TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,175,649 views 5,473 replies
Reply #2851 Top

Quoting Bhownzrofl, reply 2850
Hi, I very recently discovered this mod and I'm excited to play it. However, whenever I seem to download one most if not all of the items are missing (i.e non-changed tec ships etc.) For someone just entering this mod in what and in what order should I download the versions so I can be up to date. Thanks.

 

 

Bhownzrofl please view above. This is a pre-release version of the mod. Many of the items are place-holder or are not yet implemented.

Reply #2852 Top

Quoting Bhownzrofl, reply 2850
Hi, I very recently discovered this mod and I'm excited to play it. However, whenever I seem to download one most if not all of the items are missing (i.e non-changed tec ships etc.) For someone just entering this mod in what and in what order should I download the versions so I can be up to date. Thanks.

Ahhhh, reading... One of the most underappreciated gifts of civilisation. Please read the original thread post before posting here, not too much to ask for I hope XD

Reply #2853 Top

Firstly Tobi and the team, Thank you!

 

its all great! though I'd suggest a couple of things

 

1) For ships that you have no mesh for atm, use the mesh of a done ship with a slight texture change (like a different name on the side) until you have the meshes, its just a placeholder but has MUCH better look and immersion. I'm currently swapping meshes around on my version to accomplish this. (I can't play multiplayer at uni anyway so no loss for me)

 

2) Repairing seems to be a bit difficult with the current research setup? I'd suggest following the same logic as the Star trek mod and allowing only the shipyards to repair vessels, this makes more sense strategically also, as repair stations can be a bit spammy and you would think a building that builds ships can repair them also. Strategically placing shipyards so that your fleet can quickly regroup and repair would be a good gameplay dynamic.

 

Again, Thanks for the great work!

Reply #2854 Top

Quoting trekky_rudd, reply 2853
1) For ships that you have no mesh for atm, use the mesh of a done ship with a slight texture change (like a different name on the side) until you have the meshes, its just a placeholder but has MUCH better look and immersion. I'm currently swapping meshes around on my version to accomplish this. (I can't play multiplayer at uni anyway so no loss for me)

Well, I hadn't had the time to do Ships for all configurations, so I used a cube. Thing is, if the assigned msh doesn't match the hardpoints (weapons, Hangar, abilitites) the dev exe spams error messages. To avoid this I've done the cubes. If I have the time once in a while I might do a more fitting replacement.

Quoting trekky_rudd, reply 2853
2) Repairing seems to be a bit difficult with the current research setup? I'd suggest following the same logic as the Star trek mod and allowing only the shipyards to repair vessels, this makes more sense strategically also, as repair stations can be a bit spammy and you would think a building that builds ships can repair them also. Strategically placing shipyards so that your fleet can quickly regroup and repair would be a good gameplay dynamic.

Sounds liíke a good idea. Hope I will remember it coming weekend so I might make this happen. I probably will keep the repair station with a much higher repair rate than the factories.

 

Your praise is very much appreciated :moon:

Reply #2855 Top

Diar Tobiwahn kenobi,

nice work, really  nice work

 

the  little cube desing is a nice easteregg and i ike it:)

that the volcanic planets are very  big look, is a  bit irritational, and a bad cheating pogram for the ai, because i  cant build anything on this planettype...

 

ein  ganz grosses danke für diesen  coolen  Mod,echt super Arbeit!

Reply #2856 Top

Firstly thank you very much, high enjoyable mod as a Babylon 5 fan.Love the Minbari and Narn but I've can't use the bottom part of the Narn Khari military tech tree the Sho Kos cutter is un researchable for me just a heads up to see if anyone else has this issue

Reply #2858 Top

Cheers for the update unfortunately it causes mini dumps I am just replacing the standard files with the updated ones. I guess I ve just made a hash of it,whats the best way to apply the update ? Thanks

Reply #2859 Top

I do read, Its just with my version the only changes were the text and opening song. I'm saying everything is missing. I just wanted to know how to get involved in the mod if you're just entering. I don't know the version prerequisites.

