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[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

https://www.moddb.com/mods/sacrifice-of-angels-2/news/sacrifice-of-angels-09r-released

Can anyone remember when we used to be explorers? - Jean Luc Picard

 

FED
KLI
ROM
DOM
BORG
NPC

 

12,641,384 views 5,100 replies
Reply #1776 Top

Quoting EternalRequiem, reply 1770
no, I think they mean you need to download the full mod and then the patches and then APPLY the patches to the main file that holds the mod if your downloading it the first time

ok, so to apply the patch do i extract it to the entrenchement mods folder or the soa 2 mod folder? or something else entirely?

Reply #1777 Top

I suggest you do what I do which is extract the patch to your desktop and then open up the folder holding the files for the mod. I usually drop the files in the patch folder into the folder with all the stuff for the mod. I don't run into any problems usually.

Reply #1778 Top

That's exactly what I do.  I was just confused because I don't remember getting a new full copy of the mod.  I did some modding of my own to the last version, but don't remember downloading anything more than the .5 patch.  guess I did though......

Reply #1779 Top

hi.  question when fighting the borg.  how do i prevent them from jacking my ships?  the norways don't do anything useful.

and which borg vessels jack ships?  it's so confusing.  any help is appreciated.  thanks.

 

Addendum:

one complaint about the borg is that they can just jack ships and neglect to build their own.  is there some way to jack a ship, then have it self-destruct after a time?  this converts the destroyed ship to resources for the borg?  i'd love to see more cubes and less assimilated warships.  just a thought. 

Reply #1780 Top

thanks, eternal. i'll try that|-)

 

edit: it didnt work for me. extracted the patch to a folder on the desktop, then went and copied the contents of the 0.4.2e mod folder onto my usb stick (as a backup). then i copied the patch files from the desktop into the 0.4.2e folder. there were a number of files that gave me the option of 'copy and keep both files' or 'copy and replace'. i chose 'copy and replace' for all of them. i then went into the game (trinity), clicked on 'play entrenchement' but it went into a minidump (?). *sigh*

either someone knows what i did wrong, or i'll just stick with 0.4.2e for now

Reply #1781 Top

hi.  question when fighting the borg.  how do i prevent them from jacking my ships?  the norways don't do anything useful.

 

The Norway does do something useful, you have to use the anti-assimilation ability.  You prevent them from jacking your ships two ways.  Against the capital ship version of the cutting beam ability, don't lose your shields, do enough damage to shut it off early and avoid having them down for eight seconds if you lose them.  Against the assimilation ability, avoid taking damage when it's in effect.  The assimilation triggers are conditional.

 

Of course, you can also drain them of their antimatter.

 

and which borg vessels jack ships?  it's so confusing.  any help is appreciated.  thanks.

 

Pretty much all of them.

 

Addendum:

one complaint about the borg is that they can just jack ships and neglect to build their own.  is there some way to jack a ship, then have it self-destruct after a time?  this converts the destroyed ship to resources for the borg?  i'd love to see more cubes and less assimilated warships.  just a thought.

 

If you were seeing very many Cubes, that would be a problem.  If you're running the Borg has intended, hard/unfair difficulty and multiple allies teamed up against them, you shouldn't be losing so many ships that they end up with a fleet comprised mostly of assimilated ships.

 

If you're not, and you're doing something crazy like playing them in unlocked teams, or running easy AI, they're not going to behave.  One needs numbers to kill them off, most of the assimilated ships should end up rapidly destroyed during the same battle they're taken.  Low difficulty AI don't produce enough damage to kill the Borg ships, and low difficulty Borg have almost zero productivity themselves.  You'll either end up with a Borg side that was a free kill, or a Borg side that absorbed most of the ships that were sent against it and has a massive fleet in comparison.  The same sort of situation happens with unlocked teams.  The Borg have an overwhelming advantage against individual opponents, with overwhelming advantages come ridiculously successful battles where most or all of your ships survive, hence massive fleets of assimilated ships would occur here as well.

 

As far as the number of Cubes goes, some perspective.

