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Battlestar Galactica - Sins of the 13th Tribe v0.96 Released 2/13/10

Battlestar Galactica - Sins of the 13th Tribe v0.96 Released 2/13/10

A mod for Entrenchment v1.05

This is the official thread for the Sins of the 13th Tribe mod.

Please note that it only works for Entrenchment v1.05

This is a total conversion mod, so the TEC, Advent, and Vasari are no longer playable

The Colonials and Cylons are now playable races

Download Sins of the 13th Tribe v0.96:

MegaUpload: http://www.megaupload.com/?d=ABORTM4L

Original Sins Version by Larkis:

MegaUpload: http://www.megaupload.com/?d=N0DA2GR0

*Note* I am not responsible for the OS version. Direct all comments, questions, concerns, etc, at Larkis.

Credits:

Coding by: kyogre12

Models by: Kreeargh, Coxxon, Unknown Warrior, Dnkids, Major A Pain, Koobalt, Larkis, and the members of Cloak & Dagger Studios.

Textures by: Kreeargh, Coxxon, Fallen Warrior, File'o'soft Koobalt, larkis, and others

Special Thanks to ManshOOter, Bailknight, Tenhunter, rjhughes, Danman, the Distant Stars Team, and the sins of Alethia Team. 
 
Distant Stars: Nacey, Skyling, Uzii, Gurkoz, Boshimi336, Solitaire, Titan, Nataku, -Ue_Carbon, Ryat, & Madeiner

 

Known Bugs:

  • Some ships do not have names or are improperly named
  • Colonials still glow occasionally

If you have any ideas for abilities, or want to report a bug, please post here. I will try to keep you up to date on progress.

v0.96 Changes

  • Entrenchment v1.05 compatability
  • Fixed String not found errors for the Galactica's colonize ability and the Worldstar's extra squadrons ability
  • Temporarily removed the custom static defense structures, so there will not be any more bug reports about the meshes reverting to the unmodded forms
  • The Cloud 9 is now correctly called the Cloud 9
  • New weapon sound effects for the Galactica+Mercury

Please, if you play this, report back here any balancing problems, particullarly in terms of research.

Additional Forums: http://danmangames.com/forums/index.php

Wallpapers: Click the thumbnail to view the full size (all are 1024x768)

                         

    

         

More Wallpapers, thanks to Unikraken:

    

3,371,191 views 1,489 replies
Reply #1176 Top

that's early version, i made some changes to that already, and i take design from an old comodore or atari game i don't remember.

 

Reply #1177 Top

I just think that the bridge connection should look a bit sturdier to have the full Battlestar feeling to it as a ship. And if the hangars were a bit more in the middle of it then i don't think it'd feel quite as Klingon of Romulan to me.

Other than that, i can't wait to blast it and many of it's sister ships out of the skybox with my many battlestars.

And i'm really sad to hear about that setback with the GPU Kyogre. But hey, whatever you need to get it done, right? No rush from me. Still got a pretty good quality version to play until then =P Good luck!

Reply #1178 Top

Is this mod currently compatible with Ent 1.051? I, the dummy that I am, patched to the latest version and the game stopped working. The mod will enable just fine, but anytime I start a match it freezes at the loading screen. I've already tried reinstalling sins and deleting ironclad folder in the appdata directory.

Reply #1179 Top

Quoting -Andar-, reply 1178
Is this mod currently compatible with Ent 1.051? I, the dummy that I am, patched to the latest version and the game stopped working. The mod will enable just fine, but anytime I start a match it freezes at the loading screen. I've already tried reinstalling sins and deleting ironclad folder in the appdata directory.

OP v0.96 Changes

* Entrenchment v1.05 compatability

the entity files have no significant changes from 1.05 to 1.051 as the changes were in the engine not the entities so it SHOULD work.

harpo

Reply #1180 Top

So I have a question, the icon for the basestar that replaces the model when you zoom out a little in the game is still the radiance battleship, but on the thing to the left side that shows fleets shows a custom image of the starbase. Is it more difficult to change that or was that something just missed?

Is it easy to fix that?

Is there anyone here that is artistically able to fix that?

I realize it's a small thing but it would improve my gameplay experience immensely. (If someone does fix it and wants to email me the correct file you can pm me for my email address and I will publicly shower you with praise!)

Reply #1181 Top

Quoting Unikraken, reply 1180
So I have a question, the icon for the basestar that replaces the model when you zoom out a little in the game is still the radiance battleship, but on the thing to the left side that shows fleets shows a custom image of the starbase. Is it more difficult to change that or was that something just missed?

Is it easy to fix that?

Is there anyone here that is artistically able to fix that?

