The end all "This is OP thread"

Right now there are two kinds of people in this game, those that think "this" or "that" is overpowered, and those that can see the broader perspective, that every char has something that is overpowered, and in the end it all evens out, all the other factors considering. This is like the beginning of Starcraft 1 really. Hydras ar overpowered, mutas are overpowered, zealots are overpowered, Siege tanks are op etc etc. There are always other factors to consider. This is what gives a game staying power, "the broader perspective", with different stuff, too different than to just consider raw numbers in straight comparisons between chars.

Consider this.

Erebus bite. People say this is overpowered compared to other gods. Its got good dmg, slows and removes armor, as well as heals him. Erebus +1

Oak Shield. Combined with heart of life or potion gulping, people say this is overpowered. Oak +1

Sedna Healing+passive healing making her very hard to kill. Alot of OP complains as well. Sedna +1

Unclean beast. "spit does to much damage", hell it even interrupts Heart of life, making it unable to heal for 10 seconds. Combined with his grasp and high dmg, he is clearly op. UB +1

Rook towers. "They have too much hp, too hard to  kill tower spamming rook" etc. Rook +1

Regulus. "mines are too high dmg", or "dmg is ok for mine, but not for grenade". Regulus +1

Torchbearer. Insane dmg output compared to other gods, his flame circle combined will flame nova and fireball farm critters like no tomorrow yes, making him level too fast. TB +1

Queen of Thorns. Bramble shield, "700 hp every 7 seconds and can be used on allies! "Too hard to take down!" QoT +1

 

So if the "desirable" template is 0 for a balanced character, and everyone is instead +1, wouldnt this only be fitting for a GOD?

It all still evens out in the end!

In Demigod, you command half-GODS. They are SUPPOSED to be overpowered. Since everyone have something that is overpowered, it all evens out in the end. Lets just concentrate on the bug fixes, pathing and network issues right now so we can all get to play enough to ALL get the broader perspective. Theare are other factors to consider as well, like hp, armor, attack dmg, speed etc.

If something is TRULY overpowered compared to other gods AND compared to the overall "gameplay", it is far to early to deduct now.

 

Just my 2c

1,765 views 13 replies
Reply #1 Top

Hm.. I disagree with half this.

Reply #2 Top

Heart of Life needs to be nerfed. It's not a god item (Artifact) but it sure plays like one. For most builds it's basically mandatory and no one's gold reserve should be X - 4250 (or less with like the favor bag) every game because an item changes the game so dramatically. Only artifacts deserve that distinction and late-game being OP is mandatory anyway otherwise the game is an infinite stalemate. Anything that appears to use oddball methods to circumvent neglected programming failsafes has to be removed as well (every game makes this mistake) like the idol spam (and before someone jumps in to state the trade-off of the exploit, it doesn't matter as it's been confirmed that GPG will be fixing this).

 

If Oak is going to have something OP, it should have nothing to do with items and only with his own abilities. I would say that being able to suicide rush (Last Stand) on Fortress games is broken because you cannot counter invincibility. Don't allow his attacks to do structure damage while invincible and that takes care of it. There are plenty of counters for a lot of the OP you mentioned. Some of those OP abilities you mention also come at very high costs (like QoT sucking balls 1v1 offensively). They only appear OP if you are playing stupid. That means playing into their strengths.

Reply #3 Top

Shouldn't really matter whether or not you buy it from the artiact shop..

Reply #5 Top

Quoting innociv, reply 3
Shouldn't really matter whether or not you buy it from the artiact shop..
End of innociv's quote

 

Sure it would. At least a high cost would justify such an amazing ability. 4250 is way too damn cheap for a 3k rejuv potion that doesn't consume on a respectable cooldown, as well as the unnecessary but obviously nice passive benefits. Removing the effect on damage keeps it from making the game boring but I don't think during beta they realized how many options people have to get out of danger for a full heal. Most games played well (unless it's domination) don't make it to artifact items anyway. And those items serve the purpose of getting a stalemate game over with by making your DG insanely powerful. It also has a nice swaying capability since the artifact shop has to be held by your team. The item can remain powerful, but it needs to be somewhere that it's only needed to break through a slow game like the rest of the artifacts do.

