[Balancing] HP Items should be nerfed
Hi guys,
I think atm, stacking HP Items is much too strong, specially vs. a Torchbearer. Compared to gloves (DPS) HP Items are just imba.
Hi guys,
I think atm, stacking HP Items is much too strong, specially vs. a Torchbearer. Compared to gloves (DPS) HP Items are just imba.
Any good ooze UB can be beaten with good Regulus or Sedna. I've played today with ladder 8-th Sedna under alias Zywrict and damn ... that was hard. The match on Prison lasts 76 minutes in 1v1 game ! Never played so long this game. Here it is : http://pantheon.demigodthegame.com/game/699329/player/67657/ . She pushes me almoust all the game and i was killed at the beginning of the game. I thought i'll loose. He was level 18 when i was at 15. And only since level 15 with Acclimation i started fighting him in balanced conditions.
Hit points are what counters ability damage, and while you can increase HP almost indefinitely, you cannot increase Ability damage. I think you actually have the truth of it backwards.
If you really want to argue this point, though, I would suggest you do it in a different thread, where the OP isn't simply spouting off rhetoric, and QQ ing about how TB owns them.
http://forums.demigodthegame.com/358032
I udnerstand. But it changes nothing that he´ll fist you when you have casted your spells.
what a joke. You said that you NEED HP items. but yopu also need them in one on one. You need them always - they are almost better than the rest.
You're an idiot if you cannot see that this game was not build around 1v1. an Unclean Beast will most always kill a TB 1v1, get over it, dont want to die to UB's ? Go play as Sedna.
Less QQ more PEW PEW.
But see that's the thing. If it was 1v1 a balance of hp, armor, damage and such would probably be much better than all HP.
Since it isn't 1v1 and you're eating focus fire ability spam, HP is *always* preferred.
..... So how does this make stacking Health OP or Imbalanced as the thread suggests.
You are right, in 1v1 a balance of HP/Armor, damage > Raw Health.... Demigod is not a 1v1 game, so naturally players are going to select items that give them the most survivability, as this is the ideal strategy for team play.
Because when one thing is ALWAYS both the right choice and the only choice, by definition that's Imbalanced and OP.
.....Yes?
Guys I hope you soon realize that HP stacking is not mandatory for all or even most builds. There are plenty of viable builds where it is not needed, certainly not in the way most of you are describing. If GPG actually takes you seriously and nerfs HP items per some of your requests, they will have to rebalance just about everything else too.
HP necessity really is map, opponent, team composition and build specific.
Wasn't he health stacking too. If so thats proving our point. The super regen sedna is just HP items behind a lot of mana potions and a hungerling helm.
Yes but how many of those builds revolve around some other tactic that is considered OP or at least a bit too powerful.
Mine reg at level 7 you have a burst of 1200 damage against people who don't health stack may have 3k health. Damage can be done without you being there.
Towers for rook at level 1 you can be doing around 150 dps WITHOUT you even being there At leve 10 you can have 8 towers doing around 600 dps+ without you there.
Spit UB build. Easily you can deal a third of someones health every 10 seconds without you even being there.
Fire torchbearer has many skills that are great hit and run farming. Abilities do so much damage HP stacking is needed to counter. If you don't stack there is almost no way to overcome 1700 burst damage at level 10 without stacking HP. This build isn't even considered OP and still requires health stacking to defend against it.
The main thing is HP is needed against all the builds that don't revolve around health stacking PROVING the necessity. The point of these is the fact is they can kill you from the dead. So even if you don't health stack and your fire torchbearer. You can kill the enemy but then get killed by their tactics from the dead. Complete fail on your behalf. Now if you get health at least you won't die which is a plus. Even if only half the people Health stack and the other half do something else the thing is to counter ability builds HEALTH STACKING is either required to compete with them or you have to have some major pots and dps on your behalf. So that the spit doens't kill you from the dead or towers don't kill you or the burst damage doesn't immediatly cut out half your health.
Sure hp stacking isn't MANDATORY for even most builds but AGAINST THEM. It's not the builds that need them it's the counter to other's builds. And it just helps that the HP items are cheap and easy to get a ton of.
All yoiu say is that HP Items are better both in 1vs1 and in team. And thats a balancing problem.
QFT!
nerfing hp items destroys balance!
The best HP item is SEDNA . And she must be nerfed firstly for sure.
Hey spamatron necro, Sedna is not even close to OP.
you can buy an item called SEDNA?
Ok, try to kill her with UB. Herotron superprofessional megaplayer.
Why U're so literal ?
Mmm, I do love me some sedna in the morning. Helps with the aches and pains.
ok then your complain isnt about hit points being more important that everything else. your complaint is hit point stacking making tbs spells less effective???
so you want to buff TB. to tell the truth I play TB a lot and I dont have much a much harder time against hit point stackers than I would if I was playing as another demigod. Basically you want it so one spell combo will kill off anyone in the game??
Right now auto attacks, dodging, all those other gimic things and effects that are on items are for the most part an inferior choice to hit point items. youre afraid if auto attack items get buffed then they will be over powered then??? how can you complain about something that isnt even implemented yet.
I still maintain: Either hitpoint items are over powered or non hit point items are underpowered(for the most part). Personally I dont like seeing nerfs I rather non hitpoint items be buffed.
I mean, the combination UB + HitPoint stacking is too strong.
not for Sedna and LE
It would make a nice name for some pain killer pills. Go market it with GPG and stardock endorsements.
In my experience the main reason why UB is dangerous is that with spit and ooze active he can take off a critical amount of your HP in the first three to four seconds of the fight, and you're stunned during half of that time. Nerfing HP items would benefit a build like ooze+spit UB because practically no one could survive the initial stunlock, especially in a 2v2 or 3v3 situation without Sedna or QoT present.
This is the last time I'm going to respond to you because honestly you've just put next to no effort into your posts.
Unless this guy actually writes more than a one-liner can we please stop bumping this post and continue the conversation in a better thread?
Cmmon, leave him alone babling about his 10k ub opponent and not being able to match it with his TB, making a case for his HP items.
I've personally been in enough 1v1 brawls with Fire TB to know for sure that no HP stacking stands against his sustained late-game damage. Thats at least one build of TB that doesn't suffer against HP stacking. Add to that a team with stuns/snares and Fire TB is actually your best asset against HP stackers (please don't forget armor stacks too...).
I've been in 1 game where a UB player managed to get to 11K hp (same team though). That game, I as TB had 13,4K hp, 73.9% armor, 25% damage mitigation and 25% evasion. Only shows how ridiculous 150K+ gold can be...
UPS. didn't mean to bump... ![]()
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