Reply #2860 Top

Bhownzrofl the newest version, as listed in the OP is PreAlpha 0.4202 Full which is for Diplomacy 1.34 as listed in the OP. There three mirrors for download, pick the one you like.

 

Also, as has been stated multiple things ARE MISSING in the mod in order to weed out nagging bugs.

 

Models or lack there of are working as intended until other items are re-implemented without errors.

 

There are plenty of models, textures, and meshes that need to be created. I'll let one of the mod team answer this particular question.

Reply #2861 Top

Quoting TheB6K, reply 2858
Cheers for the update unfortunately it causes mini dumps I am just replacing the standard files with the updated ones. I guess I ve just made a hash of it,whats the best way to apply the update ? Thanks

Hmmm.... works for me but I just packed the changed files. I will test it again with 0.4202 + update and perhaps can recreate the bug then. As for all you brave alpha testers, best would be to enable debug logging and posting a link to the (uploaded somewhere) debug log here so I can analyse the crashes. (I do not know if it works in the normal or the dev only though - can someone clarify on this?)

Quoting boshimi336, reply 2860
Bhownzrofl the newest version, as listed in the OP is PreAlpha 0.4202 Full which is for Diplomacy 1.34 as listed in the OP. There three mirrors for download, pick the one you like.



Also, as has been stated multiple things ARE MISSING in the mod in order to weed out nagging bugs.



Models or lack there of are working as intended until other items are re-implemented without errors.



There are plenty of models, textures, and meshes that need to be created. I'll let one of the mod team answer this particular question.

Well, nicely said. All is clear if you just read the original thread post. I do state which models are in and such. If some of the models that are referred in the original post are missing then post them please.

Reply #2862 Top

installed the update, seems to work apart from one major problem...

 

there's no menus lol. just a blank grey box x_x

 

good thing is though you can navigate with arrow keys and enter, as long as you know where the buttons are that you want.

 

 

Reply #2863 Top

Quoting HMS-ARKROYAL, reply 2862
installed the update, seems to work apart from one major problem...



there's no menus lol. just a blank grey box



good thing is though you can navigate with arrow keys and enter, as long as you know where the buttons are that you want.

Damn, how's that happening? I had a case where I couldn't see the Artifacts cause another picture was overlaying it. Went away after a restart though.

Reply #2864 Top

Quoting TobiWahn_Kenobi, reply 2863

Quoting HMS-ARKROYAL, reply 2862installed the update, seems to work apart from one major problem...



there's no menus lol. just a blank grey box



good thing is though you can navigate with arrow keys and enter, as long as you know where the buttons are that you want.

Damn, how's that happening? I had a case where I couldn't see the Artifacts cause another picture was overlaying it. Went away after a restart though.

 

not sure what's causing it. but it's every box that has buttons/info. not sure if it's a known problem for you guys.

 

all research trees are grey boxes,along with artifacts and fleet upgrades. (you can hover over them to see what they do and play it that way)

 

the only ones that seem to work for me are in-game units (Ships,buildings and ship powers).

Reply #2865 Top

yes, the research items are all blank boxes as long as we have no icons made for them! So for now the only ones with icons are ships and Jumpgates and some planetmodules (EA)

Reply #2869 Top

NOVA Dreadnought, now in 0.422. Get it while it's hot! And happy new year!

Reply #2870 Top

:D

Reply #2871 Top

Thanks Tobi, I ll be looking forward to further editions. The rotating sections on the EA ships are epic

Reply #2872 Top

Quoting TobiWahn_Kenobi, reply 2866
For those having minidumps with 0.4202 + 0.421

http://www.megaupload.com/?d=HXE0IK1O

Patch to 0.4211 (4 missing entity files)

 

link is broke/unavailable mate :(

Reply #2874 Top

Awesome ship there.

Reply #2875 Top

Ill start by saying love the mod.

I love b5 avery game i have that has a b5 mod i have played i even helped with the civ 4 bts B5 mod.

This may have been sorted but i can not spent the next 2 days r so lol looking over every post.

the picture set is blank on mine is this ment to be like that or not ?

 

Edit: Was think it may be being worked on ?