Claustrophobic maps
Preventing Demigod from being better
Hi there!
I don't know if I am the only one, but IMHO maps in Demigod (DG from now on) are much too small & simple. I understand the motives of GPG developers to make the game more accessible, faster and easier to grasp, but seriously: what are the differences between all - present at the moment - maps? Some are smaller, some are bigger, but basically there's nothing really unique in them.
Sure, we have flags, mines etc. But what about ganking, warding and backdooring? The lanes are so close to each other that heroes can travel between each other very fast, thus preventing any kind of flanking/ganking. The vision radius is so big (read: normal, but in comparison to map size it's huge) that there is no room for ambushes and any more sophisticated tactics. Also, there are far too many towers everywhere, so if any hero comes too near to a grouping of those (and virtually towers are very close to each other), he/she will be severly wounded.
The game basically tells you something like this: go forward, buy some stuff, go forward, hide behing a tower and don't worry - you know where the enemies are, from which side they will come (just buy some boots to evade possible grouping of heroes).
Some people proposed to make the vision radius smaller. In my opinion this is a bad move - you really don't want to make people feel even more claustrophobic. Thus, I propose to make the maps more complicated. They don't have to be that much bigger - just make them more interesting. I understand that it would require to make some new heroes, but I think that it's obvious for everyone that there will be some new heroes (at least 2 new, to make the game 5v5).
To sum up my proposal regarding more 'diversified' maps:
- Maps size should be generally bigger.
- Speed of heroes should also be higher, so that they wouldn't have to spend a whole day traveling to other side of the maps. This also makes the game faster & more chaotic, which IMHO is good for the overall gameplay.
- Make the distance between lanes much wider, so that positioning your heroes and grouping them would play a vital part in this game.
- Let the maps have 2/3 (3 preferably) main lanes, and about 2/3 additional ones, that would allow heroes to implement some sophisticated tactics (flanking, ganking etc.).
- Decrease the relative number of towers/defenses in the game - ie. the same number of towers, but bigger map. This way there will be more free space, where heroes could roam free, hence, DG would be more of an open game - not just fight between entrenched sides.
- The more flags, the better the game
. Don't put too many on one map - just more diversification and everything will be just fine. - Make the terrain more interesting. Why we have to walk a flat floor - almost - all the times? Add some rocks, trees rivers etc. Of course don't make them too flashy, so that they will eat computer power even more - just let them look OK.
- Continue to make the game even better that it is now!
My 0.02$. Waiting for your opinions.