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Battlestar Galactica - Sins of the 13th Tribe v0.96 Released 2/13/10

Battlestar Galactica - Sins of the 13th Tribe v0.96 Released 2/13/10

A mod for Entrenchment v1.05

This is the official thread for the Sins of the 13th Tribe mod.

Please note that it only works for Entrenchment v1.05

This is a total conversion mod, so the TEC, Advent, and Vasari are no longer playable

The Colonials and Cylons are now playable races

Download Sins of the 13th Tribe v0.96:

MegaUpload: http://www.megaupload.com/?d=ABORTM4L

Original Sins Version by Larkis:

MegaUpload: http://www.megaupload.com/?d=N0DA2GR0

*Note* I am not responsible for the OS version. Direct all comments, questions, concerns, etc, at Larkis.

Credits:

Coding by: kyogre12

Models by: Kreeargh, Coxxon, Unknown Warrior, Dnkids, Major A Pain, Koobalt, Larkis, and the members of Cloak & Dagger Studios.

Textures by: Kreeargh, Coxxon, Fallen Warrior, File'o'soft Koobalt, larkis, and others

Special Thanks to ManshOOter, Bailknight, Tenhunter, rjhughes, Danman, the Distant Stars Team, and the sins of Alethia Team. 
 
Distant Stars: Nacey, Skyling, Uzii, Gurkoz, Boshimi336, Solitaire, Titan, Nataku, -Ue_Carbon, Ryat, & Madeiner

 

Known Bugs:

  • Some ships do not have names or are improperly named
  • Colonials still glow occasionally

If you have any ideas for abilities, or want to report a bug, please post here. I will try to keep you up to date on progress.

v0.96 Changes

  • Entrenchment v1.05 compatability
  • Fixed String not found errors for the Galactica's colonize ability and the Worldstar's extra squadrons ability
  • Temporarily removed the custom static defense structures, so there will not be any more bug reports about the meshes reverting to the unmodded forms
  • The Cloud 9 is now correctly called the Cloud 9
  • New weapon sound effects for the Galactica+Mercury

Please, if you play this, report back here any balancing problems, particullarly in terms of research.

Additional Forums: http://danmangames.com/forums/index.php

Wallpapers: Click the thumbnail to view the full size (all are 1024x768)

                         

    

         

More Wallpapers, thanks to Unikraken:

    

3,371,618 views 1,489 replies
Reply #1251 Top

Can we try for a release on or before christmas? That'd be a kick-ass christmas present kyogre. Just saying....

Reply #1252 Top

Quoting NHD-151, reply 1251
Can we try for a release on or before christmas? That'd be a kick-ass christmas present kyogre. Just saying....

I make no promises, but I would like to get it out before.

Reply #1253 Top

Well you can release what you have and once you have this 2 things you can release it as patch  :cylon:

(As long as the release contents cylon new toys B) )

Reply #1255 Top

I can here for news and found great news. Today is a good day.

Reply #1256 Top

Quoting koobalt, reply 1253
Well you can release what you have and once you have this 2 things you can release it as patch 

(As long as the release contents cylon new toys )

Yes, the cylons will be getting some new stuff to play with:P I'd rather not do a patch if I can help it, just get every thing in one release, but that's looking less and less likely.

Reply #1257 Top

 Ok, I know that a while ago I said that when I start posting pics that I'm close to a release... that might not be 100% true:P  I just want to post a pic to show something off, and it does not necessarily indicate an upcoming release.

So, with that said:

The Ressurection Hub, kindly rehardpointed by ZombiesRus5, as the Cylon Starbase. Feel sorry for that poor Mercury Battlestar:P

Reply #1259 Top

Original 1023 x 589The Ressurection Hub, kindly rehardpointed by ZombiesRus5, as the Cylon Starbase. Feel sorry for that poor Mercury Battlestar

Welcome... And looking great!

Reply #1260 Top

Just for you, Koobalt:P

I give you the Boomer-class Basestar, once again hardpointed by ZombiesRus5 (I'm sorry for the pain this no doubt caused you:P ).

Size comparison with a regular Basestar:

The never ending swarm of missiles:

It still has some issues with being team-colored. In both of those screenshots team colors are disabled. It shouldn't take too long to fix though.:cylon:  

 

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Reply #1261 Top

The Boomer Class Base-star is a nasty piece of work, but nasty in the best possible way can't wait to see more it's looking so awesome.

Reply #1262 Top

Which weapons will the Battlestars use now in the new version?, missiles too like the old version? or will they use now primary cannons?

Reply #1263 Top

:cylon: :cylon: :cylon: :cylon: :cylon: :cylon: :cylon: :cylon: :cylon: :cylon: :cylon: :cylon: :cylon: :cylon: :cylon: :cylon:

 

YEY!!

Well if we only manage to change the AI to actually build the Jupiter and Boomer  :fuzzy:

 

And sorry for the problem with texture I'm still learning how to do it.

 

 

Reply #1264 Top

What a missile swarm should look like! :cylon:

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Reply #1265 Top

Just a heads up; a release before Xmas is looking unlikely. Not impossible, but not probable either.

Reply #1266 Top

 

Quoting kyogre12, reply 1265
Just a heads up; a release before Xmas is looking unlikely. Not impossible, but not probable either.

 

:'(

Reply #1267 Top

Waaaaaaaaaaaaaaah

:'(

Reply #1268 Top

Quoting Unikraken, reply 1267
Waaaaaaaaaaaaaaah


The holidays have proved to be busier than I thought they would be. So much to do and not enough time to do it all. There will be a release.... eventually:P

Reply #1269 Top

That's what Blizzard said about Starcraft II. We had to wait ten years for that one!

Reply #1270 Top

Quoting NHD-151, reply 1269
That's what Blizzard said about Starcraft II. We had to wait ten years for that one!

I'm pretty sure you won't be waiting quite that long:P

Reply #1271 Top

Is this mod compatible to the classic sins? or only for entrenchment?

Reply #1272 Top

Right now, it is Entrenchment.  The next version will be on Diplomacy, though.

You probably could have just read the original post and how it says it is for 1.051 of Entrenchment just below the logo. :P

Reply #1273 Top

would it be possible to give the jupiter battlestar the ability to function as a factory? like starbases and normal factories?

 

btw. love the mod :drool:

Reply #1274 Top

It isn't possible to add that functionality to ships, either frigates or capitals.