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Battlestar Galactica - Sins of the 13th Tribe v0.96 Released 2/13/10

Battlestar Galactica - Sins of the 13th Tribe v0.96 Released 2/13/10

A mod for Entrenchment v1.05

This is the official thread for the Sins of the 13th Tribe mod.

Please note that it only works for Entrenchment v1.05

This is a total conversion mod, so the TEC, Advent, and Vasari are no longer playable

The Colonials and Cylons are now playable races

Download Sins of the 13th Tribe v0.96:

MegaUpload: http://www.megaupload.com/?d=ABORTM4L

Original Sins Version by Larkis:

MegaUpload: http://www.megaupload.com/?d=N0DA2GR0

*Note* I am not responsible for the OS version. Direct all comments, questions, concerns, etc, at Larkis.

Credits:

Coding by: kyogre12

Models by: Kreeargh, Coxxon, Unknown Warrior, Dnkids, Major A Pain, Koobalt, Larkis, and the members of Cloak & Dagger Studios.

Textures by: Kreeargh, Coxxon, Fallen Warrior, File'o'soft Koobalt, larkis, and others

Special Thanks to ManshOOter, Bailknight, Tenhunter, rjhughes, Danman, the Distant Stars Team, and the sins of Alethia Team. 
 
Distant Stars: Nacey, Skyling, Uzii, Gurkoz, Boshimi336, Solitaire, Titan, Nataku, -Ue_Carbon, Ryat, & Madeiner

 

Known Bugs:

  • Some ships do not have names or are improperly named
  • Colonials still glow occasionally

If you have any ideas for abilities, or want to report a bug, please post here. I will try to keep you up to date on progress.

v0.96 Changes

  • Entrenchment v1.05 compatability
  • Fixed String not found errors for the Galactica's colonize ability and the Worldstar's extra squadrons ability
  • Temporarily removed the custom static defense structures, so there will not be any more bug reports about the meshes reverting to the unmodded forms
  • The Cloud 9 is now correctly called the Cloud 9
  • New weapon sound effects for the Galactica+Mercury

Please, if you play this, report back here any balancing problems, particullarly in terms of research.

Additional Forums: http://danmangames.com/forums/index.php

Wallpapers: Click the thumbnail to view the full size (all are 1024x768)

                         

    

         

More Wallpapers, thanks to Unikraken:

    

3,373,123 views 1,489 replies
Reply #1126 Top

Because they do.  The Cylons on the other hand can easily outnumber the Colonials by 3:1 odds, and dying isn't an issue for Cylons since they have resurrection capability so go ahead and send wave after wave of ships at your Colonial enemies since death is merely an interlude and not an end.

Reply #1127 Top

Quoting SpardaSon21, reply 1126
Because they do.  The Cylons on the other hand can easily outnumber the Colonials by 3:1 odds, and dying isn't an issue for Cylons since they have resurrection capability so go ahead and send wave after wave of ships at your Colonial enemies since death is merely an interlude and not an end.

What he said:P That is exactly why the Cylons have weaker ships with less survivability. Instead, they get cheap, spamable ships.

Reply #1128 Top

Quoting kyogre12, reply 1118
Little update for you all, and with screenshots! The newly re-hardpointed Battlestars, in all their gun-spewing glory! (although it is easier to tell in-game )

Reduced 55%Original 1024 x 768

Reduced 55%Original 1024 x 768

Reduced 55%Original 1024 x 768

Note: The lasers you see are not coming from the Battlestars, the TEC just haven't been removed yet. 



Oh dude! that would be sweet to have the tec or other races flying around amidst the cylcon/colonial war, not much for immersion though.

Reply #1129 Top

Quoting Xak02, reply 1128



Quoting kyogre12,
reply 1118
Little update for you all, and with screenshots! The newly re-hardpointed Battlestars, in all their gun-spewing glory! (although it is easier to tell in-game )

Reduced 55%Original 1024 x 768

Reduced 55%Original 1024 x 768

Reduced 55%Original 1024 x 768

Note: The lasers you see are not coming from the Battlestars, the TEC just haven't been removed yet. 




Oh dude! that would be sweet to have the tec or other races flying around amidst the cylcon/colonial war, not much for immersion though.

Not going to happen. I had a vote for it a while ago, it was pretty defenitive that most people didn't want them back. Plus it would mean everything would have to be completely re-balanced.

Reply #1130 Top

when will a 1.051 entrenchment compatible version be released?

I'm a fan of the show and this mod looks amazing, and really need to play this.

Reply #1131 Top

Quoting 501General, reply 1130
when will a 1.051 entrenchment compatible version be released?

I'm a fan of the show and this mod looks amazing, and really need to play this.

see the links in the OP. there are NO differences in the entity files between 1.05 & 1.051, the differences are ONLY in the engine

harpo

Reply #1132 Top

i placed the mod in the sins folder, but tech and advent are the only factions available.

and the ships are still the same.

