is going to be bad for the state of gaming as a whole.

 

EDIT: clarified some stuff.

Reply #13 Top

Telling people to wait is fine, but honestly they have a right to express their opinion about not getting what was promised..

It is your opinion, and you are entitled to it. No one is ever going to take that away from you. However, if you want people to respect your right to express your opinions against the game, please don't be offended when the people in turn express their opinion about how you are a complete idiot and have no clue what you are talking about.

Remember when WC3 came out back in -02? At least in Europe, I connected to an online game the day I got the game and was paired into my first match within a minute. All the content that was promised was there. It wasn't underdeveloped, the developers didn't have to apologize for a product that wasn't working as intended. It seems to me this is a thing of the past, and that's not very encouraging. Developement studios really needs to take more time for Q&A and stop rushing unfinished products. It's an insult to paying customers. Imagine this being done in any other industry.

Ahhh... memories. I love that Quick Play button. Login to B.Net, hit the button, 1v1 as Humans, repeat. Online done right.

But this is done all the time in other industries. They might not release a broken product, but they will rush a movie out, or rush a CD out that makes you pissed off that the director just ruined your favorite series or your most anticipated product or whatnot. A great example: paying over 100 smackers to get the Windows 7 Beta a.k.a. Windows Vista.

Reply #14 Top

I just thought of another pretty hilarious example. In Europa Universalis 2, you -could not save the game- in single player mode (this is a civ-esque strategy game) from the initial release. You had to patch it to get the save function to work.

Reply #15 Top

Quoting vindKtiv, reply 13

/.../

But this is done all the time in other industries. They might not release a broken product, but they will rush a movie out, or rush a CD out that makes you pissed off that the director just ruined your favorite series or your most anticipated product or whatnot. A great example: paying over 100 smackers to get the Windows 7 Beta a.k.a. Windows Vista.

 

While I see what you mean and you do have a point, I feel that the magnitude is a lot bigger when it comes to computer games. A bad movie is just a bad movie, its not incomplete. The state of Age of Conan at release applied to television... yeah, I've got a good example. Did you watch firefly? A promising, exciting and entertaining sci-fi series that was canceled after half a season. Now, this is sad, but sort of fine. I can't complain. Even if I paid for a channel that had FOX on and could actually view it "for real" I wouldn't be able to exactly complain. However, had I paid 50 dollars under the promise of getting all of season 1 of firefly and still only got half, then you got an equivalent situation to AoC, and L4D, and surely some other game. :) It's as if Spiderman one would end at the upside down kissing scene "Sorry folks! We ran out of time."

 

And yeah, windows vista is a problem. Thats the shit that happens when one actor gets too dominant in a market. MS needs more serious competition =/

Reply #16 Top

On that would be awesome to have something like that here in the US. I could see tons of class action suits lol.

And the whole thing about games being arguably more difficult to code now adays, I know ppl have said this alot and it comes from the industry most likely. I really don't agree with it because back in the dos/apple prompt os (forgot what it was called) days there was not a whole lot of toolkits back then, well maybe toward the middle of win3.1 era, so alot more coding had to be done instead of just slaping a toolkit in place and calling api to tie into it. And back then every single game was released with little or no bugs. If a game had more than a couple of patches for minor things it was shocking to say the least.

I whole heartly believe the software industry had become a slap stick coding style due to toolkits verus quality. To call apis to tie into a toolkit is a whole lot easier than trying to code your routines and everything inbetween down to the driver level. I believe software developers need to have alot more skill back then than they do now adays.

I never worked in the gaming industry though, just quite a few beta tests, but I have worked in software development for many years for enterprise level software.

<edit> But I do have to put a disclaimer in. I whole trust stardock to fix these issues and for all the release stardock has produced in the past everything has been pretty solid. This is the first bad experience I have had with them.

Reply #17 Top

There is a big difference from patching some bugs after release and releasing a product that simply does not function.

Reply #18 Top

For your information, I'm here since the very first beta and I'm quite sure that the connection issue havent been fixed properly and working for everyone. In the connection phase of beta they still cannot fix all the pproblems and it extended into the final phase of the beta as well. I admire the initiative of the design decision that want to make a better latency by using a P2P connection, but it seem like it doesn't have enough profit than problems to me. Imagine if it's designed to be server-client based from the beginning this wouldn't happen for sure.

And yeah OP saying that we're buying a beta game is kind of true. Since I didn't notice the changes from the last Beta build and the release build at all, except those balancing fixes and 1 more map. The graphic look the same we just basically got offline skirmish and offline tourney.

Well I kind of want to defend SD a bit since i like them, but the truth is this really look unfinished. You can say they will fix those all you want but it's unfinished in the retail box when released. Still if you are patient enough I can say you'll get a quality game from SD for sure. But yeah you have the right to whine and get a refund. This is truely an unfinished game anyway.

On side note, consoles game got better QA than PC games imo. Since they only got 1 publisher per console, either MS, Sony or Nintendo. And yeah they have to do QA for every release games. First the dev submit the game to the publisher then they do QA then get release. But most of the time these happen like 6 months before the release date and publisher always asking devs to fix and resumbit again like 2-3 times each game.