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Battlestar Galactica - Sins of the 13th Tribe v0.96 Released 2/13/10

Battlestar Galactica - Sins of the 13th Tribe v0.96 Released 2/13/10

A mod for Entrenchment v1.05

This is the official thread for the Sins of the 13th Tribe mod.

Please note that it only works for Entrenchment v1.05

This is a total conversion mod, so the TEC, Advent, and Vasari are no longer playable

The Colonials and Cylons are now playable races

Download Sins of the 13th Tribe v0.96:

MegaUpload: http://www.megaupload.com/?d=ABORTM4L

Original Sins Version by Larkis:

MegaUpload: http://www.megaupload.com/?d=N0DA2GR0

*Note* I am not responsible for the OS version. Direct all comments, questions, concerns, etc, at Larkis.

Credits:

Coding by: kyogre12

Models by: Kreeargh, Coxxon, Unknown Warrior, Dnkids, Major A Pain, Koobalt, Larkis, and the members of Cloak & Dagger Studios.

Textures by: Kreeargh, Coxxon, Fallen Warrior, File'o'soft Koobalt, larkis, and others

Special Thanks to ManshOOter, Bailknight, Tenhunter, rjhughes, Danman, the Distant Stars Team, and the sins of Alethia Team. 
 
Distant Stars: Nacey, Skyling, Uzii, Gurkoz, Boshimi336, Solitaire, Titan, Nataku, -Ue_Carbon, Ryat, & Madeiner

 

Known Bugs:

  • Some ships do not have names or are improperly named
  • Colonials still glow occasionally

If you have any ideas for abilities, or want to report a bug, please post here. I will try to keep you up to date on progress.

v0.96 Changes

  • Entrenchment v1.05 compatability
  • Fixed String not found errors for the Galactica's colonize ability and the Worldstar's extra squadrons ability
  • Temporarily removed the custom static defense structures, so there will not be any more bug reports about the meshes reverting to the unmodded forms
  • The Cloud 9 is now correctly called the Cloud 9
  • New weapon sound effects for the Galactica+Mercury

Please, if you play this, report back here any balancing problems, particullarly in terms of research.

Additional Forums: http://danmangames.com/forums/index.php

Wallpapers: Click the thumbnail to view the full size (all are 1024x768)

                         

    

         

More Wallpapers, thanks to Unikraken:

    

3,370,430 views 1,489 replies
Reply #902 Top

Very nice mod, just played it and enjoyed it very much. Good looking models and the unique sound is yum yum. So whats left to do by the way?

Reply #903 Top

First Screen of a redesigned Ressurection-Ship:

 

Reply #904 Top

I wanted to add something to the bug list: The galactica's new autocannon sound does not work.

Reply #905 Top

WOW, it's look great Larkis, but i stop building ressurection-ship when kyogre12 make it weaker than a fighter  :cylon:

Reply #906 Top

I still build resurrection ships, although I always have a worldstar or two right next to it.  I like the fleet support abilities, and when trouble shows up, I jump it away.

 

Any chance the Hades is going to get some skin?

Reply #907 Top

Quoting Vulturev4, reply 906

Any chance the Hades is going to get some skin?

 

What Ship do you mean? And if i can get it for my own Mod, there is a 100% Chance for a reskinn. If i cant use it, it would get later a new skin... maybe ;)

Reply #908 Top

the render:

 and in the game, but it's only my test, no tangents and hardpoint so there is some light problems:

Reply #912 Top

eraser310 you don't like it??  :cylon:

Reply #913 Top

Quoting eraser310, reply 911
oh...

Gotta say I'm with you on this one - it's just not BSG - it's more Vasari than anything.

Reply #914 Top

... to please everyone is impossible

 

I like this ship so kyogre12 (this shape was his idea O:) )

Reply #915 Top

The general shape is ok, maybe just round off the sharp tips and edges a bit?

So that it looks a bit more organic, like the regular baseship is.

Reply #916 Top

that's the concept art i get, well the "just round off the sharp tips and edges a bit" are round just need better zoom to see it, just like i write above the in game test, this ship have no tangets so it was generate by my card, and i have always on minimal all graphic for test, so it's don't like good, hope once kyogre will export it and we will make the final texture it will look like marvelous  :cylon:

edit:

kyogre12 tell me what you think about scaling the inner part (that with hangars) in x and z axis ??

Reply #918 Top

Just finished playing through the update. Amazing! The only problem is that now the Galacticas are a bit dark which makes it easy to lose sight of them. Some of the cylon strike craft have changed into flat round things. They have detail and I dont mean the raiders from the original series. The new raiders are there but some fighter strike craft are these new ones, so my question is what the heck are they?

Reply #919 Top

I think it's very hard to design new Cylon models, which looks new, but had this Cylon Style.

 

I have problems with that to. I got only Capitals in my Mod (Ne basestars variations and the Ressurection Ship) but designing frigates and crusiers....

 

Maybe in 1-2 Wekks im going to present my BSG Mod. :)

Reply #920 Top

hope I will can merge it via game options, I need a new target for firing practise  :cylon:

especially for Boomer class base ship  :cylon:

Reply #921 Top

The new boomer looks awesome, although I must admit when I first saw it I thought it was the concept art for the space station.  I wish the AI would build the big things so I could face one in combat.

Galacticas do look a bit too dark for my taste.  I don't add that expecting anything to change, just chiming in from earlier comments.

Reply #923 Top

Quoting Warfiend, reply 918
Just finished playing through the update. Amazing! The only problem is that now the Galacticas are a bit dark which makes it easy to lose sight of them. Some of the cylon strike craft have changed into flat round things. They have detail and I dont mean the raiders from the original series. The new raiders are there but some fighter strike craft are these new ones, so my question is what the heck are they?

White and has triangle cockpit up front?  That would be Ralf Mquarie's <spelling?} concept raider from the Tos series i made. His base star design is in the mod also as a station i belive.

Reply #925 Top

Amazing, I just finished playing on this mod.  My initial colony of New Caprica got attacked by 3 basestars within 5 mins so that Galactica has been jumping around setting up new colonies for about 10 mins that have then been exterminated, it really creates the BSG feel from the serieses of hopelessness.  Anyway, one suggestion is possably give the galactica some sort of ability to create a scout raptor to explor the next gravity well before jumping as blind jumps sometimes ruin the experiance.