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Battlestar Galactica - Sins of the 13th Tribe v0.96 Released 2/13/10

Battlestar Galactica - Sins of the 13th Tribe v0.96 Released 2/13/10

A mod for Entrenchment v1.05

This is the official thread for the Sins of the 13th Tribe mod.

Please note that it only works for Entrenchment v1.05

This is a total conversion mod, so the TEC, Advent, and Vasari are no longer playable

The Colonials and Cylons are now playable races

Download Sins of the 13th Tribe v0.96:

MegaUpload: http://www.megaupload.com/?d=ABORTM4L

Original Sins Version by Larkis:

MegaUpload: http://www.megaupload.com/?d=N0DA2GR0

*Note* I am not responsible for the OS version. Direct all comments, questions, concerns, etc, at Larkis.

Credits:

Coding by: kyogre12

Models by: Kreeargh, Coxxon, Unknown Warrior, Dnkids, Major A Pain, Koobalt, Larkis, and the members of Cloak & Dagger Studios.

Textures by: Kreeargh, Coxxon, Fallen Warrior, File'o'soft Koobalt, larkis, and others

Special Thanks to ManshOOter, Bailknight, Tenhunter, rjhughes, Danman, the Distant Stars Team, and the sins of Alethia Team. 
 
Distant Stars: Nacey, Skyling, Uzii, Gurkoz, Boshimi336, Solitaire, Titan, Nataku, -Ue_Carbon, Ryat, & Madeiner

 

Known Bugs:

  • Some ships do not have names or are improperly named
  • Colonials still glow occasionally

If you have any ideas for abilities, or want to report a bug, please post here. I will try to keep you up to date on progress.

v0.96 Changes

  • Entrenchment v1.05 compatability
  • Fixed String not found errors for the Galactica's colonize ability and the Worldstar's extra squadrons ability
  • Temporarily removed the custom static defense structures, so there will not be any more bug reports about the meshes reverting to the unmodded forms
  • The Cloud 9 is now correctly called the Cloud 9
  • New weapon sound effects for the Galactica+Mercury

Please, if you play this, report back here any balancing problems, particullarly in terms of research.

Additional Forums: http://danmangames.com/forums/index.php

Wallpapers: Click the thumbnail to view the full size (all are 1024x768)

                         

    

         

More Wallpapers, thanks to Unikraken:

    

3,371,869 views 1,489 replies
Reply #276 Top

Guess what? I'm a little bored right now, so I'm going to post some more screenshots. This time it's a Galactica and Worldstar fighting (The Galactica wins:P )

 

 

 

 

Reply #278 Top

Quoting JonJay, reply 2
Ok, where do you get the new textures please - LOOKS GREAT!!!!!!

You will get the new textures in the next release, along with a lot of other stuff.

Reply #279 Top

Quoting kyogre12, reply 1
Guess what? I'm a little bored right now, so I'm going to post some more screenshots. This time it's a Galactica and Worldstar fighting (The Galactica wins )


 

 

 

 
Of course the G wins  ;-)  I played last night against the AI, and the computer put the AI, on a large map, pretty close to mine.  I jumped his G with a Worldstar and a resurrection ship, and I limped my two caps out of there without a few hundred points of health left...  I made repairs, built another cap, and jumped it again, this time I got it.

 

I like the balance as it is now.  I know you're going to nerf the G's weapons, and buff the Mercury's weapons, I think that is a good move.

Reply #280 Top

I like the balance as it is now. I know you're going to nerf the G's weapons, and buff the Mercury's weapons, I think that is a good move.

I'm buffing all the Colonial caps' weapons a little (so they're stronger relative to the G) as well as nerfing the G's weapons.

Reply #281 Top

Hey, how much experience does a cap get for every strike craft it kills, either with flak, or its own fighters?

 

Last night when I was going toe to toe with the G, with my worldstar and the Res ship, the G gained 2 levels from flaking my fighters...

 

Any chance that amount of experience can be scaled back some?  The G started as a level 5, was a level 7 when I limped my two ships out of there, simply from flak.

Reply #282 Top

Quoting Vulturev4, reply 6
Hey, how much experience does a cap get for every strike craft it kills, either with flak, or its own fighters?

 

Last night when I was going toe to toe with the G, with my worldstar and the Res ship, the G gained 2 levels from flaking my fighters...

 

Any chance that amount of experience can be scaled back some?  The G started as a level 5, was a level 7 when I limped my two ships out of there, simply from flak.

I don't know the exact numbers, but you're right, it is too much. I'm going to scale it back a bit, although I think that in general, caps are going to level quickly, because there are so many weaker frigates to kill.

Reply #283 Top

In honor of the 4rth of July (Happy Birthday America!\o/  ) I've got some "fireworks" screenshots. Basically, they're the best explosions I could get. All explosions curtesy of ManSh00ter. I hope you enjoy the show

 

Reply #284 Top

cylons cant upgrade their weapons ?

Reply #285 Top

Can you stop posting screenshots please and work more on the next version ? :-)

 

I don't care how a Cylon raider or a Colonies Viper looks because i rarely look at them. I am more interested how they fight then how they look.

 

P.S. that the Galactica wins over a Worldstar is nothing new. Just compare the Build cost and the Fleet support. If the Galactica couldnt win you did something worng with the balancement :-)

 

 

 

Reply #286 Top

Quoting ru7h, reply 9
cylons cant upgrade their weapons ?

