TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,157,876 views 5,473 replies
Reply #976 Top

In fact, several model are the combined work of Koobalt, SteinerX and Tobi with sometime a touch of me ( correction, some pieces, support, optimisation, etc... )...

Sorry, i am totally forget about this ... my apologies.

Simply - "Explorer" very nice but cost too many time. Very difficult model ...:waaaa:  

"Delphi" advanced scout.

And as teaser - group ships: "Orestes", "Oracle", "Olympus" and small dunboats "Monsson"

Reply #977 Top

Thanks Fileosoft! That really mean much to me (although I never think of myself as a boss, but I guess I am now :sheep: )

yes, almost all of the mod is the work of many of us. Everybody touches it here or there or teaches on how to work, optimise and such. So I am really proud and glad and must say I'm really fortunate to have such great team colleagues! Thanks to all of you.

 

Edit: Nice one Zvezdochets! As for Apollo, main body done, still pieces missing and between 2900 and 3500k for now (I will see when I combine the pieces and convert them to polygon based ones and triangulate them). I hope to stay under 5K. Should be possible though.

Reply #978 Top

"Delphi" advanced scout.

Excellent work!

It would be great if you could post pictures of all your models (like the Delphi ingame) so I can post them on other threads and B5 blog. I have pics of your models as .obj but it's always nice to see ingame!

 

 

Reply #979 Top

In fact, several model are the combined work of Koobalt, SteinerX and Tobi with sometime a touch of me ( correction, some pieces, support, optimisation, etc... )...

Same thing with your own models, you make it, Tobi optimize the UV, Steiner make the Cl, Tobi use Steiner Cl for nm map, etc...

Fact is that everybody work together in these mod, at the best of their capacity... and the result is a visual with a quality that i have not think that it was possible in sins...

And it is true... when i compare the original B5 serie and what i see in sins, quality is almost equal...

Yes! We have an inspiring complement of a team ... as I'm working on such a wonderful model (Koobalt/File'o'soft/Tobiwahn) ... I have to produce a wonderful tex. !

Reply #980 Top

EA Explorer WIP Tex. cl update:

Rendered image:

Ingame:

Just working on the -cl first building up the basic tex. before adding greater detail ... then will move to -da and -nm

Reply #981 Top

Quoting SteinerX, reply 980
EA Explorer WIP Tex. cl update:

Rendered image:



Ingame:



Just working on the -cl first building up the basic tex. before adding greater detail ... then will move to -da and -nm

Impressive! SteinerX and TobiWahn - how be armed this ship ? How many guns ?

SteinerX - yes, i make ships "ingame" screenshots today.

P.S: TobiWahn - thanks for answer! This ship need in escort - we have "Artemis" and need something else ship.

Reply #982 Top

The Explorer is a colonisation / Exploration / Support vessel, therefore it's armarment is limited:

A Heavy Pulse Cannon to the front, Medium Pulse Cannons to the side. 4 Starfuries at start, 6 Starfuries max.
Can build Jumpgate construction ships, has Command ability, can colonise planets.

Reply #983 Top

Quoting TobiWahn_Kenobi, reply 982
The Explorer is a colonisation / Exploration / Support vessel, therefore it's armarment is limited:

A Heavy Pulse Cannon to the front, Medium Pulse Cannons to the side. 4 Starfuries at start, 6 Starfuries max.
Can build Jumpgate construction ships, has Command ability, can colonise planets.

If you read the canon description :

4 52mm plasma pulse cannons ( omega have 12 )

4 twin particle cannons( omega have 12 )

62 mk1 defense grid energy projector ( omega have 18 mk2 )

16 Starfury ( omega have 36  )

Earth Alliance has very few of these ships due to their large cost in credits and equipment, but the few they do have allow for rapid expansion in Earth's sphere of influence through jumpgate construction and are a good source of income, as other races can then be charged for the use of new jumpgates.

