TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,159,195 views 5,473 replies
Reply #4228 Top

 

Quoting harpo99999, reply 4227
tobiwahn_kenobi there is a kickstarter for a 3d delta printer that appears to be very good value ie http://www.kickstarter.com/projects/blueeaglelabs/kossel-clear-lets-build-a-full-sized-delta-3d-prin

I am mentioning it as I remember you mentioned you were looking for one last year.

harpo

Looks nice, though I'd still rather save up for a resin printer (and I had to invest in a replacement for my AV Receiver because its kaputt, so I have to save up again), as they are much more friendly to my lung

Reply #4229 Top

I'm about to take the last leg of my move. No idea when I'll be posting again, but I'm still slogging away on the EA tech update.

Reply #4230 Top

We'll hold down the for you all. TobiWahn, I can confirm that resin is much easier to work with in general. I'm familiar with the industrial scale ones at my workplace and they are very easy to maintain (though more expensive when something breaks).

Reply #4231 Top

Quoting boshimi336, reply 4230

We'll hold down the for you all. TobiWahn, I can confirm that resin is much easier to work with in general. I'm familiar with the industrial scale ones at my workplace and they are very easy to maintain (though more expensive when something breaks).

Yep. I really would like to have the Form1. If they would only lower the price of the resin and the printer a little...

Reply #4232 Top

Quoting TobiWahn_Kenobi, reply 4231
If they would only lower the price of the resin and the printer a little...

 

I can expect the printer costs to slowly drop down as much of the personal 3d printer market still does not use resin (though it's slowly shifting this way).

 

The resin itself I'm not so sure. There have been a few more suppliers crop up in the market place but they have more or less matched the market demand so the prices there are unfortunately fairly stable. :'(

Reply #4233 Top

Quoting boshimi336, reply 4232
I can expect the printer costs to slowly drop down as much of the personal 3d printer market still does not use resin (though it's slowly shifting this way).



The resin itself I'm not so sure. There have been a few more suppliers crop up in the market place but they have more or less matched the market demand so the prices there are unfortunately fairly stable. :'(

I think so too. It will take a few years for demand (and quality of the print) to reach a level where resin becomes cheap enough to print lots of stuff from it. I still prefer it to extrusion printing. I wish I'd own one, printing my own Babylon 5 3D models for tabletop play :grin:

Reply #4234 Top

Oh, and I'm currently working on the Corvan Scout. Geopard sent me a low poly model from another modeler who would have given it to us, but I wasn't satisfied with the model (it was fine then and for its intended purpose, but I feel we can do better for sins - hopefully, perhaps my creation is much worse X| ), so I'm redoing it from scratch.

Reply #4235 Top

I'm having problems running this mod on Diplomacy 1.37 (got it with Trinity), some of the ship models for the Earth Alliance are showing up either as black cubes or as vanilla Sins models.   The Delphi Scout is a black cube and the Asimov colony ship is a vanilla model. Help?

Reply #4236 Top

Means the mesh/model probably isn't in game yet or is missing.

Reply #4237 Top

Quoting Canitbedude123, reply 4235
a
I'm having problems running this mod on Diplomacy 1.37 (got it with Trinity), some of the ship models for the Earth Alliance are showing up either as black cubes or as vanilla Sins models.   The Delphi Scout is a black cube and the Asimov colony ship is a vanilla model. Help?

EternalRequiem is correct. The cubes (which in the next release will have faction colors) are place holders for missing models. SotRY is still in alpha build not yet having reached the 50% mark. The team is currently working on a Rebellion compliant upgrade but real life has priority so the going is slow.

Reply #4238 Top

Oh. I didn't know it was still an Alpha release. I kept thinking that I was installing the mod wrong.   |-)  

 

P.S I just started watching Babylon 5 via Netflix, I'm currently on Season 3 Disc 2.  :grin:

Reply #4239 Top

Thanks Darvroth. Yes, we have not even reached 0.5, so missing content is to be expected. As Darvroth said, real life has priority, but I'm working on yet another model (Corvan Scout), expected to be in the dev build the weekend after the oming one.

Reply #4240 Top

Quoting Canitbedude123, reply 4238
P.S I just started watching Babylon 5 via Netflix, I'm currently on Season 3 Disc 2.

3 is the best of them all (IMHO) :D

Reply #4242 Top

New Horizons,

I'm still unpacking boxes but ran across this discussion point in the Sins of the Fallen Angels mod forum which you are moonlighting in. Could you adapt a similar approach to the asteroid colonization of the younger races? If asteroids were available earlier in the tech tree it would help with expansion especially for the Minbari and with the unimproved penalty would serve as an economic brake. Thoughts?