A max research Assimilation Cube pops out of the box with a thousand antimatter and the ability cool downs to use it.  It's passive regeneration and armor are high enough to entirely negate the damage from any other side's capital ships.  It can try to assimilate one ship every 16 seconds with assimilation, and use the beam continuously until it burns down the antimatter it's regaining at 6 per second.  If you see one, you're neck deep in bat guano.

Reply #1782 Top

OK, so I have a question... does it take the combined race's abilities to bring down the Borg, or is it just a question of numbers?

I haven't had much time to play, but I can get in a quick game tonight, and what I was wondering is this, Would it be possible for the federation to win a game if the Borg only had half or maybe a third the number of capital ships and supply points?  The storyline could be it's a borg advanced assimilation force, whatever... I don't care.

What I am wondering is if I go and change the fleet size and max capital ship entity files for the Borg, or the federation, to make it into a 2:1 or 3:1 ratio (if needed)... will this fry the AI?  Or will it build ships based on how many points it has to work with?

If it doesn't make the game mini-dump then I'm going to try and see if I can take them down 1 on 1. 

Reply #1783 Top

Just a suggestion for the mod team. is there any way you guys can set a link on how to apply patches for us less than uber intelligent mod fans? some of what is suggested here on the site is like trying to read Klingon for me, and i am sure most of the people here will agree with me. thanks again for all your hard work i love this game!

Reply #1784 Top

OK, so I have a question... does it take the combined race's abilities to bring down the Borg, or is it just a question of numbers?

 

Klingons and Federation will have an easier time due to their ability lineups, Romulans can all cloak, but they have no other Borg specific advantages.  Yes, being able to cloak has Borg specific advantages as you can avoid assimilation with it.  The Dominion actually have a disadvantage, due to a significant amount of their strength being targeted against shields in the form of the direct damage from the Energy Dissipator weapon and the Polaron Modulation ability.  There's nothing magic in combining them though, aside from being able to stack buffs of different types, but that's general tactics in team games regardless.

 

I haven't had much time to play, but I can get in a quick game tonight, and what I was wondering is this, Would it be possible for the federation to win a game if the Borg only had half or maybe a third the number of capital ships and supply points?  The storyline could be it's a borg advanced assimilation force, whatever... I don't care.

What I am wondering is if I go and change the fleet size and max capital ship entity files for the Borg, or the federation, to make it into a 2:1 or 3:1 ratio (if needed)... will this fry the AI?  Or will it build ships based on how many points it has to work with?

If it doesn't make the game mini-dump then I'm going to try and see if I can take them down 1 on 1.

 

Short answer, it's already possible.  It all depends on player density.

 

Play random smalls, rush Intrepids and Norways, spam the living shit out of them.  Avoid letting the Borg collect enough terrain to tech up and you've got the game in the bag.  Make sure you kill their queens before they hit level 6 though, nasty business that.  The Romulans will have a hell of a time pulling it off, but Klingons and Federation should be quite capable of a 1vs1 win on a small map.  The Dominion would be a high risk situation, maybe a rush would do it, the Leviathan is almost as tough as a Queen Diamond right at the start.  It's probably just suicide though, if the Queen took regeneration you're boned.

 

The Borg have mutliple throttles to growth.  The primary of course is resources, they cost a lot to build, but the important one is space.  Full tactical research, at which point the Borg are basically God Almighty and you might as well bend over, takes 96 logistic slots.  If you can keep them bottled up at one tactical lab, 12 logistics to build it, the game is over.  No antimatter upgrades, no spheres to boost ships remotely, no diamonds to help your own, just assimilation and regeneration on highly expensive units and structures.  If you let them get four tactical labs, it's over, surrender.

 

I changed the primary power curve from ship unlocks to ability improvement through tech upgrades.  They can hit 4x antimatter storage and regeneration, and they have the abilities to burn it, fast cooldowns, huge power.  Once they have the juice for them, you're boned.

 

If you knock their fleet limit in half, they're done.  You can walk all over them in random medium and small just filling up the slots in an unlocked game.  Do that in a random large single star and they might even be close to balanced, but a huge multi-star?  You'd be crushed mercilessly after you eventually got to them.  You'll have a really nice numerical advantage, and one Assimilation Cube will walk through a mixed 30 ship fleet and assimilate half of them before they even get it into a regeneration cycle.

