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Blame us, not rage quitters

Blame us, not rage quitters

One of the things that I have felt really bad about is that players are made to feel like they can't concede a game lest they be called "rage quitters".

What GPG and us are talking about is adding a concede option so that people can exit the game and help move the game along. 

My proposal is that when someone concedes, they leave the game, get their favor points in progress and that Demigod is GONE (not replaced by AI).

What do you guys think?

46,877 views 86 replies
Reply #26 Top

Add a vote for surrender. If it passes, the citadel gets destroyed, everyone gets his fav points until that time and the game ends.

I don't think it's a good idea to negate the AI and just lose one demigod from game. The AI can still be of some help (lol, in some cases he's doing a better job than the rage-quiter). On the other hand, he can die easily, because he makes some stupid mistakes sometimes (that should be corrected by GPG, btw).

 

BUT, there is imo another way to improve the game, making games last longer and harder to predict. The way it is now, most of the games are decided at the begining, when the first 2-3 dg kills are made. DG kills give a lot of money to the two players who make the kill, and so they will have a BIG advantage, because money is very important in this game. The other team, if they cannot kill a DG at the very begining, they have lost the match in 95% of the cases. And this is the time when most of them just quit, because it's a waste of time, they will only get killed more and more, as the opposing team has more gold to buy better items and such. The solution is simple: have the creeps give more gold to the demigod who killed them. Or when somebody captures a flag, give him some gold. Let the poorer demigods farm for money also, not only for experience. So they can still have a chance in the second part of the game. This is more important in games smaller than 3v3, imo, not so important in 4v4 or 5v5 matches.

Reply #27 Top

double post, sry.

Reply #28 Top

This is a truely awsome thing; on top of that, how about removing AI entirely? Replacing people who drop just creates AI farm fests. Failing that, add it as an option for custom games!!!

Reply #29 Top

Why not replace a surrendering teammate with an AI, but, you get little (or no) XP/Gold for killing the AI.  People don't want AIs because they feed the enemy too easily; if they did'nt feed them (due to XP/Gold reduction or elimination) they would actually help a bit (they could'nt hurt).

I also vote no favor for quitting/surrendering, but, if an entire team "Voted" yes to surrendering to another team, then, I think they should get some favor.

I've seen quite a few combacks in DG, and what I'm a bit concerned about is people doing something like "omg, their DGs are 1 level ahead of mine, we are going to lose for sure", and then spamming Allies in the chat "Vote to surrender; Vote to Surrender" non-stop. . .

Reply #30 Top

A concession/resignation button is a good button no matter how you slice it. You'll never stop ragequitters, but I think people wil lfeel lss pressured if they know their resignation isn't handing over an AI partner. I've lost connection on joining game sometimes, and the first thing I think is "Shit, my team is fucked, and they'll blame me."

Reply #31 Top

Why does everyone care so much about favor points? Once the system works, it will take less then a day to get all the favor items you want. No favor for quitting isnt enough incentive, favor should not be a punishment or reward for anything.

When there are zero human players on the opposing side you should have an option to keep playing, or accept victory.

Voting for succession should be an option available from the start of the game.

Reply #32 Top

I think from a gameplay design standpoint, the whole thing needs to be rethought. The reward system for kills in this game creates a slippery slope, where the winning team continues to win. Like DotA (though not as bad), a couple feeds early on can cost the game. Couple this with the War Score system, and if you're losing in flag captures (which is the case 90% of the time if you're losing in klls), you get out-teched in terms of creep waves. It's a double whammy of fail.

I think there needs to be a way for losing teams to make a come back. Don't make it easy for them, but as it stands now, it's near impossible.

My suggestion? Create some system where if you're winning, you have to continue to do even better to secure your win. Like a momentum mechanic. So let's say it's a 3v3, and Dark is winning with a Warscore of 10 to 7 (not uncommon). Dark is gonna win. But now that Dark victory is nearly certain, that's when they have to bring their A-game... because if they make mistakes, they could lose their momentum, and the other team can start coming back.

How would you implement an momentum mechanic? Well, that's a whole 'nother story.

Simply leaving out AI players is a bandaid for a broken arm.

Reply #34 Top

Nice idea Froggy!

Reply #35 Top

Nullzero, I'm not sure how the game mechanics are now for DG kills, but if killing a lower level DG gave you MUCH less xp/gold, that might help things.  The reverse could be true: Lower level DGs killing higher level ones could get a MUCH greater xp/gold rewards.  Of course, if that's the way the game already works (and I never noticed) excuse my noobness.

Reply #36 Top

Don't make the demigod gone, give control of his hero to the others players in the game. If the demigod is gone then everyone on that team should just leave when one person does. I can micro two or three heros no problem.

Reply #37 Top

Quoting KOREAslayer, reply 11
Don't make the demigod gone, give control of his hero to the others players in the game. If the demigod is gone then everyone on that team should just leave when one person does. I can micro two or three heros no problem.
I would never team again if I could do this.

