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Tower rook OP?

Tower rook OP?

Hey guys,

 

Before the flames start pouring in, let me just say that i may be wrong about my accusations so any CONSTRUCTIVE comments will be happily accepted.


Firtsly, let's look at the advantages and disadvantages of tower rooks. 1) No one can go into a tower farm alone and survive. 2) The Rook can easily sit in his tower farm all day and gain mad XP. 3) People may claim mobiliy is an issue with tower rooks but i beg to differ, if they want to move, they will just start moving their towers up. 4) If a tower rook is patient, he can literally let his towers do all the work, and take no damage, this includes taking enemy towers down. 5) A tower rook is the ONLY demigod that requires at least 2 people to take him down, you may claim this is a team game but in the case of a 3v3, 2 will be busy with the Rook and the remaining one will be going up against 2 DG's.


Now for the Cons... Well i cant think of any so you'll let me know if you come up with some. I've played a tower rook before and i was able to hold 2 lanes at once, having my towers in one lane and teleporting to another, this is another HUGE advantage for tower Rooks. So, with all of this combined, i honestly believe that tower Rooks are OP.


What do you think?

17,099 views 126 replies
Reply #26 Top

Quoting DeadMG, reply 25
The trouble isn't Rooks who get just Towers, it's the Towers, and the Stun, and Hammer Slam. No UB will survive coming into 8 towers under focus fire, then getting stunned and non-armor-reducibly hit for 1700 damage for quite a while.

I don't think Tower Rooks are OP. The mobility is just too poor.
End of DeadMG's quote

oh my... what are you talking. if a rook gets a highlevel slam and the stun then he has lwo level towers or vice versa! AND we are talking about rel. late game otherwise he would not have alle this skills on higher ranks! in this case a tower rook (has cnocentrated mainly on tower skill) is one of the easiest kills in the game.

Reply #27 Top

Tower rooks cannot hold two lanes at once.  There is just no way. Towers are bait by themselves, easily killed especially when distracted. Even in the early game, smart DGs can use the grunt waves as meatshields and cause far more hp/mana damage to the rook than they receive in turn.   A tower farm is also prohibitively expensive in terms of mana.

People may claim mobiliy is an issue with tower rooks but i beg to differ, if they want to move, they will just start moving their towers up.
End of quote

the mobility issue is that Rook has a difficult time fleeing the demigod-hunters like the UB and Regulus, simply because Rook is so slow. Tower Rooks also tend to have insufficient hitpoints and armor to stand up mano y mano, or to survive to reach friendly cover. 

Reply #28 Top

The trouble isn't Rooks who get just Towers, it's the Towers, and the Stun, and Hammer Slam. No UB will survive coming into 8 towers under focus fire, then getting stunned and non-armor-reducibly hit for 1700 damage for quite a while.
End of quote

By level 10, an Ooze UB should have ~7k HP (he may or may not have Narmoth's yet, so it's iffy, and it depends on if he has the 15% health flag). Combine that with a huge damage mitigation from his armor pieces, and towers really aren't that scary, and neither is a big hammer slam when you realize the Rook just isn't specced well for pure combat.

Reply #29 Top

on the base i would aggree with you, but no ooze ub at level 10 has 7000 hp... noway! in most cases even not at level 20!

but you are right, a level 10 ub with ooze vs a level 10 tower rook... ub > rook if rook remains until the end of the fight.

Reply #30 Top

Quoting CelMare, reply 4
on the base i would aggree with you, but no ooze ub at level 10 has 7000 hp... noway! in most cases even not at level 20!

but you are right, a level 10 ub with ooze vs a level 10 tower rook... ub > rook if rook remains until the end of the fight.
End of CelMare's quote

Dude, I've been playing and tweaking my Ooze build for a ton of games so far... if I don't have around 6k HP by level 10, I messed up somewhere or got pushed so hard I couldn't buy stuff.

Scalemail + Nimroth's Chest Plate + Banded Armor + Hauberk of Life + Unbreakable Boots = 2200 health. Add in BotF for a total of 3k bonus health. He has 2.7k base health at level 10, so 5.7k HP. add 15% to that, and he has about 6.3k HP. That's not even factoring in the chance of an early Narmoth's Ring. 7k is easily obtainable by level 10 with smart play and one DG kill, and that's without factoring in the fact by level 10 I could have 330 more HP from upgrading stats (with my Ooze build, upgrading my passives is sometimes useful, sometimes not. It all depends.)

