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Battlestar Galactica - Sins of the 13th Tribe v0.96 Released 2/13/10

Battlestar Galactica - Sins of the 13th Tribe v0.96 Released 2/13/10

A mod for Entrenchment v1.05

This is the official thread for the Sins of the 13th Tribe mod.

Please note that it only works for Entrenchment v1.05

This is a total conversion mod, so the TEC, Advent, and Vasari are no longer playable

The Colonials and Cylons are now playable races

Download Sins of the 13th Tribe v0.96:

MegaUpload: http://www.megaupload.com/?d=ABORTM4L

Original Sins Version by Larkis:

MegaUpload: http://www.megaupload.com/?d=N0DA2GR0

*Note* I am not responsible for the OS version. Direct all comments, questions, concerns, etc, at Larkis.

Credits:

Coding by: kyogre12

Models by: Kreeargh, Coxxon, Unknown Warrior, Dnkids, Major A Pain, Koobalt, Larkis, and the members of Cloak & Dagger Studios.

Textures by: Kreeargh, Coxxon, Fallen Warrior, File'o'soft Koobalt, larkis, and others

Special Thanks to ManshOOter, Bailknight, Tenhunter, rjhughes, Danman, the Distant Stars Team, and the sins of Alethia Team. 
 
Distant Stars: Nacey, Skyling, Uzii, Gurkoz, Boshimi336, Solitaire, Titan, Nataku, -Ue_Carbon, Ryat, & Madeiner

 

Known Bugs:

  • Some ships do not have names or are improperly named
  • Colonials still glow occasionally

If you have any ideas for abilities, or want to report a bug, please post here. I will try to keep you up to date on progress.

v0.96 Changes

  • Entrenchment v1.05 compatability
  • Fixed String not found errors for the Galactica's colonize ability and the Worldstar's extra squadrons ability
  • Temporarily removed the custom static defense structures, so there will not be any more bug reports about the meshes reverting to the unmodded forms
  • The Cloud 9 is now correctly called the Cloud 9
  • New weapon sound effects for the Galactica+Mercury

Please, if you play this, report back here any balancing problems, particullarly in terms of research.

Additional Forums: http://danmangames.com/forums/index.php

Wallpapers: Click the thumbnail to view the full size (all are 1024x768)

                         

    

         

More Wallpapers, thanks to Unikraken:

    

3,370,695 views 1,489 replies
Reply #1226 Top

Quoting NHD-151, reply 1217
So you're saying roughly a month until release? AWESOME. Cannot wait!

I'm not promising anything:P

Will there be any lightening up of the Galactica model?

Yes.

Quoting tyr402, reply 1223
The colonials have a cruiser that fill your needs, it looks exactly like the anti strikecraft frigate, but, its a beast and can handle the base stars.

This. The Berzerk is already in-game and fills a role similar to the Gamma Basestar. Still, expect some new things when the update comes out:P

Quoting Kreeargh, reply 1224



Quoting SpardaSon21,
reply 1221
The Colonials have the Galactica and Pegasus types of battlestars buildable as capitals, so I don't know if you can get any more "decent" than that.



Colonials  should have more cap ships than just 2! The new series shows old school cylons and base ships so it should also show OLD school colonial ships like the Nova class and others. Yea they might not be as powerfull but they work as cannon fodder   + is not the Valkrie a battlestar? or is it a heavy cruiser these days?

What is the most up to date download for the mod ? The top link?

If I had a model of any of the old school battlestars, they'd go in. Yes, the Valkyrie is a Battlestar.

The link above is the most up-to-date, yes, but check your PM's in a couple minutes.

Reply #1227 Top

Kyorgre12 I am truly looking forward to seeing the next version of this mod it's pure genius and fun to play.

Reply #1228 Top

Kyorgre12, you and your team have done an awesome job with this mod.

I'm not sure if these things have been mentioned because i got lazy and couldn't be bothered combing through the entire thread.

I was wondering if you were planning on incorporating the stealth ship built on Galactica into the game, i think it would work well with an anti-phase jump ability considering it took out ressurection's jump drive.

Also i was reading through the specs on the Pegasus Battlestar on another site and it mentioned that it had electronic countermeasure (ECM) generators to ward of missles. Could this be incorprated somehow with a minimal sheild that could be boosted with an ability?

Anyhow you guys are awesome

 

Reply #1229 Top

Hello,I downloaded this mod a few days ago and am enjoying it immensely, however it keeps crashing on me.  It doesn't matter what is happening in the game it will just crash to desktop with a 'sins of a solar empire has stopped working' message from windows.

