balance issues that should be looked into

QoT- shield really needs to have a longer cd or at least have other players be immune to spamable shied on them.If you do this up her dps a tad this way ot counters her nerfed shield.

Ragus- snipe should have its range decreased majorly. to maybe 3 times the range of their base range.

UB - spit needs to either have its damage decreased or its ranged decreased

TB- i think is fine he is 1 of the more balanced classes. I mean sure he does alot of damage but he can not take damage at all

Oak - is fine also maybe his shield should not give him health but other then that he does not do great damage till late game

sedna - I think is ok as is , i isee np with her

Rook  - i think he either needs a speed buff or up its base armor. Toowers, well i do not see a big deal with them mabe there HP should be decreased a margin since they do take on upgrades from citals .IMO they should not be doing that since the player lays the towers down they should be buffed from the rook. Also i think they need to be active only if the rook is close by or if they are placed within a certian range of a tower or flag they own.

EB - this class is not OP but it is OP in a way. They should not be able to stand toe to toe with any dg.I mean at the very beginen with an oak i just wanted to test somethen oput i used my pest and shield yet his health did not drop more then 1/4. That is not right not in the beginning stages.Its not that his skills do alot  . Its that he can do alot. Stun,teleport,dot where he can not be attacked(sure it drains mana but You stil need to wait there till he goes out of it), and Drain life

I have no idea what you can do since if they get a nerf they will be gimped but if you do not then they will pretty much own any class

1,221 views 5 replies
Reply #1 Top

mabe there HP should be decreased a margin since they do take on upgrades from citals .
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Quit reading here.  You have major misconceptions about the game and yet you're ready to declare all the necessary balance changes.  Honestly, I don't think anyone has played the game enough to be able to say what's overpowered and what's not.  Maybe you should try to be at least slightly innovative in your gameplay and find ways to counter abilities you have problems with, rather than just come on the forums and whine.

Reply #2 Top

UB - spit needs to either have its damage decreased or its ranged decreased
End of quote

 

Spit is powerful early game, I suggest you get some hp regen (to reduce the damage taken from spit) and some health armor, and you'll see later on that spit damage is only a drop in the bucket. Plus you have to be fairly close to activate spit, if a UB is chasing you, and decides to spit, he'll stop giving you time to get away, and use the purity favor item (which removes debuffs, and is VERY effective against spit).

 

Also, things like bramble shield absorbs spit damage, and oaks shield removes it. There are a TON of ways to deal with UB, but they require you to come prepared. If they have UB, bring purity, or team up with someone you know can negate the effects of spit early game (cause later on, while spit can still be dangerous, you're survival rate is much higher).

 

Also keep in mind UB is soft, hes a hit and run type melee character.

Reply #3 Top

Quoting Meta, reply 1

quoting postmabe there HP should be decreased a margin since they do take on upgrades from citals .

 

Quit reading here.  You have major misconceptions about the game and yet you're ready to declare all the necessary balance changes.  Honestly, I don't think anyone has played the game enough to be able to say what's overpowered and what's not.  Maybe you should try to be at least slightly innovative in your gameplay and find ways to counter abilities you have problems with, rather than just come on the forums and whine.
End of Meta's quote

did i even state they where OP they just need a tone down big difference.

Reply #4 Top

 

"Spit is powerful early game, I suggest you get some hp regen (to reduce the damage taken from spit) and some health armor, and you'll see later on that spit damage is only a drop in the bucket. Plus you have to be fairly close to activate spit, if a UB is chasing you, and decides to spit, he'll stop giving you time to get away, and use the purity favor item (which removes debuffs, and is VERY effective against spit)."

I understand that its op in the beginning hence is y they tone down the damage or range. increasing the cd time would help to counter that every level will decrease the cd time.

Agian there really is not a dg that can be countered by team play so its not that big of a deal.

Reply #5 Top


uhh stuff
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Ok---No.