Reply #38 Top

its a good idea but a lot of the time rage quitting is one person quitting early on because one little thing did not go his way or the person is trying to grief everyone else.

making it so 1 person can effectively destroy an entire game by quitting is too much.  Ive won a couple games after someone quit on my team before albeit it wasnt easy. 

 

      I do agree there should be a way for a team to concede.  Often times the game is clearly decided and theres no reason for me to feel obliged to drag things out for 15+minutes just so im not considered a rage quitter.    I like the majority vote idea.

Reply #39 Top

Quoting PurplePaladin, reply 4
Why not replace a surrendering teammate with an AI, but, you get little (or no) XP/Gold for killing the AI.  People don't want AIs because they feed the enemy too easily; if they did'nt feed them (due to XP/Gold reduction or elimination) they would actually help a bit (they could'nt hurt)..

Best idea yet. +1 At least it's better than removing the AI.

But i still think the gameplay needs to be adjusted, so matches don't get decided so early.

Reply #40 Top

I like the concede option, but rage quitting is not the same as a concession. Rage quitting is simply leaving becuse you got killed a lot early in the game or leaving because you do not understand some mechanic in the game. It is a total disregard for your teamates, and a selfish act. It should not be rewarded or made light of.

 

Saying GG and leaving because the game cannot be won is totally seperate from Rage Quitting.

Reply #41 Top

The AI is pretty terrible, but making it give no gold or minimal gold/XP when it dies would help a ton.  The reason the AI hurts is because it just feeds the other team.

Concede should be a team option, no an indivdual player option.  Quiting alone because you aren't winning is rage quitting.  The whole team quiting is conceding.  Just don't make everyone sit around for 30 seconds every time someone willingly leaves the game.

Reply #42 Top

Quoting TheGuildfordStrangler, reply 1
I say cut the favour they gain when they leave by half. Since it's not always the end of the game, such favour isn't actually decided. Likewise, they may not have ended up staying for the entire length of the game. It would be a way to stop people from abusing the system to farm favour.

 

This.   Half the reward for an early quit, and I think you have a solution.

 

+1 to the respondent.

Reply #43 Top


One of the things that I have felt really bad about is that players are made to feel like they can't concede a game lest they be called "rage quitters".

What GPG and us are talking about is adding a concede option so that people can exit the game and help move the game along. 

My proposal is that when someone concedes, they leave the game, get their favor points in progress and that Demigod is GONE (not replaced by AI).

What do you guys think?

 

THERE MUST BE a penalty otherwise its pointless

 

rage quitting is not only when honest ppl are bored from a game already won/lost

rage quitting is mostly when ppl did play bad and wanna restart without a particular reason or got a wrong demigod/setup or just are stupid, they should be penalized someway for quitting

 

surrender is different, that means the MATCH is over not just a single player quitting

Reply #44 Top

It's a fairly simple calculation:  A Player quits; if replaced by an AI, the AI feeds the enemy team; you lose (usually, not always).  So people have been saying "Don't put an AI replacement", but that's a 20-50% reduction in your team, so you are still likely to lose.  Now the replacement AI may be Forest Gump in a Rook suit ("Forest, there is NOT a box of chocolates in those enemy towers!"), but if it gave little or no xp/gold to the other team, any help from it would be better than nothing. 

Reply #45 Top

I don't know about a concede, it rewards a quitter. Just take a loss for a loss.  A surrender match might be a viable replacement as long as 2/3, 3/4, or if there ever is a 4/5 vote. I think that some sort of signifier for the number of times you have quit a game would be ideal. Even tie it in to a ranking system of some sort.  However, I got to say that waiting 30 secs after someone quits, is a pain.

Reply #46 Top

How about letting the remaining team members decide if they want an AI partner or not..  

 

I like this combined with a no experience/no gold credit AI partner if one is selected.  Maybe even keep them at the same level, but at least set them up so they can cap flags.

 

 

Reply #47 Top

My proposal is that when someone concedes, they leave the game, get their favor points in progress and that Demigod is GONE (not replaced by AI).

Personally, I'm surprised that this even needs to be discussed.  Why the AI was ever introduced in a competitive setting like this is beyond me.

You're not going to force people to play out a game that they don't want to finish so demonizing them is pointless but the winning team shouldn't be penalized by having to screw around with the AI after someone quits.   

Reply #48 Top

I think the idea of a Surrender option is handy, however it won't be long before the normal game doesn't even make it to the late-game because at around the mid-game mark when it's clear who's winning the losing side will just quit out because there is no way to make a late-game turn around and sitting there, watching your Demigod get farmed by the dominate opposing Demigod is fairly boring.

Reply #49 Top

I think it's a good idea.

But a related issue is how to "deal" with players who lose connection to an on-going game ? Should an option be given to them to "rejoin" the game ?

Reply #50 Top

Quoting ZehDon, reply 23
I think the idea of a Surrender option is handy, however it won't be long before the normal game doesn't even make it to the late-game because at around the mid-game mark when it's clear who's winning the losing side will just quit out because there is no way to make a late-game turn around and sitting there, watching your Demigod get farmed by the dominate opposing Demigod is fairly boring.

And it's also boring to farm the enemy. What's the problem here?