I am running Entrenchment v 1.051 as opposed to 1.05, which may be the cause of my problems, i've noticed that there is a sins 1.05 folder where mods go but if i put the file into there it doesnt appear in the list of mods

here are my system specs

Windows 7 Professional 64 bit
Nvidia GTS 250
Core 2 duo 2.66 GHz (E6750)
4GB RAM

I have no problems running stock sins of a solar empire entrenchment & diplomacy, or the Stargate Invasion mod for entrenchment.

Also sometimes models are textured entirely with the same colour as the player (blue player with all blue battlestar) and other times they are textured properly, also happens to sins default stuff like trade ports.

Edit: here is the crash report from windows 7 (if it helps)

Problem signature:
  Problem Event Name:    APPCRASH
  Application Name:    Sins of a Solar Empire Entrenchment.exe
  Application Version:    1.0.5.1
  Application Timestamp:    4b9e7dd8
  Fault Module Name:    KERNELBASE.dll
  Fault Module Version:    6.1.7600.16385
  Fault Module Timestamp:    4a5bdbdf
  Exception Code:    e06d7363
  Exception Offset:    0000b727
  OS Version:    6.1.7600.2.0.0.256.48
  Locale ID:    1033
  Additional Information 1:    bd45
  Additional Information 2:    bd4519f83565649f688614204875e8fc
  Additional Information 3:    2448
  Additional Information 4:    2448c641db83fe1a9a6688aa1d4d6d38

Read our privacy statement online:
  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
  C:\Windows\system32\en-US\erofflps.txt

Reply #1230 Top

Also i was reading through the specs on the Pegasus Battlestar on another site and it mentioned that it had electronic countermeasure (ECM) generators to ward of missles. Could this be incorprated somehow with a minimal sheild that could be boosted with an ability?

Actually, it could just be a passive ability with a decently long range that affects the range and to-hit chances of nearby enemies.

Reply #1231 Top

Ok update, i've been playing in dev mode and not been getting any crashes, I have however been getting this message:

 

Invalid Mesh Point Data String Found by IWeapon (Weapon Index Out of Bounds)

Mesh = C:\Users\David\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.051\Sot13T v0.96\Mesh\asklepius.mesh
MeshPointString = 'Weapon-0'
Parsed Weapon Index = 0
Max Weapon Index = -1

 

EDIT 2

Ended up reinstalling Sins from scratch (I have trinity so it wasn't too painful) after trying to play LAN with my brother.The game kept saying that some meshes weren't the same on both machines.  Been playing for a while now with no problems :D

Reply #1232 Top

Anyway we can get some screenshots up so we can see some of the new stuff?

Reply #1233 Top

The BSG mod for Star Wars Empire at War: Forces of Corruption has the Galactica listed as a Columbia class. In the version I have it lists them as Galactica-class I'm not sure if you have changed it but I get seriously get annoyed when I hover over it on EaWFoC its says Columbia-class and when I play SoaSE it says Galactica-class.

Reply #1234 Top

EDIT: Quotes aren't working.

Quoting juggernat96, reply 1233
The BSG mod for Star Wars Empire at War: Forces of Corruption has the Galactica listed as a Columbia class. In the version I have it lists them as Galactica-class I'm not sure if you have changed it but I get seriously get annoyed when I hover over it on EaWFoC its says Columbia-class and when I play SoaSE it says Galactica-class.

Take it up with them, not me. The Battlestar Wiki lists it as a Galactica Type Battlestar and that's what I'm going with. If they want to go with Columbia that's up to them, but I'm certianly not changing it just because that's what they're using. I also direct you to this quote from the Wiki page about the Columbia:

Many fans believe Galactica to be a Columbia class battlestar. However, this is not supported by official sources, in neither the Original nor the Re-imagined Series. For the battlestar type Galactica belongs to, see Galactica class battlestar.

Quoting Unikraken, reply 1232
Anyway we can get some screenshots up so we can see some of the new stuff?

That would be giving it away, wouldn't it?:P Actually I'm still waiting on the texture to (in my opinion) the coolest new thing you will see. When I start posting pics, you'll know that the new release isn't too far away (barring unforseen difficulties, of course:P ).

Reply #1235 Top

That would be giving it away, wouldn't it? Actually I'm still waiting on the texture to (in my opinion) the coolest new thing you will see. When I start posting pics, you'll know that the new release isn't too far away (barring unforseen difficulties, of course ).

Hey, you're alive. Just kidding :P

Hope things have been going well with real life.

