TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,176,430 views 5,473 replies
Reply #2876 Top

Quoting zepherreload, reply 2875
the picture set is blank on mine is this ment to be like that or not ?

As told a few posts earlier, yes, only pictures of ships that are in the mod and a few additional EA + some structures have pics yet. It's an alpha version. But we are working on it. Want to help? We need good texturers who can do UV mapping with a talent for optimising it but keeping it save for AO calculation.

Reply #2877 Top

Hey sotyr team,

I first came to love B5 from watching it with my mom when I was young.  I first installed your mod yesterday and played for the first time.  Originally I intended to only play long enough to build Hyperions and Omegas so I could take a look at how pretty they looked.  I ended up playing for like 10 hrs and maxxed out my capital ships.  I can tell when this is finished its gonna be awesome!

Reply #2878 Top

Quoting TobiWahn_Kenobi, reply 2876
As told a few posts earlier, yes, only pictures of ships that are in the mod and a few additional EA + some structures have pics yet. It's an alpha version. But we are working on it. Want to help? We need good texturers who can do UV mapping with a talent for optimising it but keeping it save for AO calculation.

I would love nothing more then help i love BABYLON 5. but i dont have much time on my hand as of l8. With the loss of my job and soon my home other things will soon be taking all my time sorry.

Reply #2879 Top

Quoting zepherreload, reply 2878
I would love nothing more then help i love BABYLON 5. but i dont have much time on my hand as of l8. With the loss of my job and soon my home other things will soon be taking all my time sorry.

Sorry to hear that. Hope life turns out good for you somehow. Economy is fucked right now. There are those without a job and those who have to overcompensate (15 hour shift anyone?) for the loss of them. Fuck economy. Really sorry for you mate. All the best!

Reply #2880 Top

Quoting TobiWahn_Kenobi, reply 2879
15 hour shift anyone?
... I hear you there. -_-'

Reply #2881 Top

Awesome on the nova front guys, I was using the hyperion's mesh on it and this looks much more awesome.

 

 

I am confused on something though

 

antimatter supply

 

the avaliable repair and refuel facilities (like the hermes) run out of anti matter and then are useless unless you demolish and rebuild them, the refuel station can't refuel itself or be refuelled?

 

My solution (if possible) is that trade ports get big antimatter recharge rates by automatic, and can refuel stations only, then you can build your refuel bits near them and this will result in a kind of supply chain I guess.

 

also a little bug I found, the repair ability of starbases doesnt seem to work, it applies it but the effect disappates in a second or so, so theres no time for any repairng

 

again guys, thanks so much for continuing to work on this, I love it.

Reply #2882 Top

Sadly, the AI can't handle a supply chain system for antimatter, so what the SotYR team really needs to do is restore passive antimatter regen to ships and structures (because that's what the AI is coded to handle) or possibly add antimatter regeneration to culture for all races and call it  "supply chains" or something.

As to why nothing regenerates antimatter, I think this is because a lot of their stuff is left over from a system where trade ports and cargo ships transferred antimatter in a supply chain system, but I think that system was pretty poor since it seemed like a losing game since I could never find anything that would actually add antimatter back to the system.

Reply #2883 Top

trekky_rudd and SpardaSon21,

Comments appreciated and welcome but I would point out the mod is currently an unbalanced alpha build... Assistance is always welcome though...

Darvroth

 

Reply #2884 Top

Yes, we abolished the supply chain because the AI had no way of using it. And it was taking lots of CPU overhead. The Hermes and other ships do not regen antimatter, but the orbital dockyards do. not as fast as in vanilla (0.5) but not that much slower (0.2)

I will have a look at the starbase ability. If you want to actively test and help us you can register an account at http://origo.ethz.ch and post your issues under

http://b5-sotyr.origo.ethz.ch/issues

So we can keep track on them

Reply #2885 Top

At last! For an alpha release is a very good mod
Of course, the balancing does not yet, but who expects that even with an alpha version.
The pity is the "Babylon 5" station is not listed, where you had already been showing graphics?
Nevertheless, I am excited about what you've done so far and happy to wait more updates.


Jack

Reply #2886 Top

The Babylon 5 Station is courtesy of Thoumsin and he was not satisfied with it. Who am I to argue against more perfectionism :grin:

Reply #2887 Top

Quoting TobiWahn_Kenobi, reply 2884
Yes, we abolished the supply chain because the AI had no way of using it. And it was taking lots of CPU overhead. The Hermes and other ships do not regen antimatter, but the orbital dockyards do. not as fast as in vanilla (0.5) but not that much slower (0.2)

Then you should look at the refueling station, since it has an antimatter regeneration rate of 0.05 a second, which means it takes 20 seconds to replenish 1 antimatter.

