I play QoT alot and I have no hassle with how she plays, actually I find her playstyle very interesting and enjoyable. However I have noticed that if you play Multiplayer and get to end game levels her Bramble shield becomes quite useless against well played DGs. 4 normal hits from an assassin specced Oak and it is down let alone Reg or UB and while I know alot of players hate bramble shield it is the only thing that really keeps a QoT up, hence why you will not see any serious build without it. I just feel at endgame QoT needs something to keep her up, whatever that may be. What do other players think or reccomendations?
p.s. I know about the shamblers/mulching but forcing bramble shields with shamblers just to stay up for a reasonable time seems a bit rediculous.
The key issue is that spells do not scale with the relative dps of heroes at end who stack +damage or +attack rate stats. Shield is really powerful early on, especially w/ items for mana regen to go with it. However, when my Regulus has Ashkandor and a few other +damage/+attack rate items it makes your shield weaker as we go b/c the damage reduction is the same.
This goes for A LOT of hero spells.
For instance, mines have a fixed amount of damage. Stacking +health w/ some form of healing regen makes them less powerful. On the other hand, if I just go angel +insane damage buffs it will keep up w/ your plus health.
Right now balance is still pretty good but with these things in mind some things will need to be tweaked. There needs to be away of allowing spells to scale with the game and right now a lot of the times their isn't.