Is there a way with code to have the ship generate money for each jumpgate build ? Normally, these ship is expensive but once build, it is a money machine !!! Attack is low on these ship but defense is high !!!

Reply #984 Top

Quoting Thoumsin, reply 983



Quoting TobiWahn_Kenobi,
reply 982
The Explorer is a colonisation / Exploration / Support vessel, therefore it's armarment is limited:

A Heavy Pulse Cannon to the front, Medium Pulse Cannons to the side. 4 Starfuries at start, 6 Starfuries max.
Can build Jumpgate construction ships, has Command ability, can colonise planets.


If you read the canon description :

4 52mm plasma pulse cannons ( omega have 12 )


4 twin particle cannons( omega have 12 )


62 mk1 defense grid energy projector ( omega have 18 mk2 )


16 Starfury ( omega have 36  )

Earth Alliance has very few of these ships due to their large cost in credits and equipment, but the few they do have allow for rapid expansion in Earth's sphere of influence through jumpgate construction and are a good source of income, as other races can then be charged for the use of new jumpgates.

Is there a way with code to have the ship generate money for each jumpgate build ? Normally, these ship is expensive but once build, it is a money machine !!! Attack is low on these ship but defense is high !!!

Thoumsin - i read b5tech description, but in game this ship may carry another weapon. If this ship in game start fire from 62 cannons ... we see slideshow. And because i ask about weapon.B)

About money very interest idea! And new - if yours ship use jumpgate, you must spent money [quantium 40 very cost. Interest - may add new resource in game, for jumpgates ?]

 

Reply #985 Top

@Thoumsin
b4tech is not canon, just a try to make a tech library that tries to be canon. I like the data to be found there, but I don't regard it madatory. As for the weapons, we cannot implement the weapons of the ships as presented by b5tech because of the sins limitations. As for the plasma, that is correct for the first version (built in the early years). To make it not too underpowered (in comparison to other capitals) I used a later armarment, though I just give it a selection of the weapons it should have had. In the series you never see it fire any weapon, and since it is an explorer/sience vessel one could argue that it had almost no weapons at all. But that would be too useless in Sins, so it has the pulse cannons as armarment. As for the money benefit, I'm not sure about it, as building jumpgates is a benefit not to be laughed at. getting money from it would be nice though it may overpower the ship a little.

Reply #986 Top

Apollo Screens

 

has about 2.9 K Triangles

Cheers

Reply #987 Top

Magnificent! Good work and only 2.9k tri ... Good idea with armour plates - attach plates with hull. Need use this method on warlock. About polygons limit - you better then koobalt and me!

==================Planned

Orestes - 4252 tri (very hight)

Monsson - 2598 tri (and on small ship!)

Delphi - 3760 tri

Oracle - 3864 tri

Olympus - 2558 tri

Tethis - 1649 tri

Nike battlecruiser [WIP]

2.9 tri for this ship (Apollo) and nearly cruiser very good!

 

Reply #988 Top

Quoting TobiWahn_Kenobi, reply 985
@Thoumsin
...just a try to make a tech library that tries to be canon.

from the "B5 - The Earth Alliance Fact Book"@ 2000 Warner Bros

artificial gravity ( rotating section), 24 Starfury, 5 jump point construction module, cargo 750000 ln, 16 officers, 36 pilot, 12 sensors operator, 160 crewmen, 480 Civilian scientists, 6 shuttle, twin linked heavy pulse canon, two quad linked particule beam, 8 mk1 interceptor point defense...

Only the first edition from 2000 was made in colaboration with Michael Straczynski... all other revision, until the last in 2006 have not involve Straczynski... and have other value...

So, i think that the value in these post are the more canon that it can be... for info, the Explorer who created AFTER the minbari war...real canon data will be difficult since almost nothing is say in the serie about the numerous ship... all tech was writen once the serie was finish...

The point is that it is your mod and you can choice what you wish to be canon or not !

 

Reply #989 Top

Quoting Zvezdochets, reply 987
Good idea with armour plates - attach plates with hull. Need use this method on warlock.