Reply #1785 Top

Quoting psychoak, reply 1784

OK, so I have a question... does it take the combined race's abilities to bring down the Borg, or is it just a question of numbers?


 

Klingons and Federation will have an easier time due to their ability lineups, Romulans can all cloak, but they have no other Borg specific advantages.  Yes, being able to cloak has Borg specific advantages as you can avoid assimilation with it.  The Dominion actually have a disadvantage, due to a significant amount of their strength being targeted against shields in the form of the direct damage from the Energy Dissipator weapon and the Polaron Modulation ability.  There's nothing magic in combining them though, aside from being able to stack buffs of different types, but that's general tactics in team games regardless.

 


I haven't had much time to play, but I can get in a quick game tonight, and what I was wondering is this, Would it be possible for the federation to win a game if the Borg only had half or maybe a third the number of capital ships and supply points?  The storyline could be it's a borg advanced assimilation force, whatever... I don't care.


What I am wondering is if I go and change the fleet size and max capital ship entity files for the Borg, or the federation, to make it into a 2:1 or 3:1 ratio (if needed)... will this fry the AI?  Or will it build ships based on how many points it has to work with?

If it doesn't make the game mini-dump then I'm going to try and see if I can take them down 1 on 1.



 

Short answer, it's already possible.  It all depends on player density.

 

Play random smalls, rush Intrepids and Norways, spam the living shit out of them.  Avoid letting the Borg collect enough terrain to tech up and you've got the game in the bag.  Make sure you kill their queens before they hit level 6 though, nasty business that.  The Romulans will have a hell of a time pulling it off, but Klingons and Federation should be quite capable of a 1vs1 win on a small map.  The Dominion would be a high risk situation, maybe a rush would do it, the Leviathan is almost as tough as a Queen Diamond right at the start.  It's probably just suicide though, if the Queen took regeneration you're boned.

 

The Borg have mutliple throttles to growth.  The primary of course is resources, they cost a lot to build, but the important one is space.  Full tactical research, at which point the Borg are basically God Almighty and you might as well bend over, takes 96 logistic slots.  If you can keep them bottled up at one tactical lab, 12 logistics to build it, the game is over.  No antimatter upgrades, no spheres to boost ships remotely, no diamonds to help your own, just assimilation and regeneration on highly expensive units and structures.  If you let them get four tactical labs, it's over, surrender.

 

I changed the primary power curve from ship unlocks to ability improvement through tech upgrades.  They can hit 4x antimatter storage and regeneration, and they have the abilities to burn it, fast cooldowns, huge power.  Once they have the juice for them, you're boned.

 

If you knock their fleet limit in half, they're done.  You can walk all over them in random medium and small just filling up the slots in an unlocked game.  Do that in a random large single star and they might even be close to balanced, but a huge multi-star?  You'd be crushed mercilessly after you eventually got to them.  You'll have a really nice numerical advantage, and one Assimilation Cube will walk through a mixed 30 ship fleet and assimilate half of them before they even get it into a regeneration cycle.

 

as it should be as the borg are THE BORG!!! PEOPLE STOP COMPLAINING ON THE BORG AND PLAY THE MOD AS IT WAS MEANT TO BE PLAYED AS A TEAM. the borg will roll over you with a single person or ai . The borg are meant and are the game stopper as a race will rol over you unless you us all the resource research and alliance at your disposal. If not YOUR DEAD!!!!!! AND ASMIMLATED

Reply #1786 Top

Quoting JTAYLORPCS, reply 1785



 PEOPLE STOP COMPLAINING ON THE BORG AND PLAY THE MOD AS IT WAS MEANT TO BE PLAYED AS A TEAM. the borg will roll over you with a single person or ai . The borg are meant and are the game stopper as a race will rol over you unless you us all the resource research and alliance at your disposal. If not YOUR DEAD!!!!!! AND ASMIMLATED

 

I am not complaining... quite the opposite.  I like playing Kobishi Maru's. I think you guys have done an amazing job.

