TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,181,000 views 5,473 replies
Reply #1951 Top

The site/forum is back online

Reply #1952 Top

Yes!! Thanks for the information.

Reply #1953 Top

Hyperion texture about 80% finished

Reply #1954 Top

Statusupdate:

Hyperion texture finished (to the best of my abilities)
AO and Illumination Map rendering this very moment.

Reply #1955 Top

Sweet sweet! Cant wait, appreciate the hard work and time you are putting into this project!

Reply #1956 Top

Thanks. At least you still following us makes me think this mod is not yet dead :grin:

Reply #1957 Top

Yeah I usually check the site everyday for any new news! Im sure there are other people that check every now and then as well.

Reply #1958 Top

I check every few days for news too.  Must feel isolating, working on the mod in between your hard work schedule.  But I think it is safe to say that there are a lot of people who are just waiting patiently and admiring the excellent work that you and the other modders have been doing on this project.  :thumbsup:

Reply #1959 Top

Quoting Gregory, reply 1958
Must feel isolating, working on the mod in between your hard work schedule...

I think that for the time being, only Tobi is working on the mod... He have receive a bunch of model from various modeler but he is alone for texture them and the coding... The mod have a very good texturer who lately is very busy with real life... When i give model to Tobi, they are textured but my texturing skill are far to reach the quality level wished by Tobi for the mod...

So, maybe if some talented texturer read these topic and wish to work for the mod, don't hesitate to contact Tobi

Reply #1960 Top

Thanks Thoumsin. As for your textures, I mostly only changed the hue and saturation on them and added Illumination and AO, the rest of your texture remained mostly unchanged (sorry still not to have included the rest of your Vorlon fleet, they will be next after finishing the Hyperion) and it is a wonderful texture at that.

 

As for the mod, yes, I'm mostly alone right now. Koobalt has done an awful lot of models, but without help textureing them, it'll take a long time to finish them all (and thats only the Narns). SteinerX is very busy at the moment, so we desperately need a good texturer. I have done no codeing at the moment because I want to finish my Database first (which I'll use to make codeing and balancing and research) but as I'm doing models and textures right now, that has to take a backseat as well. And then there's real life too. So today I'm on a K's Choice Concert so Hyperion wont be finished today I suppose. But It's almost done, only the mesh missing.

 

:moon:

Reply #1961 Top

Quoting TobiWahn_Kenobi, reply 1960
As for your textures, I mostly only changed the hue and saturation on them and added Illumination and AO, the rest of your texture remained mostly unchanged (sorry still not to have included the rest of your Vorlon fleet, they will be next after finishing the Hyperion) and it is a wonderful texture at that.

Well, if i good remember, AO was taking you around one night before... now with the top computer, it is faster but always take time...

About the rest of my Vorlon fleet, don't be sorry... i have bombard you with multiple models in a few days... you cannot make everything in the same time...

By the way, when you will have less work, the vorlon planet killer, the fighter, and the bomber can be ready very fast... along a bunch of other models like the skylar transport, the tanker transport ( can be usefull for your new fuel system ) and the container transport...

My texturing skill have maybe improve lately but i am light year away from the SteinerX quality... pity that guy like him are so rare in the modding world...   

SteinerX is very busy at the moment, so we desperately need a good texturer.

It was the main reason of my previous post...

Anyway, i will always make texture for the ship that i will send you... not a top work but can maybe use them until Steiner is back or until you find someone...

Lately, Koobalt have begin to texture his new model too... like me, not a top work but it is better that nothing... so, it is possible that with future Koobalt model, you will have less work...

And for info, these mod cannot die... it is my prefered show after Andromeda ( season 5 not included )...

Reply #1962 Top

Just for Tobi... a article from the 15 october 2010... http://www.comicbookresources.com/?page=article&id=28907 ...

 

I said to Warner Bros a while back, 'When you’re ready to do something real with 'Babylon 5,' either a big-budget film or a TV show, if you want to do one of those two things, call me, otherwise don’t bother me.' About a month ago the phone rang. I don’t know where this is gonna go yet, but when they call you, there’s something going on."