They will in the next version.

Can you stop posting screenshots please and work more on the next version ?

No. One, I like screenshots, so sue me:P . Two, pretty much everything I wanted in the next version is done, I'm just waiting for a couple things from Danman. He forgot to update a couple textures (there are a lot of them btw), and I want those in.



I don't care how a Cylon raider or a Colonies Viper looks because i rarely look at them. I am more interested how they fight then how they look.

If thats the case I could have just left the vanilla models in and changed the stats, and you'd be happy. Is that really what you want from a BSG mod?

P.S. that the Galactica wins over a Worldstar is nothing new. Just compare the Build cost and the Fleet support. If the Galactica couldnt win you did something worng with the balancement

I realize that, hence the :P smile I put in.

Reply #287 Top

I hate to ask something that you've probably posted about already, but I can't help but notice that the DANMAN games website has a link for Sins of the Thirteenth Tribe 0.6. I don't see a new thread with details so...

Does this new version work with entrenchment 1.03?

And I love all the pictures you've been posting, looks fan-bleedingeyes-tastic. Like I thought ship-to-ship combat should look. missile broadsides, massive explosions.

Reply #288 Top

Quoting AdmiralTeridoc, reply 12
I hate to ask something that you've probably posted about already, but I can't help but notice that the DANMAN games website has a link for Sins of the Thirteenth Tribe 0.6. I don't see a new thread with details so...

Does this new version work with entrenchment 1.03?

And I love all the pictures you've been posting, looks fan-bleedingeyes-tastic. Like I thought ship-to-ship combat should look. missile broadsides, massive explosions.

Ignore the v0.6 link. Its gone now anyway, but it was put up by accident.

Glad you like the screenshots:thumbsup:

Reply #289 Top

You still didnt answer his question aboout whether its compatibility with V.1.03

nice work on the pics :cylon:  

Reply #290 Top

You still didnt answer his question aboout whether its compatibility with V.1.03

Um... yeah. The point being that anyone who got it should delete it and forget about it, because it was never supposed to be posted in the first place.

Reply #291 Top

Greetings All!

 

The post was my mistake.  It was only there two people, and Kyogre was one of them.  Just to let you all know that I have been in the background all the way.  Kyogre and I go way back, and I have his back with this with every step.  Anything he needs, he will get.  The textures are shaping up rather well, and some new effects may be in order too, as Kyogre has prescribed.  Models are also getting repointed, and look much better.  I you are a BSG fan, than this is the mod for you!

 

WAY TO GO KYOGRE!  Keep up the good work.  Can't wait until we can have a Colonial Fleet, vs. Galactic Empire vs Kohr-Ah battle!!!!

 

Frakking yeah!

 

DANMAN

Reply #292 Top

Great news! Thanks for the update Danman. The prospect of such a battle is too much to think about :-)

On another note I was messing around with the sound effects for the weapons that you have for the pegasus and I stumbled upon a familiar if not exact effect for the front weapons. The Gauss muzzle effect seemed to sound alot like the one in the show when it fires it's front canons. You might want to try it out. No biggie, and I'm sure you will probably use more "official" sound effects for future additions, but it is a simple modification using existing sound effects.

Anyway, looking forward to your future release. All the best!

Reply #293 Top

On another note I was messing around with the sound effects for the weapons that you have for the pegasus and I stumbled upon a familiar if not exact effect for the front weapons. The Gauss muzzle effect seemed to sound alot like the one in the show when it fires it's front canons. You might want to try it out. No biggie, and I'm sure you will probably use more "official" sound effects for future additions, but it is a simple modification using existing sound effects.

That is a very good idea, thanks for pointing that out. Is the effect for the Guass defense turrets, or the Guass cannon abilitiy that the Kol has? "Official" sounds probably won't be happening for quite a while, so this would be great!

Thank you Danman!

Reply #294 Top

Yes, it's the Gauss defense turrets sound rather than the ability. When you get the fire rate for the front cannons right it's quite a satisfying effect:grin:

I'd like to add that I always thought that the models had very good textures (once the reflection and bloom textures were sorted out). Interesting to see how the team colours for the models were also applied. Thanks for those in game screen shots.

Reply #295 Top

btw sound, did you disable the voice output for "the shields are down" yet ?

At Stargate Races Mod, the Wraith dont got shield too. You still get the text msg. but no voice output.

 

Reply #296 Top

Yes, it's the Gauss defense turrets sound rather than the ability. When you get the fire rate for the front cannons right it's quite a satisfying effect

Awesome, thanks for the info. It does quite similar.

Quoting Canute000, reply 20
btw sound, did you disable the voice output for "the shields are down" yet ?

At Stargate Races Mod, the Wraith dont got shield too. You still get the text msg. but no voice output.

 

No, I haven't, because, to be honest, it's a minor annoyance at best, and it doesn't actually affect gameplay, so it is very low on my list of priorities.

Reply #298 Top

Quoting Oshane, reply 22
hey, i dont have Entrenchment yet..so is there way to play it?

 

Thanks*

No, sorry. I recomend that you get Entrenchment. It adds a lot of new features, and most mods are migrating over to it, so you'll need it to play them.

Reply #299 Top

just wondering, when is it going to be finished?

Reply #300 Top

Quoting kingspartan, reply 24
just wondering, when is it going to be finished?

That is a question that can't be aswered by anyone for any mod:P Real life and other things have a habit of getting in the way of release dates for mods.