Reply #31 Top

and you have the money for all this stuff at level 10?

i know how you can get them myself, but i have a slightly different item setup. anyway i enver had the money to buy this things until level 10 if i do not have dumb opponents feeding me on mass.

 

as i said, i agree with you but 7000 hp at level 10 i consider way off realistic. anyway, 7000hp are not needed for what we are talking anyway.

Reply #32 Top

Quoting CelMare, reply 6
and you have the money for all this stuff at level 10?

i know how you can get them myself, but i have a slightly different item setup. anyway i enver had the money to buy this things until level 10 if i do not have dumb opponents feeding me on mass.

 

as i said, i agree with you but 7000 hp at level 10 i consider way off realistic. anyway, 7000hp are not needed for what we are talking anyway.
End of CelMare's quote

How can I have the money for all that at level 10? That's only about 6k (1.5k for Nimroth + 1.5k for Unbreakable + 1.75k for Hauberk +400 for Scalemail +550 for Banded armor, exact total 5.7k). You start with 1k and get 4 gold (or more; 6 on my usual map of cataract) per second. It's really not hard to get 6k gold by level 10; you just need to farm creeps, honestly. By 10 minutes, which it might take to hit level 10, you get 3.6k (or 2.4k) just from gold ticking if nobody bought the gold upgrade.

If you can't afford 6k by level 10, you either run a consumable heavy build or don't farm well at all.

Reply #33 Top

Other people have mentioned it, but just to stress it:  Go in with creep waves.  They'll absorb a lot of the tower damage, and give you some time to damage the rook.  Hit and run with multiple creep waves as needed.  I've seen this work well, especially early on (before the rook hits lvl 4).

Reply #34 Top

@Milskidasith:

hmm, maybe my slightly different itemization makes the difference. seems you are right. it is possible how you describe it. well, in this case i totally agree with your previous post, not only on its base ;)

Reply #35 Top

Yeah, Milskidasith's numbers for level 10 sound pretty spot on, all that gear is actually pretty cost effective, 1500 to 1750 cost items. And level 10 is quite a ways into the game, the only reason he shouldn't be able to get that stuff combined is if his team is getting such a pounding that he can't stay alive, or get in a lane.

Reply #36 Top

With AoE attacks you might ahve good chances, especially as a TB...

Reply #37 Top

DeadMG is right. Good Rooks will just hide behind their towers, so harrasing wont work as some of you claim, he will easily kill the creep waves: one good placed godstrenth hit is enough to kill an entire low level creep wave. If you try to attack Rook he will walk away, a which point you get pounded upon by both his towers and shoulder upgrades. When you are close enough to dmg him he should try to hammerslam you. If you are a smart player you evade the hit, he aborts, and you lost another chunk of hp. At this point You'll prolly use some ability, Rook will live through it, hit you with godstrentgh tower and shoulder upgrades and just plain out live you. SHould it happen that by some insane conincendience you score are still winning, either because of super upgrades because someone is feeding or you just being super awesome, the rook can drink a hp poition. You'll most likely try to interrupt at which point the Rook teleports away.

 

BTW its 7 secs: We factor in the celerity flag which most maps have and Rook should have capped.

 

AT late game, its either All you base belong to Rook style portal capping or Rook with super armor 70 dmg mitigation 9k hp and 600 dps walking over everyone.

 

 

Reply #38 Top

Quoting Milskidasith, reply 5

Quoting CelMare, reply 4on the base i would aggree with you, but no ooze ub at level 10 has 7000 hp... noway! in most cases even not at level 20!

but you are right, a level 10 ub with ooze vs a level 10 tower rook... ub > rook if rook remains until the end of the fight.
Dude, I've been playing and tweaking my Ooze build for a ton of games so far... if I don't have around 6k HP by level 10, I messed up somewhere or got pushed so hard I couldn't buy stuff.

Scalemail + Nimroth's Chest Plate + Banded Armor + Hauberk of Life + Unbreakable Boots = 2200 health. Add in BotF for a total of 3k bonus health. He has 2.7k base health at level 10, so 5.7k HP. add 15% to that, and he has about 6.3k HP. That's not even factoring in the chance of an early Narmoth's Ring. 7k is easily obtainable by level 10 with smart play and one DG kill, and that's without factoring in the fact by level 10 I could have 330 more HP from upgrading stats (with my Ooze build, upgrading my passives is sometimes useful, sometimes not. It all depends.)
End of Milskidasith's quote

 

Interesting. You swap Slayer's Wraps and Narmoth's Ring for Scale and Nimroth's for extra armor. How well does that work out for you? I've been toying around with the itemizing on my Ooze Ub lately too.

