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Battlestar Galactica - Sins of the 13th Tribe v0.96 Released 2/13/10

Battlestar Galactica - Sins of the 13th Tribe v0.96 Released 2/13/10

A mod for Entrenchment v1.05

This is the official thread for the Sins of the 13th Tribe mod.

Please note that it only works for Entrenchment v1.05

This is a total conversion mod, so the TEC, Advent, and Vasari are no longer playable

The Colonials and Cylons are now playable races

Download Sins of the 13th Tribe v0.96:

MegaUpload: http://www.megaupload.com/?d=ABORTM4L

Original Sins Version by Larkis:

MegaUpload: http://www.megaupload.com/?d=N0DA2GR0

*Note* I am not responsible for the OS version. Direct all comments, questions, concerns, etc, at Larkis.

Credits:

Coding by: kyogre12

Models by: Kreeargh, Coxxon, Unknown Warrior, Dnkids, Major A Pain, Koobalt, Larkis, and the members of Cloak & Dagger Studios.

Textures by: Kreeargh, Coxxon, Fallen Warrior, File'o'soft Koobalt, larkis, and others

Special Thanks to ManshOOter, Bailknight, Tenhunter, rjhughes, Danman, the Distant Stars Team, and the sins of Alethia Team. 
 
Distant Stars: Nacey, Skyling, Uzii, Gurkoz, Boshimi336, Solitaire, Titan, Nataku, -Ue_Carbon, Ryat, & Madeiner

 

Known Bugs:

  • Some ships do not have names or are improperly named
  • Colonials still glow occasionally

If you have any ideas for abilities, or want to report a bug, please post here. I will try to keep you up to date on progress.

v0.96 Changes

  • Entrenchment v1.05 compatability
  • Fixed String not found errors for the Galactica's colonize ability and the Worldstar's extra squadrons ability
  • Temporarily removed the custom static defense structures, so there will not be any more bug reports about the meshes reverting to the unmodded forms
  • The Cloud 9 is now correctly called the Cloud 9
  • New weapon sound effects for the Galactica+Mercury

Please, if you play this, report back here any balancing problems, particullarly in terms of research.

Additional Forums: http://danmangames.com/forums/index.php

Wallpapers: Click the thumbnail to view the full size (all are 1024x768)

                         

    

         

More Wallpapers, thanks to Unikraken:

    

3,371,618 views 1,489 replies
Reply #326 Top

DANMAN Games isn't working for you, or did Dan not give you permission?

Reply #327 Top

Quoting SpardaSon21, reply 1
DANMAN Games isn't working for you, or did Dan not give you permission?

Don't have permission. I should ask him about that...

Reply #328 Top

Ok, the same thing with 7 deadly sins, I have like new explosions and new ship wiews, but dont have new ships or new palnets. Danman mod include meny mods, but only few of them work for 7 deadly sins, it could be the same problem with version, cuz  Im sure that this 7 deadly sins mod is for v1.05!

 

Reply #329 Top

Ow yes, and how I can get rid of runtime error, cuz I tried like lowering details, but dtill error comes

Reply #330 Top

Finally, version 0.8 is up! Link is in the main post.

Reply #332 Top

niiiiiiiiiiiiiiiiiiiiiiice

now i have to stay up till its finished downloading so i can at least blow some frakkin toasters to hell befor i can go to bed :D

Reply #333 Top

Yay, new version! Downloading now!

I always look forward to you and your team's work! Yay!

*Goes off to blow some mother-frackn' toasters out of the sky*

Reply #334 Top

Quoting klacey, reply 25
All involved in making this mod, i love you, its awesome. lol

nothin to say more :D

great patch for a even greater mod :D

i guess now its also nearly balanced

cylons lookin good colonials still lookin good

did galactica class battlestars HP even further grow ?

first game with the cylons i was kinda suprised with 4 starting caps :D and cylons got their own misslebarrage now so i guess its kinda balanced

just one thing :D why does one of the colonial caps have the Shieldrestore ability isn't that kinda useless ?

the other new abilities rock :D very good designed

Reply #335 Top

Hey all,

First, i would like to say that this mod is awesome, but everytime I try to load v0.8, the game crashes.  I just updated the other day, but v0.5 had no problems after the update.  suggestions?

Reply #336 Top

did galactica class battlestars HP even further grow ?

EDIT: hm... quoting isn't working right, so my replies are in red.

I don't think so, but that could have been one of the changes I made and forgot about;P Research will definetly increase it by quite a bit, though.

just one thing why does one of the colonial caps have the Shieldrestore ability isn't that kinda useless ?

Hm... I guess that's because I forgot to change that ability... oh well, something for the next version:P

Quoting whartel, reply 10
Hey all,

First, i would like to say that this mod is awesome, but everytime I try to load v0.8, the game crashes.  I just updated the other day, but v0.5 had no problems after the update.  suggestions?

I have no idea. If v0.5 works, I don't know why v0.8 wouldn't.

Reply #337 Top

Loving this mod to

One thing I do notice which is odd

I'm playing as the cylons right now and when I get raided by pirates, some of the pirate ships aren't attacked automatically (The pirate corsair I think it was called), I have to manually make things attack them.

Reply #339 Top

Quoting adamdresch, reply 12
Loving this mod to

One thing I do notice which is odd

I'm playing as the cylons right now and when I get raided by pirates, some of the pirate ships aren't attacked automatically (The pirate corsair I think it was called), I have to manually make things attack them.

Yeah, I've run into that, too, and quite frankly, I have no idea why it happens, or how to fix it. To my knowledge I haven't changed anything to do with the pirates.