Reply #2888 Top

all the units in the entire game had to be resurched it didnt even let me start with any fighters or anything plus the units got all blocky littlerly a block in space can u fix it to were u start off with most units unlocked at least a fighter and a bomber squad and fix the blocky ness please other than that the mod plays real nice

 

Reply #2889 Top

Newsflash

The current release is PRE-alpha, just like the first post says! That some ships are blocks isn't a bug, those ships are simply not yet ingame.

Reply #2890 Top

Quoting JackBauer36, reply 2885
The pity is the "Babylon 5" station is not listed, where you had already been showing graphics?

What was showed is WIP ( work in progress )... and having see again all the serie and films ( the 2007 too ), i rework the model from the screenshoot taken... hard work since there is difference in the station between each season and each films...

Anyway, my last model, a station for a star war mod have need a year for reach his finished time... well, before the B5 station will be fully released, there will be other smaller and simpler model released... a example is the Minbari culture orbital station... not yet included because the same texture map have some empty room that i wil use for other models and Tobi cannot bake a AO until he have all models who share the texture map and the full texture map finished... 

Reply #2891 Top

Quoting Thoumsin, reply 2890
and Tobi cannot bake a AO until he have all models who share the texture map and the full texture map finished...

Not entirely true, but I thought you wanted to add some lightning effects to the bottom sphere. If you want I can add some lightning to the model and bake some dirty AO into it.

Reply #2892 Top

Well, the only lightning is the windows in the black strip... maybe a bloom effect for the lower sphere... and need particle effect... do we have a particle guy?

Anyway, i have send you a .dds for the cl... bad format if you need to make some work on it since .dds don't use a lossless compression... next package update will include the original .tga ... 

Reply #2893 Top

Quoting Thoumsin, reply 2892
Well, the only lightning is the windows in the black strip... maybe a bloom effect for the lower sphere... and need particle effect... do we have a particle guy?

No, hehe, thats me for now. I have some experience with it but am far from perfect.

Quoting Thoumsin, reply 2892
Anyway, i have send you a .dds for the cl... bad format if you need to make some work on it since .dds don't use a lossless compression... next package update will include the original .tga ...

Yes, for work tga would be much better. What kind of Particle and lightning had you had in mind for the sphere? a soft glow and some wobbling?

Reply #2894 Top

I'm getting a runtime error everytime I try to load the mod--suggestions?

Reply #2895 Top

Everything updated? Do not use Vorlons or Shadows for now, I repeat, do not use Vorlons or Shadows as they will minidump. Sorry for that, they are missing all planetmodules at the moment. They need at least the research stations. Will be fixed in the next update.

And install 0.422, other wise it will crash.

If nothing of this helps, please get me more details.

Cheers, Tobias

Reply #2896 Top

Quoting TobiWahn_Kenobi, reply 2893
No, hehe, thats me for now. I have some experience with it but am far from perfect.

Well, i am good at it but not for soase !!! Particle system in pro 3D software don't work the same way that in games...

Quoting TobiWahn_Kenobi, reply 2893
Yes, for work tga would be much better. What kind of Particle and lightning had you had in mind for the sphere? a soft glow and some wobbling?

Well, in the next upgrade package, you will have the tga...

As for particule, something like in the render posted before... http://www.love-from-russia.be/Minbari_culture_station.jpg ...

For the lower sphere, a light ball inside a partially transparent ball with electric arc... if it is possible with particle, the lower sphere can be removed from the model like in the render...

At the top, a spiral shape effect with decay in intensity particle around it...

 

Reply #2897 Top

I'm all for the lower effect but not completely sure about the upper one. Me thinks that would be too blatant an effect. If a second effect should be neccessary at the top end I would go for a more substle effect. But you know how opinions are, everybody has one but seldom is it backed by wisdome. :sun:

Reply #2898 Top

having trouble with a few things...

 

jumpgates, how are they used exactly? ship jump > gate? or gate > gate?

 

also, what are the AI ships earth aliance has one that need 10,000 supply lol xD

Reply #2899 Top

Quoting HMS-ARKROYAL, reply 2898
jumpgates, how are they used exactly? ship jump > gate? or gate > gate?

Like the PhaseGates of the vasari, they just look nicer and can be turned on/off. Build at two planets, turn them on -> hyperspace link established. Now your ships will take the direct route (and much faster if all upgrades are researched)

Quoting HMS-ARKROYAL, reply 2898
also, what are the AI ships earth aliance has one that need 10,000 supply lol

Oh, what ships has THAT amount of fleet supply cost?? :blush: Should not be that high.

 

Reply #2900 Top

I don't recall seeing a ship that took that much supply while playing the mod, and I think I built at least one of every EA ship.