Frogboy Frogboy

Blame us, not rage quitters

Blame us, not rage quitters

One of the things that I have felt really bad about is that players are made to feel like they can't concede a game lest they be called "rage quitters".

What GPG and us are talking about is adding a concede option so that people can exit the game and help move the game along. 

My proposal is that when someone concedes, they leave the game, get their favor points in progress and that Demigod is GONE (not replaced by AI).

What do you guys think?

46,891 views 86 replies
Reply #76 Top

Very good, Frogboy. I was going to recommend this myself, so I'm glad I checked to see if it has already been posted.

HOWEVER, I have some additions to this.

1. When conceading, Have it start a vote on the conceading player's team asking all players on that side if they want to Concead. If the vote passes, the game ends immediatly for all players, giving a win to the other side.

2. To prevent abuse, put a timer on when a game can be conceaded. 15-20 minutes after the game has started should be plenty of time before a team knows if they can't pull a merical out of their ass and turn their near-loss into a win.

 

On the other hand, if players want to continue, and one player needs to leave, and/or only him wants to concead, then as he leaves, all items he owns get sold, and all money he has gets split between the remining players on his side, as well as a portion of his exp, to make up for the lack of his support.

Reply #77 Top

I used to play a game called Empire Earth 2, and it had a rating system of points givin and taken for wins and losses. In the lobby you could run your mouse over a persons name and see their rating and how many games played, then you could tell what level of skill they had. Lets say a rated player at 2800 played a 1000 rated plyer if the 2800 won he would get like 10 points and the 1000 player would loose like 150 points. If the 1000 plyr beat the 2800 plyer he would gain 150 and the 2800 would loose like 150. But what was good about it is ppl tended to play ppl around their rating as to maintain a good rating and ppl would look at rating before entering a game based on it.  Lotsa times ppl get into a DG game and like 10 minutes in they realize they are in a game with ppl of higher or lower skillz, where as if you could see a point rating you can judge your skillz to the rating and get into a game with ppl of like ratings. You could tell a great player due to a high rate in a few games, that meant they beat a lot of ppl with higher ratings and you would then decide how much you love your points and would not go get smashed and loose your points, but go play simular point level.   Just my input

Reply #79 Top

Quoting Blitz64, reply 22
very good idea, a surrender option and no AI replacement.

 

This is as far as I read. I agree, and I wish to add that the GOLD of the player who quits be divided amongst the remaining players.

 

On a related note, it would be nice to have the option to transfer gold from one player to another.

Reply #80 Top

I used to play a game called Empire Earth 2, and it had a rating system of points givin and taken for wins and losses. In the lobby you could run your mouse over a persons name and see their rating and how many games played, then you could tell what level of skill they had. Lets say a rated player at 2800 played a 1000 rated plyer if the 2800 won he would get like 10 points and the 1000 player would loose like 150 points. If the 1000 plyr beat the 2800 plyer he would gain 150 and the 2800 would loose like 150. But what was good about it is ppl tended to play ppl around their rating as to maintain a good rating and ppl would look at rating before entering a game based on it. Lotsa times ppl get into a DG game and like 10 minutes in they realize they are in a game with ppl of higher or lower skillz, where as if you could see a point rating you can judge your skillz to the rating and get into a game with ppl of like ratings. You could tell a great player due to a high rate in a few games, that meant they beat a lot of ppl with higher ratings and you would then decide how much you love your points and would not go get smashed and loose your points, but go play simular point level. Just my input

WOW did something similar with a rating system in arena.

Reply #81 Top

I'm so glad this issue is being addressed so fast, as it's increasingly becoming a problem.

I'd prefer a team concede over someone getting the option to leave and take what favor points he got. But if this proposal was imprimented, id add a few changes.

as mentioned by some posters already: his demogod needs to have his gold handed out, drop or randomly hand out items to team members, and I believe a compansation of some percentage of exp he has earned to his remaining demogods. The loss of a demogod is huge when its 3v3, the exp gain might give the boost needed to come back instead of completly breaking the back of the team involved.

Also if leave rating is assigned, I dont want to be penalized if in a 3v3 game, 2 of my teammates leave the game. Now its 3v1 and not only is it totolly unbalanced, but the fun factor really dies out when the other team players work as a group to kill you and then rub your body into the road. At this point I wouldnt blaim anyone for leaving, and I would defiantly not stick around unless it was like right at the end. Or games where you start and your teammate is afk for mins+.

Reply #82 Top

The issue isnt rage quitter themselves, it s the inability for people who like to play games for real not to be able to filter out rage quitters.

Just give us  the tool to choose what kind of people we want to play with ! Leavers with leavers, players with players.

An indication about the percentage of left game aswell as the ability when reating a game to setup a treshold like for exemple: "only allow people with less than 15% quit" would be enough.

I suppose it s not really complicated to implement.

Currently the gaming experience is VERY frustrating because of this.

K

Reply #83 Top

I would never quit a game, if just to allow my opponents the EARNED satisfaction of steam rolling me during the final breakthrough at the end of the game.

I think a better solution would be to give incentive not to quit, I mean really, what is the difference between surrender and quit other then how the player leaving is handled? 

Instead how about a bonus category perhaps called "Determined" which gives a 10 point favor bonus to the losing side if they stick it out until the end? Afterall, there is always something to learn to get better at this game. Practice fighting a desperate battle and you'll be better at the game, quit early and continue to suxXor forever.

Reply #84 Top

I'm no friend of this idea. Ragequitters shouldn't be rewarded in any sense. There's no proper way for a program to determine if the one leaving is a ragequitter or he just quit because his house is burning.

The ones that can tell best are his teammates and his opponents. Opening a window when someone leaves asking if he should get points would be a good way to handle such a situation. Maybe it would be even better to just ask the team mates because they would give a more honest answer.

That the player is not replaced by AI is a good thing. What would be even cooler in these situations (cause they suck and there's little chance to win;the poor guy only gets killed) is the option to make a rematch. Everyone is in the lobby again and searches for another player.

The system MUST be friendlier. You DONT want to reward egoistic players who can't stand loosing but you WANT to make the system better to help the rest who enjoys winning and loosing. For me loosing is part of the game! If I'd never loose or get killed I wouldn't get better and the game would turn out very very boring.

 

edit:
To make the game a little more attractive to wait till the end for the loosing team it would be better to get a little (40-50+) favor bonus to participate and not just 10. Because this is really unattractive and besides being an honest gamer there's no reason to stay if you definately know you're loosing.

Reply #85 Top

I feel if someone leaves a game, and it isn't due to some kind of connection issue (they click the leave game button), that they should suffer a penalty for the start of the next game they play.  Penalty will be removed soon as they finish out their next game until the end.

While I do not feel the penalty should be something huge that will effect their team play overall, I do feel it should be something at least annoying enough to make the player not want to receive penalties from leaving games.

Reply #86 Top

That would be nice void, but they will just unplug their modem or some such to avoid the penalty.