Why I beleive Regulus is broken

First and foremost I am aware that I am not a master of this game, that I do not know every stategy, or even that I fully comprehend the nature of the game. Maybe I'm just missing something. So lets take a look at the tried and true complaints about this infamous demigod, Regulus

The Mines

So Ive read the other posts and Ive concluded that this ability actualy isnt as armageddon as it seems. With most characters its easy enough to avoid them by running to or away from Regulus himself but this still presents an issue. They're mines for jehova's sake.  I understand realism has nothing to do with this game but honestly, when in a war have you ever heard of someone throwing mines at the enemy head on. They need a longer cast or a priming time or something because the skill is just bannas. Oh and Shrapnel? Come on, does he really need another slow ability? Youve already been dealt a serious blow but you cant even run away?

Snipe

Ah yes. This is what causes more ragequits than anything else doesnt it. This skill absolutely needs to be fixed. The major issue is that even if you leave the fog of war youre still toast. And even if that was fixed, tracking beacon still Reg to get a lock with his homing arrow of doom. I saw in one thread a suggestion to make it so a player targets a location on the ground as opposed to a demigod. Read this for a full explanation http://forums.demigodthegame.com/338075/ . Its ridiculus how a player can literally camp his base and just steal others' kills for fun and profit. (Kind like snipers in other games huh?)

-Dead Eye

I know this is pretty late in the game but I want to bring awareness to the fact most likely at this time he has so many damn locking abilities.

Mark of Betrayer

Okay this one in itself is pretty powerful. If youre low on health its basically a silence and its a pretty damn good AoE. Its just another one of many locks Regulus can have over you.

Maim

A slow ability... not so bad is it? I mean the beast has one, oak has one, how could this be so bad? But like I say above, its just another way for Reg to lock you.

Overview

Most of these abilities in and of themselves really arent so bad. But having all of them in one character is just broken. Honestly, the amount of thought and tactical decision it takes to defeat a good Regulus is just uncomparable to that of other demigods. Usualy its just "Can I beat him? No? *run away" but with Reg theres so many things to consider. Most likely he will mark you bam some damage there. And then the mines, hopefuly you can run away from but they are stil present. Also keep in mind you cant run away from this fight when you have Maim and probably Shrapnel on you. If either of you decide to move you probably will hit mines sooner or later. Not to mention if you go anywhere near half your health snipe will just take you out.

In his character description it even says "Good at taking out other Demigods". Now even theoreticaly where the hell is the balancing in that? Oh he cant take out bases you say? Wrong. Sniper Scope lets him take out towers without getting hit once, which is more than any of there other supposed seiging classes have to say. Some people even have the balls to say he has low health. Compared to whom? Torch Bearer, Unclean Beast, and Erebus are all pretty much low health characters. So thats not even a disadvantage. Now remember, Regulus isnt a mana dependant character. So he has the potential to simply stack health items, completely negating this. No other low health DM can do this. TB and UB need mana extensively, I know from experience. I havnt really played Erebus to say for sure but I can say this. A health stacked Regulus can and does have more health than a good Rook with all equipment slots filled up. Now what in the hell is that?

Conclusion

For those of you wondering, yes I do die from regulus a lot. But I also have a few glorious victories over him as well. From reading the forums and class guides relating to my Demigod of choice I have come to defeat Regulus just about half the time. But its not like I ever had to do that for any other character. I talk to my teammates, I talk my fellow lobbyers whil waiting for a game to start and what Ive found that while most people think Regulus is a pain in the ass to fight, he can be overcome. Anyone who thinks he's balance is usualy a Regulus him/herself (Hurrr) or just so ungodly good at this game it doesnt even matter. Maybe Im just nerdraging but I think Ive got something here. Obviously he is the most popular DM out of the bunch, credit to all my games having at least two of them, and I agree he is not the only one that can be overpowering. As an Unclean Beast I can say Ive just dominated games to a ridiculus degree but as I said earlier, thats after extensively reading guides upon guides. This game is not balanced and Im just talking about a little bit of the problem here.