Reply #39 Top

Quoting TormakSaber, reply 13

Quoting Milskidasith, reply 5
Quoting CelMare, reply 4on the base i would aggree with you, but no ooze ub at level 10 has 7000 hp... noway! in most cases even not at level 20!

but you are right, a level 10 ub with ooze vs a level 10 tower rook... ub > rook if rook remains until the end of the fight.
Dude, I've been playing and tweaking my Ooze build for a ton of games so far... if I don't have around 6k HP by level 10, I messed up somewhere or got pushed so hard I couldn't buy stuff.

Scalemail + Nimroth's Chest Plate + Banded Armor + Hauberk of Life + Unbreakable Boots = 2200 health. Add in BotF for a total of 3k bonus health. He has 2.7k base health at level 10, so 5.7k HP. add 15% to that, and he has about 6.3k HP. That's not even factoring in the chance of an early Narmoth's Ring. 7k is easily obtainable by level 10 with smart play and one DG kill, and that's without factoring in the fact by level 10 I could have 330 more HP from upgrading stats (with my Ooze build, upgrading my passives is sometimes useful, sometimes not. It all depends.)
 

Interesting. You swap Slayer's Wraps and Narmoth's Ring for Scale and Nimroth's for extra armor. How well does that work out for you? I've been toying around with the itemizing on my Ooze Ub lately too.
End of TormakSaber's quote

Pretty well, honestly. I beat a player (apparantly; I didn't check) ranked around 110 who played pure spit UB by simply stacking HP and playing better than him (as Ooze, in a 1v1 Slaughter match, so not exactly the best test of normal skill). Slayer's Wraps... eh, I don't like attack items when HP items are generally better. Narmoth's Ring is actually my lateish game buy choice #1; I usually swap out Scalemail for it, but if I'm against AA heavy demigods I swap out Banded Armor. I generally do fine with HP and armor stacking.

Sometimes I get the cheapo gloves for extra damage, but I usually find that if I have spare cash after a 1500 item, I should be buying a cit upgrade or an extra potion/TP scroll.

Reply #40 Top

If you try to attack Rook he will walk away, a which point you get pounded upon by both his towers and shoulder upgrades.
End of quote

Why would a Rook walk away from his tower farm instead of beating you to death?

When you are close enough to dmg him he should try to hammerslam you. If you are a smart player you evade the hit, he aborts, and you lost another chunk of hp.
End of quote

First off, not all DGs are melee range; Reg can easily hit a rook inside a tower farm unless it is stretched thin, in which case a tank can easily hit Rook in it safely. Secondly, almost all DGs have interrupts by level 5. UB especially; Rook just isn't useful against an armor stacked, HP stacked Ooze UB. You can't hit him with Hammer Slam unless you have a high ranked Boulder Roll, and you can't have high ranks in Boulder Roll, Hammer Slam, Towers, and Shoulders by the time towers stop being a threat to anybody who is HP stacking.

Tower Rook has advantages. But it isn't invincible. Anybody who is a good enough tanker can and will gank a rook in his own towers, and he needs so much mana to keep up his farm (especially if he has Slam and Boulder going) he won't be able to survive the damage.

Reply #41 Top

After playing with Regulus as a real teamplayer, we did take care of a Towering Whore Rook...AND IT WAS FUN !

He died so much he had to change strat mid game ;)

Reply #42 Top

In the game of skirmish/counter-skirmish, the tower rook will often get more net HP advantage from backing off than standing his ground. For example, Sedna players often use a strategy of darting in and using Pounce, then retreating and healing any damage they took in the meantime. You will get at most one or two autoattacks in if you stand your ground, but if you pull back instead the Sedna player will either take extensive tower damage while getting to you (and even more retreating) or the Sedna player will take some damage and break off.

Reply #43 Top

Eh, I suppose it depends on the DG's; as a primarily Ooze UB and TB player, the basic strategy for tower rooks is "Charge in, smash rook, and (if TB) AoE stun and smash his towers;" hit and run doesn't apply as much. As TB it applies more because you are squishy, but it's still generally safe to get off a full combo on rook, and as Ooze UB if the Rook runs it is just less damage I take.