Was wondering if you could use some help with the mod in anyway. I can do some cool stuff with creating main view and info card icons with the right files in hand. Not sure what your plans are on that. Shoot me a PM if your interested and I can tell you what I need.

Also, I'm pretty sure I know how to fix "A point(3069) was found more than once in triangle" if your interested. I get this occasionally with my models and my XSI solution might work for you too.

Edit - If you want you can shoot me a PM on DMG and we can talk there or in one of you threads.

Reply #1236 Top

Quoting ZombiesRus5, reply 1235

That would be giving it away, wouldn't it? Actually I'm still waiting on the texture to (in my opinion) the coolest new thing you will see. When I start posting pics, you'll know that the new release isn't too far away (barring unforseen difficulties, of course ).


Hey, you're alive. Just kidding

Hope things have been going well with real life.

Was wondering if you could use some help with the mod in anyway. I can do some cool stuff with creating main view and info card icons with the right files in hand. Not sure what your plans are on that. Shoot me a PM if your interested and I can tell you what I need.

Also, I'm pretty sure I know how to fix "A point(3069) was found more than once in triangle" if your interested. I get this occasionally with my models and my XSI solution might work for you too.

Edit - If you want you can shoot me a PM on DMG and we can talk there or in one of you threads.

Yep, still alive:P I sent you a PM on DMG.

Reply #1237 Top

Has anyone seen the battlestar galactica mod for homeworld 2? I think that they have a lot of good ship ideas in it. 

Reply #1238 Top

forgot to post this earlier but need to fix scale on basestars they're not bigger than the pegasus they're roughly same size pegasus might be a tad bigger but other than that they're roughly the same size

Reply #1239 Top

and also u guys ever goin to change the StarBases? shrink the Colony a lot and add the ragnarok station lol just a minor suggestion :p just some helpful hints and tips a bit obbsessed with BSG and would like to help with ideas or anything

Reply #1240 Top

Quoting coloniel3, reply 1239
and also u guys ever goin to change the StarBases? shrink the Colony a lot and add the ragnarok station lol just a minor suggestion just some helpful hints and tips a bit obbsessed with BSG and would like to help with ideas or anything

 

They've already got big plans on Starbase changes... I can hardly wait...

Any news, Kyogre?

Reply #1241 Top

Quoting eraser310, reply 1237
Has anyone seen the battlestar galactica mod for homeworld 2? I think that they have a lot of good ship ideas in it. 

Yes, I have played it, and yes, they have some pretty awesome stuff. Sadly, HW2 models are hard to get into the right format for Sins.

Quoting coloniel3, reply 1238
forgot to post this earlier but need to fix scale on basestars they're not bigger than the pegasus they're roughly same size pegasus might be a tad bigger but other than that they're roughly the same size

Blame that on the fact that reliable scale references online for the relative sizes of the all the BSG ships:P

Quoting coloniel3, reply 1239
and also u guys ever goin to change the StarBases? shrink the Colony a lot and add the ragnarok station lol just a minor suggestion just some helpful hints and tips a bit obbsessed with BSG and would like to help with ideas or anything

Read the last couple pages. I'm sure that exact question has come up at some point in the last 5 pages or so:P

Reply #1242 Top

Quoting NHD-151, reply 1240



Quoting coloniel3,
reply 1239
and also u guys ever goin to change the StarBases? shrink the Colony a lot and add the ragnarok station lol just a minor suggestion just some helpful hints and tips a bit obbsessed with BSG and would like to help with ideas or anything


 

They've already got big plans on Starbase changes... I can hardly wait...

Any news, Kyogre?

Heh, beaten to it. I'm still waiting on those textures+hardpoints.

Reply #1244 Top

also are you guys even planning to expand to diplo lol im not goin back through all those pages to see if u replied to that one post of mine

Reply #1245 Top

Quoting coloniel3, reply 1244
also are you guys even planning to expand to diplo lol im not goin back through all those pages to see if u replied to that one post of mine

I know that has been answered before:P The next release will be for Diplomacy.

Reply #1246 Top

Also loving your mod guys, keep up the great work! I just started to watch BSG again from the beginning...

Reply #1248 Top

heh i had to ask again like i said i wasnt goin to flip through all those pages i tend to lag a lot on forum pages while i'm scrolling through them if they're huge

Reply #1250 Top

Quoting Washuluver87, reply 1249
Just curious when the next release will be?

Still waiting on two things:'( At this point I'm starting to consider just releasing without them, but I'd really like to get them in. I'll give it a couple more weeks, see if anything happens.