 

Anyone who cares to disagree please reply and share your thoughts. Maybe its actualy really easy to kill Regulus and I'm just the biggest noob ever. :D God I wish that was true...

 

 

4,835 views 30 replies
Reply #1 Top

No regulus is pretty OP right now. I mean Double regulus is fairly retarded. I'd like to see the cooldown on snipe pushed to like 30 seconds or so.

In addition there is absolutely no way to beat reg in pantheon zikurat. He can just save up for artifact and boom. If i get a decent reg player on the other team i just say "sorry this map is stupid vs reg" and leave.

That brings me to the fact that he is the best person in the game to take down towers. You can't leave reg alone. If you do he has a tower down in about 25 arrows. It's a bit silly. No other class can take down towers without taking any damage.

 

Reply #2 Top

For those of you wondering, yes I do die from regulus a lot. But I also have a few glorious victories over him as well. From reading the forums and class guides relating to my Demigod of choice I have come to defeat Regulus just about half the time.
End of quote

Winning half the time doesn't make something overpowered.  Far from it :)

Reply #3 Top

No other class can take down towers without taking any damage.
End of quote

Wrong. TB can using either Rain of Ice or Fireball.

Generals can use their minions.

 

Reply #4 Top

Quoting TDude, reply 2

quoting postFor those of you wondering, yes I do die from regulus a lot. But I also have a few glorious victories over him as well. From reading the forums and class guides relating to my Demigod of choice I have come to defeat Regulus just about half the time.
Winning half the time doesn't make something overpowered.  Far from it
End of TDude's quote

Agreed. A 50% victory rate against regulus is exactly average. And if you think it's just because you're challenging bad players...maybe you're not as good as you thought? :X I have no more trouble with Reguli than any other Demi, tbh (except TB, who's usually a pushover)

Reply #5 Top

With Sedna, regu is pretty easy to play. Rush him and jump : all the time he will be try go use mine on you so you will interupt them.

And with the passive speed and the good item you will follow him and kill him.

 

For the mine some eyes can be buy for 50 gold it's very easy to see all the important point with them...

And snipe : don't back. When you see he begin to snipe, turn over, rush him. (the spell make higher damage when you'r away).

 

I find beast more overpowerd than regu anyway... Try to survive when you"r stunt 2 second with his fuc*** poisonous and all the team who attack you.

Reply #6 Top

Oh come on you little attention wh*re: There already is a thread about regulus being OP due to his mines, you really could have just posted your piece there.

As for what you said: its plain wrong. You might not be the biggest noob ever, but you are clearly lacking perspective. You talk about skill, half of which i never even use, as the games never get that far..

I rarely have a problem with other reguluses, but quite frankly, im not running arund with less than 3k HP either. If you ignore HP mid/late game, then yea.. auto attack, mines and even snipe can be deadly.. then again, any decent player will have 4-6k HP around level 10, so even if you eat all 6 mines you will survive with more than enough to endure even a snipe.

Nah.. your analysis completely ignores the fact, that skills cost skill points and that you cant have everything of what you described there.

Mine, snipe, motb, miam.. thats 8 points until level10 just from mines and snipe alone, add tracking device at lvl5, and you already used 9 points out of 10. Now the remaining point could go to either motb, or miam, or range, or fury, ONE LEVEL OF ONE SKILL FROM THOSE FOUR.

Sure, past level 10, you get extra points with which to make your build more colorful, but even then.. we are talking about 11 total points you will have at level 20.. and if you are a decent player with decent teammates playing against decent opponents, most games will be decided well before you hit lvl20. I usually finish my games between levels 12 and 15.

So what exactly are you talking about when you say, that having all those skills on one character is OP? Noone will have all those skills.. maybe at or near level 20, but you need a very balanced set of players to get there and then the game will be decided by team tactics and not individual demigods.

