TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,181,474 views 5,473 replies
Reply #1976 Top

Nice works! How many things changed for months.

P.S: when i play in EVE online two week ago, motherboard my PC is burned [HDD with info is OK]. Today buy new board and on days try change old.

Reply #1977 Top

You have some bad luck with your electronics my friend. Make sure it's not the PSU that keeps ruining your components!

Reply #1978 Top

Quoting TobiWahn_Kenobi, reply 1977
You have some bad luck with your electronics my friend. Make sure it's not the PSU that keeps ruining your components!

Thanks. Chinese components and PC:waaaa:

Reply #1981 Top

now that's what i'm talking about..thank you very much for the update..:)

Reply #1982 Top

@SteinerX
Still alive and watching? Perhaps if you got the time and will you could make some cool ingame screenshots of the hyperion and other ships firing? :pout:

Reply #1983 Top

Actually my texture is looking nice. Well i wont even try to texture cap ship for narn, but the frigate/cruiser will try (by try i mean copy past some parts from G'Quan texture)

Reply #1984 Top

Hehe.

When you are at it, perhaps you can make a heightmap and a da map for the next model as well.

Heightmap: just a tga where black is low and white is high (I'll convert it into a normalmap from there)
DA: Red channel: Specular channel ( shininess)
Green channel: Illumination channel (selflit material)
Blue channel: Reflective channel (skybox reflection)
Alpha channel: Bloom channel (glowing parts)

Reply #1985 Top

Quoting TobiWahn_Kenobi, reply 1982
@SteinerX
Still alive and watching?

Well, he have not visit the other forum since begin sept... He is a big fan of B5 and i am sure that he will be back when he can... if you remember, myself was away for almost 5 month due to real life but i have come back to sins modding...

Reply #1986 Top

Quoting Thoumsin, reply 1985

Quoting TobiWahn_Kenobi, reply 1982@SteinerX
Still alive and watching?

Well, he have not visit the other forum since begin sept... He is a big fan of B5 and i am sure that he will be back when he can... if you remember, myself was away for almost 5 month due to real life but i have come back to sins modding...

 

And good it is to have you back.  Still, I hope SteinerX is with us from time to time, as it is mostly due to his support that I have kept the mod alive during the first releases.

Reply #1987 Top

Well, it is because of SteinerX that i have know about the B5 mod

Reply #1988 Top

Tobi, Ships look good! There awesome. On the Hyperion is the beam weapon suppose to be on the side of it? I cant recall where they had the beam in the show?

Reply #1989 Top

In the show the Beam comes from the side. At least on the screen I took for reference. Maybe I should watch the DVD's again.

Reply #1990 Top

Its old variant "Hyperion" "Minbari war" era, without beam cannon. After EMW survival cruiser re-armed new narn beam cannons [as you see in series "Point of no return" - rearmed "Hyperion"]

Reply #1992 Top

Had just a testgame with EA, was ambushed by a Minbari fleet (I had 7 Hyperion, 3 Omega and about 40 Artemis frigates, he had 1 Sharlin and about 12 Neshtan gunships) and was totally devastated. When I finally got around to killing some neshtan Centauri jumped in and finished the rest of my forces off. :grin: Such a joyful moment!!

Had just a testgame with EA, was ambushed by a Minbari fleet (I had 7 Hyperion, 3 Omega and about 40 Artemis frigates, he had 1 Sharlin and about 12 Neshtan gunships) and was totally devastated. When I finally got around to killing some Neshtan the Centauri jumped in and finished the rest of my forces off. :grin: Such a joyful moment!!

 

 

As a question aside, the mechanic for resupply lines I implemented for testing in Version 0.40 - how do you feel about it? I noticed it takes a lot of CPU when you play a large game and was considering removing it. What are your thoughts? I thought about making the Antimatter Recharge Modules (the repair modules) and the Starbases refuel Antimatter slowly, have lots of it stored, but applying the refuel antimatter ability cost money. What do you think? Any other good ideas? I just want there to be some more strategic value to Antimatter and Fighter supplies.

Reply #1993 Top

Omega Texture Update

Also I resized the Hyperion (by a factor of 0.89) and upsized the Omega to be in relation to the Hyperion and the Avenger

 

Reply #1994 Top

Sweet, The Hyp did seem a little large to the Omega but its still a good looking ship. Is the Omega texture update available or are you still working on it a bit?

Reply #1995 Top

Hehe, not available. Will be 0.42.

Any opinion on the resupply question from myself earlier?

Reply #1997 Top

At the moment it is (for testing purposes) implemented the following way:

Tradeports recharge tradeships with antimatter, AntimatterRechargeModules and Starbases steal it from them and recharge frigates and capitalships. There is no default antimatter regeneration.

 

A proposed change would be:

Antimatter recharge modules (repair platforms) and Starbases have a large Antimatter storage, low regeneration rate ad to recharge the antimatter of a friendly ship / starbase costs money (if possible, need to look that up first)

Reply #1999 Top

To make it more realistic of a navy, why not add a frigate/cruiser fleet tender that you can rendezvouz with your ships to have them resupplied. of course the tenders have a limited stock aboard and would have to get recharged at trade facilities and starbases to be resupplied themselves? People would have to manage there fleet more but it would add realizm and a strategic aspect of the game.

Reply #2000 Top

Hermes Transport will have that role, basically a military resupply transport with a big antimatter tank and the ability to recharge others while depleting his own supplies.