Do ground based AoE skills affect flying units

e.g. QoT's ground spikes vs. Oak's spirits or Rook's hammer slam  vs angels ?

3,484 views 13 replies
Reply #1 Top

Can't speak for hammer slam, but QoTs AoEs both effect them. As do TBs Ring of Fire and Rain of Ice.

Reply #2 Top

hmm  that is a good question i dont know i dont think qots spikes do

i think oak aoe thing does

rooks hammer hard to say

Reply #3 Top

oh well, I guess it would be too much of an advantage for Oak vs QoT.

Reply #5 Top

Yes

Reply #7 Top

However, flying units don't seem to trigger mines (but I believe they take damage from them).

 

Reply #8 Top

Quoting lambdaman, reply 7
However, flying units don't seem to trigger mines (but I believe they take damage from them).

 
End of lambdaman's quote

True :)

Reply #10 Top

but the hole aoeing air units would be a bit overkill  espically if it is thorns  spikes killing them

Reply #11 Top

Quoting si1foo, reply 10
but the hole aoeing air units would be a bit overkill  espically if it is thorns  spikes killing them
End of si1foo's quote

It's not like angels are actually needed, aoe or not they barely do anything cause they only attack once per pass. As far as i'm concerned catapauts cost 9400 after upping priests. Would prefer if they replaced angels with 3 more priests. Least priests are useful for healing you, angels just play around being uesless as they fly into towers after hitting something.

Reply #12 Top

I will admit I thought angels served more of a purpose when they came after cata's and did more like 250 a hit.

 

Of course they used to get stuck at portals alot back then too, being swarmed by 8-10 of them when attacking might have made them look more powerful. ;P

Reply #13 Top

Quoting DroopyTheDog, reply 12
I will admit I thought angels served more of a purpose when they came after cata's and did more like 250 a hit.

 

Of course they used to get stuck at portals alot back then too, being swarmed by 8-10 of them when attacking might have made them look more powerful.
End of DroopyTheDog's quote

Sounded like fun :P

Problem is I don't really see how to improve them other then to increase damage. Flying is not much of an advantage when you're a melee unit that has to get close anyways giving up any aerial advantage. Maybe taking their cost down to 1800 also but adding the subtracted amount to catas and giants. (say add 600 to catas and 1200 to giants, so catas = 5400 and giants are 7200) Makes the angel + cata upgrade easier but makes giants harder to get to balance it out. Plus i'd like to see it made a bit easier to win a game through creeps rather then just being a better demi-god killer. I find outside of generals it's just not worth heavily investing in the citadel as you lack the endurance the generals have and in case of UB and reg your gear is pretty much your damage.

Just a thought...