 

running version 1.051.

is the link on top up to date?

Reply #1133 Top

Will you be rebalancing the ships? Like, instead of having 20k armour, will you drop it down to a more reasonable 4k, likewise with the weapon damage?

Reply #1134 Top

Quoting 501General, reply 1132
i placed the mod in the sins folder, but tech and advent are the only factions available.

and the ships are still the same.

 

running version 1.051.

is the link on top up to date?

did you extract the folders and files from the archive?

harpo

Reply #1135 Top

Quoting Yanxa, reply 1133
Will you be rebalancing the ships? Like, instead of having 20k armour, will you drop it down to a more reasonable 4k, likewise with the weapon damage?

 

i dont think they will and i seriously hope they will not do it because this is one of the best things about this mod, real capital ships,i dont even play original sins anymore because capital ships were made out of paper there,they couldn't stand anything,a couple neutral faction ships and bye bye your capital.

And this mod was trying to capture the strong resistant capital ship theme from the battlestar galactiga series anyways so things have been balanced already :)

Reply #1136 Top

Quoting KingSpartan, reply 1135



Quoting Yanxa,
reply 1133
Will you be rebalancing the ships? Like, instead of having 20k armour, will you drop it down to a more reasonable 4k, likewise with the weapon damage?


 

i dont think they will and i seriously hope they will not do it because this is one of the best things about this mod, real capital ships,i dont even play original sins anymore because capital ships were made out of paper there,they couldn't stand anything,a couple neutral faction ships and bye bye your capital.

And this mod was trying to capture the strong resistant capital ship theme from the battlestar galactiga series anyways so things have been balanced already

I kind of see what you mean, but personally I feel it's unbalanced now in that Capital ships have impossibly high health, when it could be tripped to a fraction of it's current one, and just tune the weapons down a little - they don't have to be as weak health wise as in Sins, but to a more realistic level than current.

Anyway, it's Kyroger (did I spell that right?) who gets the final say.

Reply #1138 Top

Quoting Yanxa, reply 1136



Quoting KingSpartan,
reply 1135



Quoting Yanxa,
reply 1133
Will you be rebalancing the ships? Like, instead of having 20k armour, will you drop it down to a more reasonable 4k, likewise with the weapon damage?


 

i dont think they will and i seriously hope they will not do it because this is one of the best things about this mod, real capital ships,i dont even play original sins anymore because capital ships were made out of paper there,they couldn't stand anything,a couple neutral faction ships and bye bye your capital.

And this mod was trying to capture the strong resistant capital ship theme from the battlestar galactiga series anyways so things have been balanced already



I kind of see what you mean, but personally I feel it's unbalanced now in that Capital ships have impossibly high health, when it could be tripped to a fraction of it's current one, and just tune the weapons down a little - they don't have to be as weak health wise as in Sins, but to a more realistic level than current.

Anyway, it's Kyroger (did I spell that right?) who gets the final say.

No you didn't:P Kyogre. Maybe I should change it to something easier to spell.

As for that actual question, I don't really see a reason to mess with their health. What do you think they are unbalanced to? Granted, frigates are pretty useless right now, but that's going to change in the Diplomacy version; the frigates are mostly going to be replaced with "almost capital ships" (think the Gamma Basestar, Berzerk, etc).

Reply #1139 Top

Quoting kyogre12, reply 1129

Quoting Xak02, reply 1128


Quoting kyogre12,
reply 1118
Little update for you all, and with screenshots! The newly re-hardpointed Battlestars, in all their gun-spewing glory! (although it is easier to tell in-game )

Reduced 55%Original 1024 x 768

Reduced 55%Original 1024 x 768

Reduced 55%Original 1024 x 768

Note: The lasers you see are not coming from the Battlestars, the TEC just haven't been removed yet. 




Oh dude! that would be sweet to have the tec or other races flying around amidst the cylcon/colonial war, not much for immersion though.

Not going to happen. I had a vote for it a while ago, it was pretty defenitive that most people didn't want them back. Plus it would mean everything would have to be completely re-balanced.

 

I believe I recall hearing/reading that. I figure I am one of the few who do want some sort of fodder race. 

Also, you wouldn't technically need to re balance; I mean really, who in their right mind would choose to play TEC against the colonials or Cylons?..."man I really want to get my ass kicked in today's game" :)

Reply #1140 Top

Quoting KingSpartan, reply 1135

Quoting Yanxa, reply 1133Will you be rebalancing the ships? Like, instead of having 20k armour, will you drop it down to a more reasonable 4k, likewise with the weapon damage?
 

i dont think they will and i seriously hope they will not do it because this is one of the best things about this mod, real capital ships,i dont even play original sins anymore because capital ships were made out of paper there,they couldn't stand anything,a couple neutral faction ships and bye bye your capital.

