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[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

https://www.moddb.com/mods/sacrifice-of-angels-2/news/sacrifice-of-angels-09r-released

Can anyone remember when we used to be explorers? - Jean Luc Picard

 

FED
KLI
ROM
DOM
BORG
NPC

 

12,639,153 views 5,100 replies
Reply #3576 Top

hi,

is it somehow possible that energy weapons do more damage to shields than the hull, and torpedoes do more harm to the hull as the shields?

JB

Reply #3577 Top

No, the engine doesn't allow that, at least not very easily.  It wouldn't be worth the effort.

Reply #3578 Top

Minidump. Didn't even make it out of my home gravity well....

Reply #3579 Top

That is completely useless information.  What map were you using, what version of Sins were you using, and which version of SoA were you using?

 

Reply #3580 Top

I just downloaded it. So whatever version is the most recent download. I was playing a random map. Whatever Diplomacy is. I don't know. It's been running for a couple of hours w/o issue now.

 

You could try sounding not so much like a jackass. You could have gone from this:

That is completely useless information.  What map were you using, what version of Sins were you using, and which version of SoA were you using?

To this:

What map were you using, what version of Sins were you using, and which version of SoA were you using?


And you would have not sounded like a dick.

Reply #3581 Top

Did you update the mod?

 

The current archive . .5.1, there is a .5.5 patch that needs to be applied to solve crashing and some other issues.

Reply #3582 Top

Leuthesius, I would have been nicer had you not just done the exact same thing (ask modders to use non-existent psychic debugging skills to find a crash bug without you providing the necessary information to find it) with the Distant Stars team, much to their annoyance.

Reply #3583 Top

oddly enough i always get 1 and only 1 mini dump when i turn on teh mod for teh first time adfter a install.

 

usually right as im leaving my grav well, but after that crash it never happens again. never been a big deal to me.

Reply #3584 Top

The mod crashes for everyone one 1st launch or when you re-enable from another m0d. We are still hunting this issue.

All you have to do is restart the game with the mod enabled and it will not happen again, unless you disable the mod and re-enable. Just remember to restart. Sorry for the inconvenience and make sure you're up-to-date.

Reply #3585 Top

Sparda, all I did was say "it crashed." 

 

And it looks like myfist0 just gave the reason.

Reply #3586 Top

yea the first crash is a given, but it never bothers me i just accept that it is going to happen.

Reply #3587 Top

I never load mods in the manager; I always edit EnabledMods.txt.

Reply #3588 Top

hi,
if we evaluate at the damage the weapons worth of "DamageAffectType" AFFECTS_SHIELDS_AND_HULL "" to DamageAffectType "AFFECTS_HULL" changes would, for example, then the torpedo damage only affect the Hull?

Or that has value only optical relevance?

If the value of this type does not hurt, there is another possibility, causing the torpedo damage only if the shields are down?


Since I can not do it themselves, to integrate new research (but only old alter), research could be integrated with, never ending. For example shield improvements by 0.01% / 0.001% and / or the weapons systems. That would one (me) to give the feeling that the game does not end.

A hint why the game crashes for newly created research would otherwise be helpful.

Thank you.

JB

Reply #3589 Top

Quoting JackBauer36, reply 3589
if we evaluate at the damage the weapons worth of "DamageAffectType" AFFECTS_SHIELDS_AND_HULL "" to DamageAffectType "AFFECTS_HULL" changes would, for example, then the torpedo damage only affect the Hull?

You mean the "AFFECTS_ONLY_HULL" line, and a weapon with that tag simply ignores shields and does its damage straight to hull, so that won't work.

Reply #3590 Top

A small question, the fleet arrangement, for example, in the class of Dominion Dominator is the computer opponent always nicely stacked / on each other. How does it work? by manually apart.


JB

Reply #3591 Top

Hey thank you to all who are still involved with working on this MOD. I've played a few mods for this game and think this is the best, by far. And I'm not a star trek fan boy, I just think the game play and ship models are great. I'm hanging out for the Rebellion version so I can get back to playing this again.

-If i could make a suggestion, please make metal and crystal extractors, derelict ships and star-bases capture able by all large ships. Maybe add a button for an Away team capture. Just a suggestion.

Thank you all very much. Good luck with continued development.

Reply #3592 Top

anyone up for a game?  It would be great to play a 4 or 5 person game.  It's just next to impossible to find anyone to join a game.   any ideas?

Reply #3593 Top

Only thing i can suggest is set to try, and set up a game on the forum (multiplayer organizer topic). From what i hear ICO has not had many players, and I am not sure how many still play Diplomacy.

Reply #3594 Top

I can't wait for this mod to be rebellion compliant. I will continue to sacrifice small animals in hopes that it gets completed.

Reply #3595 Top

I haven't been involved in the Rebellion port at all so far. So i couldn't tell you how much progress was made. I know the team is shorthanded too. As far as "completed" i don't think it will ever truly be completed. Always something to do ;)

Reply #3596 Top

Well its been about a year since we have seen any patches for this mod. Can anyone on the team give us an update on when we can expect to see something, either for Dip or Rebellion.

Reply #3597 Top

Testing if the last bug fix is the final one, then move to reb, No point in porting a bugged mod.

Many awesome changes, well worth the wait.

We added  :X  to the   :X . Gave   :X ,  :X , and  :X  the   :X .
Added   :X

Added   :X

Get the picture?  O:)

Reply #3599 Top

Quoting myfist0, reply 3598
Testing if the last bug fix is the final one, then move to reb, No point in porting a bugged mod.

Many awesome changes, well worth the wait.

We added   to the    . Gave    ,   , and    the    .
Added   

Added   

Get the picture? 

 

Does this mean a final release for Diplomacy ?

Reply #3600 Top

Quoting kcirtap42593, reply 3600
Does this mean a final release for Diplomacy ?

 

Unless Rebellion can be used without Steamworks, I will not be getting it.

So, as one of the two main modders, any changes I make to Diplomacy, psy will have to port those changes to Rebellion. I will keep on trekin' with Diplomacy.