I think that these news will cheer you up a little...

 


Reply #1963 Top

Patiently waiting. I check the site everyday for new posts. Cant wait for the Hyperion, and thanks for all your hard work Tobi.

Reply #1964 Top

Thanks to all of you. And thanks alot Thoumsin, I'm looking forward to the new models of yours. As for textureing, if you take a look at my first models, my textures were way below anything any of you could do, but I think I'm getting better doing that so I'll keep textureing my models as good as I can. I think my Hyperion isn't bad after all. :grin:

Reply #1967 Top

beautiful..can't wait to take it to battle...

Reply #1969 Top

You guys have any idea about when the next version is coming out ? cause I really want that Hyperion...

Reply #1970 Top

That IS superb work, TobiWahn.  JMS would be proud. 

 

While we wait patiently, how have all of you felt about the power balance of the pirate ships?  It might have been a fluke, but I played a game where the pirate wiped out the Vorlons, Shadows and Centauri before they slowly began to ground my group of six Narn planets to stardust.  I've never encountered that before...such aggressive, relentless and remorseless pirates.  And all my Narn ships really couldn't hold them off for long.  I would have thought that the Narn ships were more powerful than this?  Is this intentional?  I mean, are the Narn ships supposed to look formidable, but lack in real staying power?  That's my guess, but... :\

Reply #1971 Top

@Radu1
If possible, a small update will be put online this weekend.

@Gregory Hadley
Nothing done on the pirates yet. Though if I get to it, they won't be any danger for a developed empire at all. I don't intend to live with the pirate bug Ironclad introduced, they will be a nuisance, not a threat. But first I will try to get Fileosofts ( Thoumsins ) Vorlon ships ingame, then get into codeing again. So as of now I would recommend to play without pirates till I got around to refine them and make them the raiders.

Reply #1972 Top

I would hold off for a bit on fixing pirates. This from the Pirate Dilemma thread

Quoting Yarlen, reply 121
Hi all,

Sorry to be out of touch for so long. Focus was put squarely on Elemental, and now that things are starting to return to "normal," I'm able to start returning to Sins. 

I can't say too much in detail yet, but I wanted to give folks a heads-up on our tentative plans (I say tentative because nothing is set in stone yet).

If things go as I hope, we should be able to start working on a Diplomacy update in the next couple weeks. I'll be skimming the forums for suggestions that have been made previously for this, however, one of the key features will be to revamp Pirates. I am not happy with how they ended up in Diplomacy at all, so they'll be getting reworked.

So what does this mean?  Without going into too much detail, I want Pirates to be behave more like you'd expect:  They don't have overpowering force of arms (until late game by shear numbers), instead they use ingenuity to overcome obstacles. I've read a couple posts on player suggestions on the forums and was happy to see that players have already come up with some of the same ideas. 

Whatever ends up happening, I hope to implement the changes via an optional beta first for playtesting before making them final.

Quoting Yarlen, reply 157
Well, more ships/capital ships aren't going to appear in a patch.  That stuff costs mucho bucks to make. Besides, pirates having capital ships or even shields is against Sins' canon. 

I don't think there needs to be specific anti-pirate ships, just better implementation.  Right now they are grossly overpowered (in one of my tests this weekend, 53 fleet points of Pirate ships took out 150 fleet points of upgraded Vasari ships ). The pirates' hidden tech tree will be getting overhauled from top to bottom to be more balanced and unique.  Instead of just ramping up a ridiculous power curve, they'll get actual abilities as the game progresses.  So in the early game, they'll be more like original Sins, whereas by the mid-game they're a threat and in the late-game they're a force to use effectively against others.

supposed to be mid-late November

 

Reply #1973 Top

Well it's not the level you or SteinerX will do, but i think it's on moderate level.

the file you can download on DMG forum, in my threat.

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Reply #1974 Top

Wonderful Koobalt!!!!! Thanks alot. That's pretty good work you are doing there. Another ship I need to make an AO texture overlay for. :dur:

 

Jiiihhaaa!

Reply #1975 Top

When i have some more free time, i will try to texture another narn ship.