Reply #6 Top

don't forget that this game is overpowered for half of everyones computers...(not mine) 

Reply #7 Top

I wouldn't use HoL if it costs more.  It's surely not very comparable to mage slayer, come on.

Reply #8 Top

Heart of life is not really op, as it can only be used OUT of battle. it wont affect actual battles, will only shorten the interval between them. If you let the opponent get away, he use HOL then come back 10 seconds later again. for 4500 gold this is kinda balanced i think. since 4500 gold is alot, really, and by this time, the game could(should) have been more or less decided anyway. At least the way i play. most games are over under 20 minutes of gametime. Perhaps increase the cooldown to 1 minute or so, up from 45 secs. This would make it so after one failed battle (HOL user flees, uses it, goes back into fight), if he lost this one as well and fled, he could not use it again and come back so fast again, since the timer would still have some time left ticking... so he might as well run to the base crystal this time and get some shopping done as well.

Reply #9 Top

Oak can use it in battle(which is totally ridiculous).  HoL shouldn't be nerfed though, the other triggerable items should just be buffed.  I don't even think about buying most of them because there's no real point to using the vast majority of them.

Reply #10 Top

The game records damage dealt, demigods killed, buildings killed, deaths and healing done.

Hopefully Stardock/GPG records all this and compares it to the ranking players list.

After a few weeks, if a pattern emerges, Stardock/GPG will be able to tell what is OP and what is not and make the appropriate changes.

Reply #11 Top

neovain your asking other users to stop expressing their opinions on the forums. your not suppose to wait 6months while doing careful research before posting your finds on the forums ... no your suppose to write your opinions and get other players input if your dead wrong you will most likely end up being to so very fast. my feeling on the matter is that even if majority of the OP shouting forum users are wrong they are using the forum as its meant to be used not a question of right or wrong but of how and why and getting that into the open have worth.

Reply #12 Top

I don't believe the Original Poster has read up on some of the more in-depth reports.

Spit is too strong because it does comparable damage to structures as uproot, which is an ability that ONLY targets structures. Its DoT allows you to set it and forget it in the same way. You could argue Uproot should then be buffed, but I like that she has a hard time killing demigods but destroys structures and creeps.  Let Spit not be able to target buildings.

Expanding on that, each demigod, I feel, ought to have 2 out of 3.  Anti-Demigod, anti-creep, anti-structure, and then of course some place on the offense vs defense spectrum.  Some, like Regulus, have all 3.  Snipe is a great demigod killer, mines and/or AF are great at creeping, and his range allows him to kill towers and forts without risk of personal injury, making him great at that as well.

There's also lots of crappy skills, for instance Reg's lvl 15 at the end of the Snipe progression.  The proc rate is so small, it may as well not exist.  No proc rate should be under 5% (1 in 20) and even that is pretty low.

There's lots of great arguments for tweaking abilities to ensure that the demigod fulfills the roles it was meant to be capable of.

And for that matter HoL shouldn't allow movement while its healing you.  Right now, you can kite someone while healing yourself to full life for a trinket you can buy maybe 10-15 minutes in, with a very VERY small cooldown.  CD should be upgraded to 2 minutes at least, as well, or gold cost should go up.  A lot of items are significantly better than others, some are downright worthless, others some would argue are absolutely necessary.  The items in this game are by leaps and bounds the most in need of tweaks.

Reply #13 Top

Agree that the items may need some tweaking as of now, as some of them, for the price, may be just better than others, making the other items in the same price class obsolete/not used. Also some items in combination with some characters (HOL/OAK-SHIELD) may seem cheap right now. However i am sure more combos such as this will emerge, and i think this is part of gameplay, and we all need to adapt instead of complain. I for one, have no trouble beating any other demigod using any "OP" strat as of now, with any demigod. I just "think out of the box" as to speek. Sedna unkillable/too hard to kill? Well ill just cap the flags/exp on creeps/push for citadel instead then. Oak always shielding/HOLing? Well maybe its smarter to concentrate on his ally then, or get his towers/fortresses! Theres always some road to victory wide open for you, if you can just think outside the box. In the end, it all comes down to skill and strategy.