And this mod was trying to capture the strong resistant capital ship theme from the battlestar galactiga series anyways so things have been balanced already

100% agree. Original sins is almost irritating to play thanks to this amazing piece of work.

Reply #1141 Top

Quoting Xak02, reply 1139



Quoting kyogre12,
reply 1129

Quoting Xak02, reply 1128


Quoting kyogre12,
reply 1118
Little update for you all, and with screenshots! The newly re-hardpointed Battlestars, in all their gun-spewing glory! (although it is easier to tell in-game )

Reduced 55%Original 1024 x 768

Reduced 55%Original 1024 x 768

Reduced 55%Original 1024 x 768

Note: The lasers you see are not coming from the Battlestars, the TEC just haven't been removed yet. 




Oh dude! that would be sweet to have the tec or other races flying around amidst the cylcon/colonial war, not much for immersion though.

Not going to happen. I had a vote for it a while ago, it was pretty defenitive that most people didn't want them back. Plus it would mean everything would have to be completely re-balanced.


 

I believe I recall hearing/reading that. I figure I am one of the few who do want some sort of fodder race. 

Also, you wouldn't technically need to re balance; I mean really, who in their right mind would choose to play TEC against the colonials or Cylons?..."man I really want to get my ass kicked in today's game"

Well, then I really don't see the point in leaving the vanilla races in. What's the point of having them if not to play as them?

Reply #1142 Top

Quoting kyogre12, reply 1141

Quoting Xak02, reply 1139


Quoting kyogre12,
reply 1129

Quoting Xak02, reply 1128


Quoting kyogre12,
reply 1118
Little update for you all, and with screenshots! The newly re-hardpointed Battlestars, in all their gun-spewing glory! (although it is easier to tell in-game )

Reduced 55%Original 1024 x 768

Reduced 55%Original 1024 x 768

Reduced 55%Original 1024 x 768

Note: The lasers you see are not coming from the Battlestars, the TEC just haven't been removed yet. 




Oh dude! that would be sweet to have the tec or other races flying around amidst the cylcon/colonial war, not much for immersion though.

Not going to happen. I had a vote for it a while ago, it was pretty defenitive that most people didn't want them back. Plus it would mean everything would have to be completely re-balanced.


 

I believe I recall hearing/reading that. I figure I am one of the few who do want some sort of fodder race. 

Also, you wouldn't technically need to re balance; I mean really, who in their right mind would choose to play TEC against the colonials or Cylons?..."man I really want to get my ass kicked in today's game"

Well, then I really don't see the point in leaving the vanilla races in. What's the point of having them if not to play as them?

yeah good point

Reply #1143 Top

Those gun-heavies look beautiful... any way you could possibly give us a tiny update/patch so we can have gun batteries firing like crazy... and tide us over until the big update? :pout:

you know... just wondering... cause it IS such a great mod, and i LOVE to play it.... O:)  

Reply #1144 Top

Quoting NHD-151, reply 1143
Those gun-heavies look beautiful... any way you could possibly give us a tiny update/patch so we can have gun batteries firing like crazy... and tide us over until the big update?

you know... just wondering... cause it IS such a great mod, and i LOVE to play it....  

Nope:P It's just not worth it when I could be using that time to work on the new version, because it wouldn't be as simple as just uploading the new mesh files, a lot of other stuff would have to be changed too.

Reply #1145 Top

Ah... darn... worth a try i suppose... but the suspense is killing me! Here's to hoping that there are no setbacks in production...

Reply #1146 Top

Quoting NHD-151, reply 1145
Ah... darn... worth a try i suppose... but the suspense is killing me! Here's to hoping that there are no setbacks in production...

It's not a setback, persay, but in a week I'm going on vacation to Hawaii. So needless to say, I'll have better things to do than mod:P Although I will have my computer with me.

Reply #1147 Top

Keep in mind this is the Internet.  If you don't have pictures for us when you return, you never went to Hawaii.

Reply #1148 Top

Quoting SpardaSon21, reply 1147
Keep in mind this is the Internet.  If you don't have pictures for us when you return, you never went to Hawaii.

Keep in mind that if you guys piss me off, you never see another version of the mod:P

Reply #1149 Top

The time has come that the community star doing something useful.

 

I and kyogre12 (more me) want to add 3 faction Earth, so I will make models, since you don't like my models design you will provide me with art concept ( i hope you know how to paint and post it here), I need just the basic outline of ships.

 

If you don't provide me with those, i will need to invent them my self   :cylon:

 

Reply #1150 Top

Didn't Kreeargh have a bunch of outlines for Earth vessels from Galactica 1980?