#################################################################################################################
# Entourage I
#################################################################################################################
AbilityBlueprint {
Name = 'HQueenEntourage01',
DisplayName = 'Entourage I',
Description = 'Queen of Thorns gains a Life Steal Aura.',
AbilityCategory = 'HQUEENPACKED',
AbilityType = 'Aura',
TargetAlliance = 'Ally',
# Tooltip = {
# TargetAlliance = 'Ally',
# DescriptionValues = {
# 10,
# },
# },
TargetCategory = 'MOBILE - UNTARGETABLE',
AffectRadius = 20,
AuraPulseTime = 2,
Buffs = {
BuffBlueprint {
Name = 'HQueenEntourageBuff01',
Debuff = false,
DisplayName = '<LOC ABILITY_Vampire_0053>Vampiric Aura',
Description = '<LOC ABILITY_Vampire_0054>Life Steal increased.',
BuffType = 'HQUEENVAMPIRICAURA',
Stacks = 'REPLACE',
Duration = 5,
Affects = {
LifeSteal = {Add = 0.10},
},
Icon = '/dgqueenofthorns/NewQueenEntourage01',
},
BuffBlueprint {
Name = 'HQueenEntourage01FX',
Debuff = false,
Description = '<LOC ABILITY_Vampire_0095>Vampiric Aura Effects',
BuffType = 'HQUEENLIFESTEALAURAFX',
Stacks = 'IGNORE',
Duration = 6,
Affects = {
Dummy = {},
},
OnApplyBuff = function( self, unit, instigator )
if unit != instigator then
#AttachBuffEffectAtBone( unit, 'Lifesteal01', -2, unit.Buffs.BuffTable[self.BuffType][self.Name].Trash )
end
end,
},
},
CreateAbilityAmbients = function(self, unit, trash)
# HQueenEntourage01FX(unit, trash)
end,
Icon = '/dgqueenofthorns/NewQueenEntourage01',
}
#################################################################################################################
# VFX - Vampiric Aura
#################################################################################################################
#function HQueenEntourage01FX(unit, trash)
# trash:Destroy()
# local fx = AttachCharacterEffectsAtBone( unit, 'queen_unpacked', 'HQueenEntourage01', -2, trash )
# for k, vEffect in fx do
# unit.TrashOnKilled:Add(vEffect)
# end
#end
I got it to work to the point of giving the QoT lifesteal. It doesn't give her minions lifesteal. It should give allies. I think. I comment out a lot of things which shouldn't really matter, however this should give you a push in the right direction. Once you see where you went wrong, you can start adding back in things like the animations and the descriptions.