@RainFall2112:
"No regulus is pretty OP right now. I mean Double regulus is fairly retarded. I'd like to see the cooldown on snipe pushed to like 30 seconds or so."

Huhh? double anything is fairly retarded.. double rook - 16 towers. double torchbearer - 5-6000 HP burst damage from abilities. double regulus - 12 mines and/or 2 snipes. double sedna - twice the heal.. double QoT - permashielding. double UB - 2000DPS. (before item procs)

Really the only demigods i dont find OP in multiples are the erebus and oak. In fact i do believe those are a tad weak compared to the others. Then we didnt even talk about the non double combos that can be seen as OP: sedna + QoT?

So yea.. lets nerf regulus, because two of them can dominate a game.

Reply #7 Top

As a Regulus player:

- Get in my face, and I'll have to run. Because most everyone knows this, I pretty much have to have speed items, or I can't run and I die.

- When I'm running, I can't really stop to do anything or you'll catch me and, again, I die.

- My mines are only half useful - there are items that make them visible, and one of them is incredibly cheap (50 gold). If people knew how to use them, my mines would be a lot less effective. Right now my mines serve a similar purpose to Rook's towers - I can hide behind them and if you don't see them, you'll walk through them to get to me.

- Be smart with your interrupts, and I'll be screwed. A lot of people use their interrupt skill early when I'm not trying to do anything. I take damage, but I can still run. If you interrupt when I'm trying to throw mines, I'll be screwed because then I'm left with auto-attack.

- Don't run when you're low enough that a snipe will kill you. If you must, buy those really cheap near-instant health potions. When you see me kneel for a snipe, chug one quickly and keep running. If you didn't start running at 100 hp (at which point I'd just chase you and auto-attack kill you), you'll live.

Regulus has too many weaknesses to be considered overpowered (not counting stacking several, which is really true for any Demigod), a lot of people just don't know how to use them.

Reply #8 Top


Now remember, Regulus isnt a mana dependant character. So he has the potential to simply stack health items, completely negating this.
End of quote

You're wrong about the mana. Start up a game, drop a few mines, snipe a couple of times, and then see how much mana you have left.

What you're missing is that Regulus is fast enough to move back, tap HoL, get his mana back, and be right back in the fight a moment later. The HoL nerf will be rough on mine/snipe spam.

Reply #9 Top

No offense but HOL is a really bad item on reg.  Most regs I know go right to mageslayer and use Serpent for mana.  Even if you don't go serpent one or two mana items and your all set.  The goal with reg is to get slows, attack speed, and dmg.  Lifesteal keeps you in the game, and mines give you an opportunity to retreat.  HOL for it's cost and what reg would be using it for is completly useless.  I think HOL nerf will affect just about every hero more then it will Reg, whereas something like a Mageslayer nerf would be devastating to Reg and not so much to many other heroes.

Reply #10 Top

I thni kthat ability with 3% chance for 0.4 secs stund is gay atm and should be buffed

Reply #11 Top

Quoting Magnum27rpa, reply 9
No offense but HOL is a really bad item on reg.  Most regs I know go right to mageslayer and use Serpent for mana.  Even if you don't go serpent one or two mana items and your all set.  The goal with reg is to get slows, attack speed, and dmg.  Lifesteal keeps you in the game, and mines give you an opportunity to retreat.  HOL for it's cost and what reg would be using it for is completly useless.  I think HOL nerf will affect just about every hero more then it will Reg, whereas something like a Mageslayer nerf would be devastating to Reg and not so much to many other heroes.
End of Magnum27rpa's quote

 

If you're doing an angelic fury/auto attack type Reg then serpent is nice and since you're burning less mana it will keep you topped off. If you're doing a mine/snipe/mark Reg (the one OP seems to be complaining about) serpent isn't so great since you're burning far more mana and serpent (at least last time I tried it) doesn't give mana for mine damage.