 

Quoting psychoak, reply 4359
Three reasons, pacing, the impact of bombing damage, and aesthetics.
Bombing down an unimproved Asteroid is largely a waste of time, you lose a minor little bit of income and an inexpensive upgrade, rapidly recolonize it, and the damage is swiftly made irrelevant. If you don't succeed in actually killing the planet you just bombed, you've done next to nothing.
Pacing, the early game worth of Asteroids is very, very high in vanilla Sins, they're far more valuable than much better planets that have to be researched. They have a very good Return On Investment, to balance this out a bit and make them less effective, they needed drawbacks.
So, they come with a negative and reduced initial incomes. Some have further negatives from planet bonuses of course, but the planets themselves can balance out and go positive easily enough. They are not a substantial cash supplier though. Later in the game, you get substantial population upgrades, the asteroids become more valuable, so as to not be irrelevant monetarily. Your initial expansion is primarily funded by your home world until you do civilian research. This reduces the viability of an all military strategy where you just colonize asteroids.
There's also the practicality of an asteroid colony not having major costs to maintain. A minor factor, but one supported by game designs. The negative income modifiers represent the cost of maintaining an undeveloped outpost. A thriving economy will supply it's own goods and services, a simple military installation will require supplies for everything. A domed city on a lifeless asteroid requires significant exterior supplies to maintain it's existence, civil population or not. All of the planets that maintain negative modifiers are harsh environments, lacking in natural resources in a way that would require a great deal of supplies, or more complicated means of compensation, such as the need to import most of your food supply in a harsh desert climate, with extreme water recycling measures needed to keep the plumbing operational without additional off world input.
Some planets are just bad, you have to really want that Toxic. It's a nasty place to colonize. It's a good point of defense, it has nice resources you need, you can terraform it, you can afford to wait for it to pay itself off with trade ports later, etcetera.

Reply #4243 Top

Hi guys,

Have had lots of work to do lately. I'm now finishing the Corvan Scout (this week), then on to the next model. I'm not sure how much time Darvroth had, but I suspect we will hear from him shortly. All in all, summer is out and work has to resume.

cheers
Tobias

ps.: Thanks for the printer link, read about it too. I like it, though I would rather have the Pro option. And that costs lots more (but still cheap). 2014 will be interesting!

 

Reply #4244 Top

Quoting Darvroth, reply 4242
If asteroids were available earlier in the tech tree it would help with expansion especially for the Minbari and with the unimproved penalty would serve as an economic brake. Thoughts?
Balancing SotYR's races is always a challenge. The younger (weaker but adaptable) races, like EA, Narn, should probably have early access to all planet types. At most they would require tier 1 or 2 techs.

It would be nice if the Centauri ships had a bit of a buff (so that they were superior to early/mid level EA & Narn) but were then hindered a little by requiring a few colonization techs, say tier 1 to 3 for the more hostile environments - I couldn't see Centauri Nobility wanting to scratch out a living on volcanic or ice worlds. ;-)

Minbari do seem to need some help in expanding, so allowing them to colonize asteroids early on sounds like a sensible step. I'd keep the ice colonization tech a tier 1, but maybe move Star Bourne down from tier-3 to 2. I'd leave the colonization of volcanics where it is.

Just a reminder - all DLC planets can be colonized with out research at the moment.

Quoting Darvroth, reply 4242
I'm still unpacking boxes
You'll probably be doing that for while yet. Now where did I put that ...? :-"

Reply #4245 Top

Quoting NewHorizons, reply 4244

Quoting Darvroth, reply 4242If asteroids were available earlier in the tech tree it would help with expansion especially for the Minbari and with the unimproved penalty would serve as an economic brake. Thoughts?Balancing SotYR's races is always a challenge. The younger (weaker but adaptable) races, like EA, Narn, should probably have early access to all planet types. At most they would require tier 1 or 2 techs.

It would be nice if the Centauri ships had a bit of a buff (so that they were superior to early/mid level EA & Narn) but were then hindered a little by requiring a few colonization techs, say tier 1 to 3 for the more hostile environments - I couldn't see Centauri Nobility wanting to scratch out a living on volcanic or ice worlds.

Minbari do seem to need some help in expanding, so allowing them to colonize asteroids early on sounds like a sensible step. I'd keep the ice colonization tech a tier 1, but maybe move Star Bourne down from tier-3 to 2. I'd leave the colonization of volcanics where it is.

Just a reminder - all DLC planets can be colonized with out research at the moment.

Quoting Darvroth, reply 4242I'm still unpacking boxesYou'll probably be doing that for while yet. Now where did I put that ...?

Adjusting tech tier placement is easy enough but can only be accomplished if the planet development for that race is adjustable such that the colonization penalty for asteroids can be set for each race as a mechanism to retard fleet development but not necessarily colonialization which is necessary for resource gathering. Later techs in the tech tree can further reduce the (under)-development penalty by which point the empires are more or less established. Thoughts?

At the current rate I have several more weeks of unpacking before reaching some sort of equilibrium. For now it is a victory to shrink the stacks of boxes by a vertical column as they are stacked 3-4 high...

Reply #4246 Top

Quoting Darvroth, reply 4245
colonization penalty for asteroids can be set for each race as a mechanism to retard fleet development but not necessarily colonialization which is necessary for resource gathering

Only way I see this working is via techs screwing with population counts, and sending them into the negatives if possible.

Reply #4247 Top

Quoting Darvroth, reply 4245
At the current rate I have several more weeks of unpacking before reaching some sort of equilibrium. For now it is a victory to shrink the stacks of boxes by a vertical column as they are stacked 3-4 high...

hehe, that's always a PITA. HEre for your enjoyment:

Reply #4248 Top

подскажите мне этот мод вообще планируется на восстание, а то очень хочется увидеть его там, да и обновления не выходило давно......

Reply #4249 Top

Quoting pasmach, reply 4248

подскажите мне этот мод вообще планируется на восстание, а то очень хочется увидеть его там, да и обновления не выходило давно......

please refrain from posting in a language other than English on my forums. This thread is for everyone to read, so we need to adhere to the lowest common denominator. I do not post in my mother tongue as well.

Reply #4250 Top

tell me this mod at all planned to revolt, and that really want to see him there, and the renovation did not go for a long time ......