TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,153,121 views 5,473 replies
Reply #1176 Top

@ Zvezdochets ... love the ram ability thanks for sharing that! AND thanks Tobi for adding the modifications:)

Reply #1177 Top

Quoting SteinerX, reply 1175
All I can say is that they said it couldn't be done ... but he did it ...

Code is from Tobi, i have just change 2 or 3 line... just have the right idea, nothing more

Reply #1178 Top

Code is from Tobi, i have just change 2 or 3 line... just have the right idea, nothing more

Then credit to Tobi, too!

Reply #1179 Top

Now I'm anxious to see what you are working on Fileosoft!! :drool:  

Reply #1180 Top

Quoting TobiWahn_Kenobi, reply 1179
Now I'm anxious to see what you are working on Fileosoft!!  

It is not really a secret.. all have begin on these forum in a topic related to mesh who dissappear... somebody have ask about moving texture like the sun in sins... some have reply that it was hardcoded, not possible, etc...

Have modify one particule file of your mod for show that it is possible... check my shipyard on the other forum...this a basic test... more need to be done... in fact, maybe i will need to create a new shader file ( if possible )... final goal is too have a ship like at http://www.youtube.com/watch?v=P33GQVTkVew ... with the blue texture moving...

For now, the method used is based at almost 100% from you rotating method... in the futur, maybe i will use different texture for each mesh... and if i can rewrite the shader, in place of use a rgb map for the moving texture, will use a rgba where the alpha is illumination ( or maybe bloom )...

Reply #1181 Top

@ Zvezdochets ... love the ram ability thanks for sharing that! AND thanks Tobi for adding the modifications:)

Thanks! I glad if these ability valuable for mod!

P.S: for "Hyperion" cruisers planned nuke mines [deploy nukemines - as ability ?] [one mine - <1000-2000 credits, but one mine may destroy even "Shargoti" battlecruiser] ?

In original SoSE TEC scout use "probe" for planet observation, in mod may use deployable probe [similiar for hyperprobe in series "View with gallery"] with ability "AbilityHideMinesTech".

 

Reply #1182 Top

I'm really looking forward to what you come up with!!

And if you get into shader programming, maybe you can get the ShipShader to use parallax mapping instead of normalmapping - I failed at that.

Reply #1183 Top

Quoting Zvezdochets, reply 1181

@ Zvezdochets ... love the ram ability thanks for sharing that! AND thanks Tobi for adding the modifications:)
Thanks! I glad if these ability valuable for mod!

P.S: for "Hyperion" cruisers planned nuke mines [deploy nukemines - as ability ?] [one mine - <1000-2000 credits, but one mine may destroy even "Shargoti" battlecruiser] ?

In original SoSE TEC scout use "probe" for planet observation, in mod may use deployable probe [similiar for hyperprobe in series "View with gallery"] with ability "AbilityHideMinesTech".

 

 

Nice Idea!

Reply #1184 Top

Do you have planes for the shadows? I maybe got an idea

Reply #1185 Top

If you have some Ideas, just pm them to me. I have plans for the shadows, but nothing too specific for now.

Reply #1186 Top

May inquiring minds ask as to the next release date (roughly)

 

B.M

Reply #1187 Top

If everything goes as planned ( That doesn't happen often ) the next release will be due end of February / begin of March. Depends on how much time I and my fellow team members can allocate to the mod though.

Reply #1192 Top

New stuff to come

 

Model: Zephyr

986 Triangles

Cheers

Reply #1193 Top

Quoting TobiWahn_Kenobi, reply 1192
Model: Zephyr

Pirate fighter ?

Reply #1194 Top

Yep, Raiders! (Actually this fighter was used by the colonies to maintain order, but it found its way into the hands of criminal elements)

Reply #1196 Top

Nice model!:star:  Who author ? If change speed this ship "as fighter" [Fast attack -> round -> new attack) ... this ship be very dangerous for transport ship, and need fighters escort.

As we see in film "Legend of rangers" - group "Zephyr" without big problems nearly destroy patrol ship.

P.S: If we make "ISA-rangers" faction - we need in cruisers "Valen" Mk.I and Mk.II and "Liandra" cutter.

"White" and "Blue-star" too or not ?

Reply #1197 Top

Well, lets discuss the ISA fation when the main factions are finished :bebi:

 

As for author, that would be me. Thanks!

Reply #1198 Top

Thanks for answer! About faction - i agree without questions [and this ship too difficult:X ].

Nice model! Your 3d skill better with every new model!5*

Who know this ship ?

Reply #1199 Top

Thanks! Learning along the way :moo:

 

As for the ship, I don't know, would have to look it up first