Reply #12 Top

Edit: Deleted for stupidity.

Reply #13 Top

Is thinking before replying so hard? Reg gets it @ level 2 with a base ability every tree gets. You have to spend gold on minions that is not easy to come across in pantheon 2v2.  Also TB fireball has a  cooldown and his mana pool/regen is generally underpowered in the game. They are nowhere near as viable as regulus' "set it and forget it" tower destroying ability.

Reply #14 Top

@RainFall2112:
"No regulus is pretty OP right now. I mean Double regulus is fairly retarded. I'd like to see the cooldown on snipe pushed to like 30 seconds or so."

Huhh? double anything is fairly retarded.. double rook - 16 towers. double torchbearer - 5-6000 HP burst damage from abilities. double regulus - 12 mines and/or 2 snipes. double sedna - twice the heal.. double QoT - permashielding. double UB - 2000DPS. (before item procs)

Really the only demigods i dont find OP in multiples are the erebus and oak. In fact i do believe those are a tad weak compared to the others. Then we didnt even talk about the non double combos that can be seen as OP: sedna + QoT?

So yea.. lets nerf regulus, because two of them can dominate a game.[/quote]

 

Another poster whose brain is broken.  Double Rook isnt OP except on certain maps that have a single choke point. They are just too slow and counterable and have no way to put pressure on you. The same goes with double sedna or Double Qot. Sure you cant kill them but they can never kill you so you can sacrifice HP for +dmg and get towers down fast with attk speed, dmg and crit. 

Double reg is retarded.  The amount of pressure and unlimited mana(with favor items) means they can wear you down far too quickly.  They can do 2000+ dmg per cooldown and it doesnt regen that fast.  They can force you to constantly run back to the base.

Reply #15 Top

Quoting Angnomander, reply 8

quoting post
Now remember, Regulus isnt a mana dependant character. So he has the potential to simply stack health items, completely negating this.

You're wrong about the mana. Start up a game, drop a few mines, snipe a couple of times, and then see how much mana you have left.

What you're missing is that Regulus is fast enough to move back, tap HoL, get his mana back, and be right back in the fight a moment later. The HoL nerf will be rough on mine/snipe spam.
End of Angnomander's quote

 

As the poster said reg is not mana dependant with the right favor items. Even with mines. You have full mana every 45 seconds.

Reply #16 Top

I was going to come in and beat the shit out of these arguments but I say RainFall2112 did a pretty good job himself although there are a few things I would like to adress:

csebal

Nah.. your analysis completely ignores the fact, that skills cost skill points and that you cant have everything of what you described there.

I would have to disgree because I personally, many times have had all those debuffs stacked on me at one time during midgame, (10 - 15). Dont tell he cant have all those things.

Raknor

Wrong. TB can using either Rain of Ice or Fireball.

Generals can use their minions.

The difference is that those things cost mana. Even if QoT uses her bramble sheild it still costs mana. It doesnt cost Regulus a damn thing to down towers, not health, not mana, not anything.

 

Also one thing I'd like to note that isnt totally a reason Reg is OP but is just a tad bit annoying. In any non-Reg game you can creep and attack demis, run away and stock up at your base at your leisure. In a Reg game, youre basically not allowed to be a 50% health or lower even inside your own base contemplating items to buy or base upgrades or maybe even restoring your damn health because you'll just get your damn face sniped off. So many people including myself have died at the health crystal. Just a minor rant but come on, thats just a little nervracking isnt it? Its like a stalker or slasher fic murderer; you never when youre gunna get sniped. Every confrontation you engage in is basically against two people. The person youre fighting and Reg's pwnbullet.

That is all.