Reply #340 Top

I was wondering,is it just me or colonials capital ships,(mercury and galactica) still look kinda white and from some angles even worse than before. The viper mk ii looked amazing indeed and the cylons look nice too now.Playing with the cylons really requires you to use the advandatage of cheap capitals cos otherwise the colonials will find you to be no match so the balancing is now cool.

Great work!

Reply #341 Top

Quoting KingSpartan, reply 15
I was wondering,is it just me or colonials capital ships,(mercury and galactica) still look kinda white and from some angles even worse than before.

Yes, unfotunately the Colonials still have glowing problems (except the Valkyrie and Cloud 9;P ) Worse yet, it's looking like the only way to fix them 100% is to totally remake the model+texture from scratch:'( I don't think they look any worse than before, but they aren't too much better, either.

Reply #343 Top

Quoting KingSpartan, reply 17
  im sorry to hear that,oh well i hope you manage to fix it someday.

You're not the only one:'( The Cylons work, though:cylon: :cylon: :cylon:

Reply #344 Top

The Colonial Shield restore is still usefull to support a starbase, special at empty space.

 

Can you please enhance the name of the Vipers ?

Squadrons improved:

Viper,Viper,Viper  (shouldnt it be Viper Mk II, Viper MK V, Viper MK VII ?)

 

Reply #345 Top

Quoting kyogre12, reply 18

Quoting KingSpartan, reply 17  im sorry to hear that,oh well i hope you manage to fix it someday.

You're not the only one The Cylons work, though

 

Indeed they do :) and they are quite good too :) Nothing better than a butt-load of missiles anihilating everything ;)

Reply #346 Top

Just played a short game with Cylons, Awesome.

But a graphics question, are you going to texture the Hades Mark II, the anti-fighter frigates, or the Cylon Heavy Crusier? I'm not sure if the shiny metalic thing is a lack of texture or a glitch on my side. I just see grey metallic over the hull. none of the details or team coloration evident on the other ships. (although, the cylon anti-fighter frigates reflect the team color instead of simple grey.)

All the others look fan-tastic, btw. missiles flying everywhere. Things get a slight bit laggy when the fighters and missiles are mixing it up, but it still looks awesome.

And as for the Colonials, well, I can't say anything about the glowy aura issues, but again, they look awesome. When, of course, they don't have certain angles lit up light a christmas tree. They function, though.

And the Raptor bombers are great, except research makes the fighters do more damage than Raptors do per shot. Add in the numerical advantage of the vipers, and bombers tend to fade away. The range advantage of missiles doesn't hold up when you've got fighter-style movement.

Hades MkII with the old-style cylon fighters was a nice touch, too.

Lot of fun to play, which is the important part. Only complaints are really graphics wise. Not a problem. I'll have lots of fun with this. Thanks.

Reply #347 Top

You eliminate succesful the shield down voice from the Colonials ! :-)

But at last the Cyclon Basestar still got this voice.

 

Nuclear Missiels Ability: I think you should half the Antimatter cost or increase the damage by 50-100%. The Capitals got hugh amout of HP so this 2-4k Damage dont affect them much special while the Armor reduce the damage (not sure about that).

 

Beam Defence turrets: they dont do any damage. You should replace them with the Vasari Missile defence. But i dont care if you just use these model and let them fire missiels instead, but dont forget to correct the name.

 

Cyclon, Hangar Defence, the model of the finished struc is still the old Advent one, while the Const. model is updated to your new one.

 

 

 

 

 

Reply #348 Top

But a graphics question, are you going to texture the Hades Mark II, the anti-fighter frigates, or the Cylon Heavy Crusier? I'm not sure if the shiny metalic thing is a lack of texture or a glitch on my side. I just see grey metallic over the hull. none of the details or team coloration evident on the other ships. (although, the cylon anti-fighter frigates reflect the team color instead of simple grey.)

They will get textures eventually. Not being an artistic person myself, I have to wait for Kreeargh to get those for me. They will be coming, I'm just not sure when.

And the Raptor bombers are great, except research makes the fighters do more damage than Raptors do per shot. Add in the numerical advantage of the vipers, and bombers tend to fade away. The range advantage of missiles doesn't hold up when you've got fighter-style movement.

I hadn't noticed that. Thanks for bringing it to my attention:thumbsup:

Cyclon, Hangar Defence, the model of the finished struc is still the old Advent one, while the Const. model is updated to your new one.

This is something I forgot to mention in the known bugs. Unupgraded turrets (Colonial and Cylon) and the Cylon hanger defence use the new model, but when you upgrade them, they revert back to the vanilla models, because I don't at this time have models for the upgrades.

Reply #349 Top

And the Raptor bombers are great, except research makes the fighters do more damage than Raptors do per shot. Add in the numerical advantage of the vipers, and bombers tend to fade away. The range advantage of missiles doesn't hold up when you've got fighter-style movement.

This is a generell problem at Sin's.  Bomber pilots have a pretty short lifetime compared to their Fighter comrads. They draw to much attention, have lower count at the Squadrons and are slower. The bit more Firepower,Armor and HP don't compensate that.

At short term Bombers overall are pretty useless, not only at Tribes.

I have much better expierience with a plain Fighter fleet then with a mixed one.

 

Cyclon Repair station is far to big, you should shrink it to 1/3 of the current size.

 

edit:

Since the pirates are pretty underpowered, can you beef them up ? I think at a more Dynamic Pirate fleet with Pirate capitals. I saw this at some other Mods sorry can't remember which ones.

Maybe a playable Pirate/Outlaw race, with a mix of Colonial/Cyclon ship and a few own designs and unique abilitys.

Reply #350 Top

Love the new release, everything I was gonna say has already been covered. New Cylons are awesome, Colonials still have problems with shiny ships, and I really wish we had authentic voices, especially for the Galactica. It makes me sad to not hear Adama :'(