In fact, it is not a very good idea... 4 triangles will be replaced by 8 triangles in a model like these for each bridged plate... only a interesting option if you have enough poly at your disposal...

Reply #990 Top

explorer looks wonderful  :rofl:  the same with Apollo.

 

+1 Loading…
Reply #991 Top

And as teaser - group ships: "Orestes", "Oracle", "Olympus" and small dunboats "Monsson"

Great thanks!

Apollo Screens

Wonderful, love it!

explorer looks wonderful

Thanks but still far from finished ... working on the -cl ... da/nm to go!

@ Tobiwahn - I noticed with the Explorer from the drop(ingame) that the engine "flare" needs to be added.

 

 

 

 

Reply #993 Top

The 7DS forum is back onile

http://danmangames.com/forums/index.php

Reply #994 Top

Quoting koobalt, reply 993
The 7DS forum is back onile

http://danmangames.com/forums/index.php

Correct ... but our threads (last 6 months) are not:(

Reply #995 Top

Quoting SteinerX, reply 994



Quoting koobalt,
reply 993
The 7DS forum is back onile

http://danmangames.com/forums/index.php


Correct ... but our threads (last 6 months) are not:(

And all our threads and information lost ? Too bad ...

koobalt - thanks for good news!

Reply #996 Top

Quoting SteinerX, reply 994

Quoting koobalt, reply 993The 7DS forum is back onile

http://danmangames.com/forums/index.php
Correct ... but our threads (last 6 months) are not:(

Sorry guys but i work with what i have... you can already be happy that i use a lot of my normal sleep time for try make the working place running again...

Remember that i have loose a lot too... more that 3000 post, several tutorials, etc... the topic here on the sins forum is great but it is not the ideal place for work...

By the way, it is not more the "7DS forum" but the DMG ( danmangame ) forum... 7DS is a mod like the other... the new structure put each individual mod on a equal level... when all the new structure will be done, it will show the real goal of the DMG forum... a working place for several mod, where these several mod can share knowledge, help each other, etc...

If you don't wish return to the forum, i will understand it... you have invest a lot of time there and all is gone !!!  but all the active people on the old forum have loose a lot !!!

Reply #997 Top

Quoting Thoumsin, reply 996

Quoting SteinerX, reply 994
Quoting koobalt, reply 993The 7DS forum is back onile

http://danmangames.com/forums/index.php
Correct ... but our threads (last 6 months) are not:(
Sorry guys but i work with what i have... you can already be happy that i use a lot of my normal sleep time for try make the working place running again...

Remember that i have loose a lot too... more that 3000 post, several tutorials, etc... the topic here on the sins forum is great but it is not the ideal place for work...

By the way, it is not more the "7DS forum" but the DMG ( danmangame ) forum... 7DS is a mod like the other... the new structure put each individual mod on a equal level... when all the new structure will be done, it will show the real goal of the DMG forum... a working place for several mod, where these several mod can share knowledge, help each other, etc...

If you don't wish return to the forum, i will understand it... you have invest a lot of time there and all is gone !!!  but all the active people on the old forum have loose a lot !!!

For YOU Fileosoft, and the time and effort you have given us! I will begin to recreate all that was ... but we had a lot and it will take time ... if only we knew before all would have been lost ... I could have saved it ... if

Reply #998 Top

With our 7DS threads gone ... I have made a secondard blog for all to comment on ... so if there are any error reports or observations, etc ... you can choose to comment here or:

http://sinsoftheyoungerracesb5team.blogspot.com/

Bug reporting now at Danmangames thread: For 0.35 Pre Alpha

http://danmangames.com/forums/index.php?topic=1722.0

Reply #999 Top

I thought that a backup from december will be put online? Was that a joke and all is really lost?

Reply #1000 Top

I thought that a backup from december will be put online? Was that a joke and all is really lost?

Yes, there was a backup but the person who make it, is unavailable :annoyed:   from time the forum go down.