 

Reply #17 Top

I have to 2nd the mines priming time..it is absolutlely assanine that he can Throw mines like granades, If this indeed intent they should renamed to sticky bombs.  A Mine should be set, (he should phsycially need to stand on the spot he setting them), and setting themine sould take a time..not this instant toss bs.  As far as snipe is concerned..I can deal with it, but I must admit snipe+Goggles ..I have a very hard time dealing with that combo.

Reply #18 Top

Just a word. Things look promising in 1.1. The mines seem easier to avoid and mana regen overall seems better. Might be my imagination but theres always hope.

Reply #19 Top

Yeah reg doesn't seem as overpowered before because priests offset alot of what he can do. With priests in the game htey can't just plink plink plink you down like before.

 

Reply #20 Top

how bout we don't nerf reg and say we did?

i got an idea, lets give his angel mode a speed boost, genious right?

Reply #21 Top

Regulus's auto attack takes down rook towers slower than he puts them up. If you're gonna spend all day shooting towers down i'm sure you'll lose.

 

Regulus's strength is not mark, nor snipe.. it's max range + maim. Makes you either run early or be chased down or take the fight to him which you can't .. since regulus is standing at his tower with mines at his feet. You chase people away.. poke towers, lock flags and run to the other side of the map and repeat. Then you win with war rank.

 

If you're winning with snipe or simply throwing mines at people's feet.. your opponents are just not very good.

Reply #22 Top

There is only one thing that I think is OP about Regulus. It's their mines:

- They're doing lot of damages, over quite a vast area, and they're slowing you down. Indeed it's easy to avoid them with the 50g item, or with some thinking, but you CAN'T avoid them if you are fighting in a melee 3v3 (for example). If a Regulus drops its mines in this kind of melee, you can be SURE that his side will win. I do not even talk of me playing a carrier DG and therefore, it's killing all my mobs (but it has an advantage as I can set off the mines with a single mob). Mines in 1v1 are not that dangerous, but in team they're really OPed in my opinion (with a melee DG with you).

- They are uber area effect weapon. It can kill a full wave of creeps (or player controlled mobs) in a single shot. Who said that Regulus doesn't play well against creeps ?

- They can kill towers, if ennemy creeps are passing near the "targeted" tower. Launch the mines, wait and go another way, and boom: no more tower (OK Regulus don't even need that as they can hit the tower with auto-attack without being hit).

As I am not used to whine without proposing a solution, here it is: set a count down timer to the mines in order that they can be triggered off only let's say 3 or 5 seconds after being launched (currently it's only maybe one second, it it exists). I would also advise to lower the damage and the area of effect at low levels (OR shift the mines tree to higher levels OR increase the cast time).

Reply #23 Top

Just to add a possible solution to what I just wrote : make it possible that, IF the mines explode (if an ennemy walks on it), then they will hit team mates as well if they're in range. It will introduce a little strategy to the use of this skill. 

Reply #24 Top

ROFL at the people saying "regulus isn't mana dependent" - you clearly have not ever played regulus.  Regulus is extremely mana dependent in ALL forms - Mark of the betrayer is expensive, mines are expensive, snipe is expensive, wings costs mana at ALL times.  I usually have to go scaled helm / vlemish faceguard / hungarling's crown VERY early on, and even then I am having to port back to base all the time to regen more mana.

If you think he isn't mana dependant you are in denial or you are a complete moron.

Reply #25 Top

Umm X Demigod is not overpowered because you owned people or people owned you...Regulus is powerful in the right hands just like everyone else is. Sure Snipe seems OP at first but now a days I hardly run into Regulus's who use Snipe. They all go with the Angelic Fury spped debuff builds.

If Snipe was location targeted and not Demigod targeted, you'd miss EVER time with that kind of cast time.

Mines are really easy to deal with once you figure them out. If you're a General send a minion to die, if your an assassin, let creeps step on them. Although a longer prox time once they are set may not be too bad.

Mark of the Betrayer, I don't really like that it'll stay on you forever until you use a skill, but if you pay attention its easy enough to trigger it when you're safe.