Reply #44 Top

Queen pushes tower farm Rook out of the lane in 1v1 from level 1 onward.

Reply #45 Top

No, Mils, it's not. That's the entire point. While the Rook is running away, all his shoulder weapons and all his towers are firing on you. He's the only guy in the game (unless you're a speed stacked Reg) that happily fires AND runs. Ignoring the stun.

Reply #46 Top

Quoting DeadMG, reply 20
No, Mils, it's not. That's the entire point. While the Rook is running away, all his shoulder weapons and all his towers are firing on you. He's the only guy in the game (unless you're a speed stacked Reg) that happily fires AND runs. Ignoring the stun.
End of DeadMG's quote

Towers + Shoulders with auto attack is more than Towers + shoulders without auto attack, righ?  So Mils is right, it is less damage, and you do not get away anyway, so why run?  Unless you have a real tower nearby, there isn't much point.

Reply #47 Top

Sorry wasent clear enough, I meant that you should walk further back in your castle so the attacker gets more damaged.

 

I agree that ranged demigods can be very iritating, but mostly they are flies. Really, the super Regulus that kill towers in 3 secs are either getting superfed, or are like level 18-20. Usually they will stall my progress, but the fact remains that I can slowly push their towers while holding flags, which means the battle is won for me. Harrasment wont work anymore when I get heart of life. Ranged demigods especially mine laying Reg, which I am incindentally playing right now remain the biggest nuissance to Rook.

The second problem with the interrupts is that you wait after the other player has used them. Take for example Sedna, she can use her Pounce to interrupt you, but if you just dont hammerslam that means she lost her primary source of dmg, on the other hand if she uses it all the time, you can hammer slam just after the pounce. There so many things that Rook can use to draw interrupts, hammerslam most often than not is effective if you are a good Rook, even if you dint hit the player, they must have evaded you which means they dint attack you, which means you did damage them via shoulder upgrades and towers. This is a very good scare tactic and pretty much the reason why I chose Hammerslam as first skill. (haha lolhammer, shut up)

 

Mana is a non argument, vlemisch is good enough for the most part, while mana potions and hol fill the gaps. You can take only hp items for the rest and come out on 6-7k atleast.  A tank is never gonna kill a good Rook is his castle, thats just stupid. The dps a Rook does in his castle is IIRC around 200-300 plus Rooks normal attack which does 200 dps too. 

Some UB's that ganked some noobs in pubs think they can beat a Rook in his castle, they are stupid. Also, the Rook will most often than not have the hp flag capped which means that that 7k UB's on level 10 suddenly seem a whole lot more unrealistic. Also high hp also means less dmg and less spike. An OOZE Ub will do around 300 dps maybe? But it will also 50 hp a second to ooze(hp regen is counted in this).  I played UB believe me.

Last is the team factor, a towercastle is extremely usefull for the team, as evidenced by the current number one who uses Rook on prison to construct a team fortress(haha, see what I did there) and almost always win the game, by giving his team a safe haven.

 

P.S. Minions are a very important part of a general, losing them is not a small thing.

Reply #48 Top

@Zechnophobe

What? You're damaging the enemy and they are not damaging you, what is not good int his strategy. 

Once lured in your castle you can RookRoll plus hammerslam or anything, but you first lure them in.

Reply #49 Top

Uggh, this has devolved very far into theory craft with Lifekatana's arguments. "Vlemish is good enough while mana potions and HoL fill in the gaps" is enough to make me cry. Vlemish helm isn't a nimoth's breastplate, heart of life isn't a narmoth's ring.  While this can work out, you can't ignore mana just because you spend money to fix the problem... that money could have gone elsewhere.

Pretty soon we'll be saying things like "Tower slam always hits because of boulder roll" and then a counter argument of "No it doesn't, I have penitence/mist, whatever" and it is all downhill from there.

Anyhow, I will give props on the use of the term RookRoll.  We should make a Rook Astley video, and link to it in all silly theorycrafty threads from now on.

Reply #50 Top

http://www.youtube.com/watch?v=oHg5SJYRHA0"]http://www.youtube.com/watch?v=oHg5SJYRHA0

Never gonna give you up, never gonna let you down...