TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,158,260 views 5,473 replies
Reply #926 Top

@Fileosoft
Which UV Version would you choose if you had to? (Considering I change the UV on the spherical part) 

Reply #927 Top

Quoting Thoumsin, reply 900



By the way, same with my 20 year experience, i learn each day... so, i will begin these year by "thank" Timmaigh... i have use his "reverse" methode ( first texture, after the segment and UV ) on a koobalt model for the BSG mod... a lott of people have like it and the "puzzle" work was really fast, faster that my texturing skill !!!!

 

I just came across this and i only wish to say:

You´re welcome, Thoumsin. It was my pleasure and i learned a lot from you as well, specifically your "way" of texturing using Render UVW Template, of which i have no idea before

Anyway you guys are doing terrific job, the EXPLORER model is gorgeous!!! :dur:

Reply #928 Top

@ File'o'soft - What's the link to the new 7DS forum? Or is it still down? Haven't an email yet ...

Reply #929 Top

ehm...

check and tell me what you think.

http://www.mediafire.com/?idwynydzg2n  -mtl

http://www.mediafire.com/?ttykg1he1iz   -obj

 

And i propose the file/my version of uv, Steiner already star texturing with it, and maybe he still have the tour on uv map i made for him (it's show what parts on uv is on the model) will help him complete it.

Reply #930 Top

I cant wait to see some of these models! This mod is great Mr Kenobi!

 

I was wondering though if anyone knows if we'll be able to build Babylon Stations? Either as a Trading Station maybe or a Starbase, preferably a starbase though. I'd love to have my own Babylon station.

Reply #931 Top

Babylon 5 will be a diplomatic base (Starbase)

Thansk for appreciating the mod, equal thanks to the team for making it possible!

 

@Koobalt
I know it might sound a bit arrogant, but I believe my version is more correct (except the streching parts) because if you take a look at it you will see that most parts are more correct aligned, and I try to have the areas always in a right angle because it is easier to texture and get straight lines (and seams) right. And I think my Version allows for more details. Nevertheless, it is ultimately SteinerX's choice.

Reply #932 Top

OK, here is my new version. Please take a look at it fileosoft and tell me if thats better (Its even more optimised)

 

Explorer UV optimised

 

@Koobalt
Love your G'Quan Cruiser, wonderful model. One thing regarding your segmentation: you keep way too much distance between the parts. If you rearrange them properly you will get up to 40% more surface for the texture. The way it is now more than half the texture won't be used.

Reply #933 Top

Quoting TobiWahn_Kenobi, reply 932
OK, here is my new version. Please take a look at it fileosoft and tell me if thats better (Its even more optimised)

Sorry Tobi, but i have not more the time for check... Since Sunday, due to snow and freezing, i work two time 6 hours by day... if you add traject from home to work and back, eat, etc... i have only 2 time 4 hours free... and i wish to use them for sleep !!!

If you have correct the strech problem, and since your optimisation was already better that mine... the best is too choose your version... the more surface Steiner have for paint, the best will be the final result !!!

One thing regarding your segmentation: you keep way too much distance between the parts. If you rearrange them properly you will get up to 40% more surface for the texture.

Segmenting is cutting piece of your model in a way who allow you to flatten the piece on a surface... UV optimisation is arrange the piece from  the segmenting in a way that the more surface possible is used...

I think that you mix up segmenting and UV optimisation...

Reply #934 Top

Quoting SteinerX, reply 928
@ File'o'soft - What's the link to the new 7DS forum? Or is it still down? Haven't an email yet ...

No news since it is down !!! Hope that they are back soon... these forum is really not practical for work...

Reply #935 Top

@Fileosoft
Thanks, yes, I meant uv optimisation (or better uv layout), not segmentation
As for your time, please use it for sleep. Sleep is much more important than anything else (so I will go to sleep now as well, already 4am over here)

Thanks for your support and knowledge!

 

Cheers everyone
:zzz:

Reply #936 Top

if you think the segmentation is god, i will opt more the UV.