I realize it's a small thing but it would improve my gameplay experience immensely. (If someone does fix it and wants to email me the correct file you can pm me for my email address and I will publicly shower you with praise!)

Funny story about that...:S It's not oversight, I've tried for a long time. I cannot find the stupid line of text that controls that icon! As you can see I found the one for the Empire Tree icon, but not the other one, and I can't seem to find the right file. It should be an easy fix, but it isn't...

I guess that wasn't really funny, was it?

Reply #1182 Top

Thanks for the fast reply! I bet if you asked the community or emailed the developers they could answer you. Alternatively, you could ask one of the other modding groups how they did it?

Reply #1184 Top

Quoting kyogre12, reply 1181

Funny story about that... It's not oversight, I've tried for a long time. I cannot find the stupid line of text that controls that icon! As you can see I found the one for the Empire Tree icon, but not the other one, and I can't seem to find the right file. It should be an easy fix, but it isn't...

I guess that wasn't really funny, was it?

 

Here is the reply I got on how to fix that: 

"There are two files: Unit_HUD_InfoCard and Unit_HUD_Main.  These two affect all instances of the icon you're referring to (on the star map, in the galaxy window, and in the info card fleet summary). 

Be sure you change both the color channels and the alpha channel, and then make certain you place the new icon into the EXACT same place on the canvas.  The brush files dictate which parts of the canvas are used for which ship, and if you go outside the boundaries of the Radiance quadrant you won't get your entire icon (plus part of your new icon will become part of another ship's icon)."

Reply #1185 Top

Yeah, I saw your post, thanks. It's on my list of things to do for the next version.

Reply #1186 Top

It's been a while since I've posted but I've thought of something that would help make this mod more realistic. In the past I suggested that battlestars should carry point defense weapons, but was told that it messed with targeting priorities. I've been playing Sins of a galactic empire and they seem to have fixed that problem. They added a low strength weapons that can target SC and have a much shorter range than the main armament. So far, I have not seen any problems in SOGE with using a weapon like that.

what does everyone think?

Reply #1187 Top

Quoting eraser310, reply 1186
It's been a while since I've posted but I've thought of something that would help make this mod more realistic. In the past I suggested that battlestars should carry point defense weapons, but was told that it messed with targeting priorities. I've been playing Sins of a galactic empire and they seem to have fixed that problem. They added a low strength weapons that can target SC and have a much shorter range than the main armament. So far, I have not seen any problems in SOGE with using a weapon like that.

what does everyone think?

It's being worked on.

Reply #1188 Top

Quoting eraser310, reply 1186
They added a low strength weapons that can target SC and have a much shorter range than the main armament.

what does everyone think?

Since there are 48 pages to comb through here, would you mind re-articulating your previous point for me without using abbreviations? I'm sorry, I'm not very literate in regards to SOASE shorthand and I'm very interested in this idea.

Reply #1189 Top

They added low-strength weapons that can target strikecraft and have a much shorter range than the main armament.

Reply #1190 Top

Quoting eraser310, reply 1189
They added low-strength weapons that can target strikecraft and have a much shorter range than the main armament.

Awesome. Thanks for the reply!

Reply #1191 Top

I was wondering if the texture problems have been fixed with some of the cylon ships

and also if there is any plans to release maps in future editions?

Reply #1192 Top

Quoting davidt0504, reply 1191
I was wondering if the texture problems have been fixed with some of the cylon ships

and also if there is any plans to release maps in future editions?

In order: No, and maybe.

Reply #1193 Top

Just wanted to stop in and tell you guys i love your mod. I love BSG and Sins is the perfect platform for it. Thanks for all your hardwork guys and i cant wait to see more.

Reply #1194 Top

alright thanks just checking in.

its still a great mod btw, i love it

Reply #1196 Top

Quoting CKYRules, reply 1195
http://www.youtube.com/watch?v=6dF3d8e6iZU

I made this sort of fan video. Im sorry its not very good. Its my first video with my new Software. Still getting use to it.

I like that opening shot of your Battlestars jumping. I haven't tried that angle yet.

Reply #1198 Top

i'm in dire need of a working file to download. none of the above mentioned sites work for me. could any one possibly be interested in emailing me this mod?

Reply #1199 Top

Quoting tetromino, reply 1198
i'm in dire need of a working file to download. none of the above mentioned sites work for me. could any one possibly be interested in emailing me this mod?

as the mod is 560MB it will exceed any emal provider's outgoing email size and mos email providers incoming email size.

I just checked the link in the OP and it works.

harpo

 

Reply #1200 Top

i've tried and tried and tried again but the link does not work. i guess i'll just have to live without this mod. thank you for your help though. :grin: