STARDOCK/GPG: DO SOMETHING (DESYNC)

It's easy.

Desync exploiters are RUINING the game for everybody else now. It's use is increasing every day.

These guys need a temporary BAN, else the game is going down the drain because of a very small group of immature players. They are easy to spot because they do it because of their (meaningless) ladder rank which is usually suspiciously high.

 

Stardock/GPG, your move:

  1. Fix it now, or
  2. Make an example of some bad guys and the rest will be too afraid to do it again, or
  3. Lose honest players.

 

 

55,806 views 91 replies
Reply #1 Top

Any examples of possible offenders (many repeats)?

Reply #2 Top

Cosmoe -- I feel your pain, but one temporary work-around for this is just to play with friends and people you know.  I've been trying to organize a casual play-group (password-protected) so that we don't need to worry about rage-quitters and cheating.  Just a suggestion. -- NAc

Reply #3 Top

Yes, i feel your pain. The issue is being looked at, from what i can tell by what Kryo, Istari and Frogboy said (probably in patch 1.2). Hang in there buddy.

Reply #4 Top

Did they even figure out how people are doing this.  Or at the very least how you can tell the difference between the exploit and a legit desync? without knowing that there is really nothing they can do about it

Reply #5 Top

I see nothing in the demigod.log file that indicates an INTENTIONAL desync.  And I'm checking the demigod.log file EVERY time I get a desync.  I also haven't encountered anyone able to intentionally trigger a desync.  Not to say its impossible to do, but I don't know how to replicate or trigger a desync. 

Reply #6 Top

Had it happen to me today.  I don't think it's intentional. I know it's being looked at though.  

The new build is in internal beta.

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Reply #7 Top

Quoting Frogboy, reply 6
Had it happen to me today.  I don't think it's intentional. I know it's being looked at though.  

The new build is in internal beta.

 

I think is is 70% intential.  This all the sudden crops up.  It didnt start the same day as a patch, and its gradually gotten worse.  I dont get how that can happen if its not intentional.  Plus it tends to only happen to when certian people are losing...

Im not saying there are no bugs that may do this, but its seems it would be easy enough to cause a desync.

Reply #8 Top

How does one cause a desync?

Reply #9 Top

That's something you don't want answered...

Reply #10 Top

Actually, yes it is. You predict it'll increase this apparently rampent problem. Ignoring the fact that I have never played a game in which a desync has occured - and that is no exageration - once the issue has been correctly identified it can be solved. The more information that is available, the better.

Reply #11 Top

I think players change something like a setting in a lua file then change it back.

Reply #12 Top

Sly - then the question is, can you change a lua file, while in game, and change it back... I don't know if that's possible or not.  That said - I have tried to force desyncs in testing and have not been able to do so...

Reply #13 Top

Quoting ZehDon, reply 10
Actually, yes it is. You predict it'll increase this apparently rampent problem.

Actually, no it's not. That's a pretty good prediction if you tell every person on this forum how to do it.

Quoting ZehDon, reply 10
Ignoring the fact that I have never played a game in which a desync has occured - and that is no exageration - once the issue has been correctly identified it can be solved. The more information that is available, the better.

You've played 34 games this epoch. No exageration.

Quoting ZehDon, reply 10
once the issue has been correctly identified it can be solved. The more information that is available, the better.

Once you tell everyone how to do it, then it becomes the host disconnect exploit all over again, except worse because you can't control it. The more information the DEVS have the better.

 

Reply #14 Top

wow... shade's all over you ZehDon - FIGHT!  :)

I will add that if I did know how to replicate desync exploit (if it is an exploit), I'd tell the devs and wouldn't make a forum post about it... the less people knowing how to ruin the gaming experience the better at this point IMO. 

That said, I don't know how to replicate a desync.  Anyone out there able to provide us (or a dev) with a step by step on how to trigger a desync?  I don't think there is because I personally don't think there is a desync exploit based on all the data I've dug through. 

Reply #15 Top

I've heard that those two guys Apika and Belier are able to do it. And considering they're each 235:3, I would say they moved right from the host disconnect exploit to the new one.

Reply #16 Top

I've heard that those two guys Apika and Belier are able to do it.

I don't think they cause desyncs... anyone able to back that up.

Reply #17 Top

I would say they moved right from the host disconnect exploit to the new one.

also... fair statement.

Reply #18 Top

http://forums.demigodthegame.com/361738 (desync)

 

http://forums.demigodthegame.com/357469/ (host disconnect)

 

http://forums.demigodthegame.com/359745 (other)

Quoting pacov, reply 3

Quoting Kokujin, reply 2Apika and Belier?

Yeah, I won against them as well, they didn't conceded, they "ended the game", instead of conciding, this will prevent the game to be recorded.

concede will make the game to be recorded

Dito... if its Belier and Apika, they host and then kill the game if they are losing.  On the bright side, I asked them if "this would count as a win if we beat them" and Belier responded "probably not" before we started the game.  So, I knew going in there would be a stat if we lost (but none if we won), but I was curious how good they were.   If you really care about stats, you should probably avoid a game with them... and keep an eye on players in general that have all wins... if they are hosting, there are decent odds that they might use an exploit.  Not all players with high win streaks do it, but my first thought is that an exploit is being used.  Take a screenshot next time.  I doubt Belier/Apika are going to deny it if it was them anyway. 

Also, I think there is a bug where you see the concede message if a host just quits the game (eg pressed END GAME instead of CONCEDE). 

 

They sure are fishy people :ninja:

Reply #19 Top

Quoting Shade, reply 13
Actually, no it's not. That's a pretty good prediction if you tell every person on this forum how to do it.

If, in order to induce a desync, one needs to alt+tab out, alter files, and restore them - or anything that requires more than pressing a button in-game I doubt the entire player base will begin using it as not everyone here cares enough about their stats, and most players would be too lazy to do this. I can understand your concerns, however I feel it's a tad unrealistic.

Quoting Shade, reply 13
You've played 34 games this epoch. No exageration.

And, give or take, an additional 113 games over my WAN against 19 seperate opponents who - like me - jump from computer to computer to play all on various set ups and internet connections. That's since the last update was released - many, many more games before that. To not see a desync report since purchasing Demigod at all means either of two things: all online desyncs are intentional or it's a very common issue in the game itself and I have yet to play against someone who does it, or, it's a small to non existant issue in the game itself and no one I've played against intentionally does it if there are any at all.

Quoting Shade, reply 13
Once you tell everyone how to do it, then it becomes the host disconnect exploit all over again, except worse because you can't control it. The more information the DEVS have the better.

I understand your point before I read your post, and unless a complete 100% full proof method of generating a desync was released complete with YouTube tutorial and step by step instructions, this won't become as wide spread as QoT's over powered build.

Reply #21 Top

I am not sure if it is intentional or not but I had this lots of time. But guess what, it never ever happens when i am losing...

Reply #22 Top

Quoting ZehDon, reply 19

If, in order to induce a desync, one needs to alt+tab out, alter files, and restore them - or anything that requires more than pressing a button in-game I doubt the entire player base will begin using it as not everyone here cares enough about their stats, and most players would be too lazy to do this. I can understand your concerns, however I feel it's a tad unrealistic.

Who says you need to alt-tab to change a game file?  Setup a script to do it and bind it to an unused key...

That said, I'm the one who suspected changing files may induce the desynch; I dunno that it's what causes it or not.

Another thing I am suspicious of is all the ports the game uses.  Perhaps the game uses one port to communicate availability (player is still here) but another to communicate events.  If one temporarily blocks the port for communicating events (but leaves the port for communicating availability open so they don't register as a drop) it may also induce the desynch.

Reply #23 Top

I gaurantee you that Belier and Apika are desyncing intentionally when they are going to lose.  Having played them, having it desync once it's apparent they are going to lose, and having seen how horrid of players they actually are, there is no doubt in my mind at all.  

I've had several desyncs since then, and every single time I was winning.  Every single time, it is as the other team is leaving/dropping.  It's never desynced when someone on my team drops.   

Reply #24 Top

I played against these two clowns too and although it was quite long ago I can still remember them because they were childishly flaming away in the game lobby for no reason at all ("We're so gonna rape you", etc.).

If anybody, these two guys (Berlier and Apika) qualify for a temporary ban until the issue is fixed. Or at least a harsh one-time warning.

 

Stardock/GPG:

Also look into games where there's only 1 winner of multiple players. That's usually the one who intentionally caused the desync. Look for multiple instances of that for each player.

Reply #25 Top

Quoting CosMoe, reply 24
Also look into games where there's only 1 winner of multiple players. That's usually the one who intentionally caused the desync. Look for multiple instances of that for each player.

Completely agree.  I have at least one of these on my record.  The really odd thing is that the person who got the win (and the only favor awarded) dropped early!  Anyhow, the "gamestate error"--which usually does not get recorded in the stats--really needs to be fixed first and may be related to this other problem in some way.