 

and do you want me make some parts in another scale, because now all parts is in the same scale, and some parts is already width as UV map, so if you want me to make better opt i need to use different scale for smaller parts.

The biggest part is the main body of ship, so i can't cut it to smaller parts because the texturing job will be a nightmare then.

Reply #938 Top

Yes, I think the segmentation is good. As for the scale, I mstly try to se the same scale on the model and make some parts that need additional detail bigger. then, when I rearrange the parts to fit on the texture I scale them to leave as little unused space on the texture as possible.

Reply #939 Top

Zvezdochets haven't heard from you in awhile ... how do you like your model Hermes with Tobi's tex?

Reply #940 Top

@SteinerX
Can you make use of the Explorer now? I put the model in different formats up, but I can't make you an mtl. If you need it, better ask Koobalt or fileosoft.

 

And yes, where has Zvezdochets gone?

Reply #941 Top

@SteinerX
Can you make use of the Explorer now? I put the model in different formats up, but I can't make you an mtl. If you need it, better ask Koobalt or fileosoft.

ok once I've got the .mtl I'll start tex. again ...

 

Reply #942 Top

http://www.mediafire.com/?mtmnnlggyby

the explorer .obj with .mtl

but remember last time i made for you .mtl after Tobi work, he need to reconnect the model on poligon level *_*

still don't know who was fault then

 

and the texture name should be Explorer-cl_New.tga (or edit the .mtl with notepad and edit the name)

 

I will try opt the uv of narn ship.

Reply #943 Top

http://www.mediafire.com/?mtmnnlggyby

the explorer .obj with .mtl

but remember last time i made for you .mtl after Tobi work, he need to reconnect the model on poligon level

still don't know who was fault then



and the texture name should be Explorer-cl_New.tga (or edit the .mtl with notepad and edit the name)



I will try opt the uv of narn ship.

Wonderful! Thank you!

Reply #944 Top

Thanks Koobalt. And for whose fault, I don't know anymore, but I suspect I was at fault.  :blush: Ccould happen again, but that should be a minor nuissance. On the Hermes I corrected the UV numerous times while texturing.

Reply #945 Top

http://www.mediafire.com/?ovyn03mkgzn

i hope now is better, tell me what you think

Reply #946 Top

Zvezdochets haven't heard from you in awhile ... how do you like your model Hermes with Tobi's tex?
I see Hermes - TobiWahn, your work on texture this ship more then i hope. About my "missing"^_^ first - we lost our forum and now i play in "Harpoon 3" - i have not too many time on 3d works. Sorry.

 

Reply #947 Top

No problem! Hope you enjoy the game! Recreation is very important! Glad to see you are well.

Reply #948 Top

Quoting Zvezdochets, reply 946

we lost our forum and now i play in "Harpoon 3"

OFF TOPIC

I have the "Harpoon - Commander's Edition"... and several previous version... do you know that these game is more that 20 year old... ugly graphic but the best strategic challenge that i have find in a game... my first version was the military version for the old mac with black/white screen !!

+1 Loading…
Reply #949 Top

Quoting Thoumsin, reply 948

OFF TOPIC

I have the "Harpoon - Commander's Edition"... and several previous version... do you know that these game is more that 20 year old... ugly graphic but the best strategic challenge that i have find in a game... my first version was the military version for the old mac with black/white screen !!

Interesting, my version "Harpoon 3 Advanced Naval Warfare" with last patches. About this game i know only week ago. A agree - this game very realistic strategic battle simulator. I send request on forum about Database Editor [wanted to add few new ships and aircraft - missing in db2000v10_0_0] but they release patch 3.10 and not send me his.

And i be much  surprised, when heard about "Red Storm" T.Clancy and this game.

Reply #950 Top

@koobalt
Your new UV is better. I'm working on optimising it a little. I will send you the file once it's finished. I'm down to 11130 triangles.

 

EDIT:

GQuan, optimised