But I have a very weird schedule right now and it's nearly impossible to get into a nice long multi-player game.  I wish I could.  So I'm stuck on shorter single player games when I get the time.  But playing single I don't like relying on AI allies to be there when they're suppposed to be.  Half the time it doesn't want to cooperate and is difficult to coordinate a multi-pronged attack.

This is the only reason I'm trying to solo against the Borg... and so far I've been able to hold my own fairly well.  Like you said, if your fast and smart you can get to them early and not allow them to get too powerful.  Except I like powerful, even if it means losing the game in the end.  Who cares?  It's just a game... if it was a damn good battle and you nearly pulled it off, then just sit back, laugh and look at it like a Klingon:  "It was a good day to die!"

Reply #1787 Top

Someone posted drunk I think. :)

 

But I have a very weird schedule right now and it's nearly impossible to get into a nice long multi-player game.  I wish I could.  So I'm stuck on shorter single player games when I get the time.  But playing single I don't like relying on AI allies to be there when they're suppposed to be.  Half the time it doesn't want to cooperate and is difficult to coordinate a multi-pronged attack.

 

Yeah, I know what you mean.  I usually try to starbase their defensive positions and then build an almighty hammer of doom and see if I can get them to follow me.  As long as you give them enough support to stay alive, the Borg AI will thin itself out and stay manageable as long as you didn't let them expand too far.  If you're already to that point, it's definitely pretty lethal...

 

There's definitely no quick fix to their balance with the way I set them up  If you're going to try, I can point you in the right direction though.

 

You need to rebalance their antimatter consumption issues to be more static over the course of the game, restore the lengthy cooldowns, dial down the huge antimatter upgrades, boost their initial storage and regeneration, and knock their armor down by around half.  That should get them close.

 

An alternative option, the Wolf 359 map in the game is rather focused.  You shouldn't have the difficulty getting coordinated strikes running like you do in a random map.

Reply #1788 Top

psychoak any fix to the crooked starbases yet?

Reply #1789 Top

Eh, did I miss one?

 

The .4.5E patch should have done the trick there.  If you're still getting it, let me know what ability is doing it.

Reply #1790 Top

Inquiry is the forum for the when people will be online to play this mod up and if is where is it?

Reply #1791 Top

OK, this was funny... it didn't matter that I reset the game to outnumber the Borg over 2:1...  I changed things like I said as far as capital ships and supply points, and set up a small 20 planet galaxy map designed for a 1vs1 slugfest. I also went in and changed the galaxy.def so the militia's own their planets and are more jacked up.  I always thought the militia's were underpowered... plus it seems more realistic to me to have to bomb the planet to take control of it.  Just makes for more fun stuff on the side.

So anyway, I played maybe an hour or so and everything was quiet.  The militia's were powerful enough my scouts couldn't get more than maybe 3 planets out before getting wasted, and apparently neither could the Borgs, because it wasn't until I got about halfway into the map, which was exactly where I wanted to be, before I saw any sign of them.

They were headed right for me!  So I quick regrouped everyone, began mass producing more ships, and got ready for them. I was already playing defensively, and had my starbase maxed out and as many phaser platforms I could make, along with hangers and anything else I could think of.  Plus all the anti-borg ships and tech I could get.

So there I was, 6 Galaxy class ships and 2 Defiants, all over 6th level, and as many smaller ones as I cold muster, when the Borg jumped in.

To my horror there was a scout cube, 2 queen diamonds, 2 planet-bomber spheres, 2 regular spheres, at least a dozen of those cylindrical torpedo launcher things, and 3 of those PIA colony pyramids...  and there were a few coffins mixed in. The battle lasted maybe 7 minutes and although I did manage to take out the cube, they still walked thru me like I wasn't really there...  

This was truely Wolf 359 and it was an excellent day to die!

Reply #1792 Top

hi I'm kinda new.

i cant Download the mod for entrenchment, i have .4.2.e do i need .4.3.e to get it up to .4.5.e if so could someone upload it to megaupload and give me the link. thanks in advance , Moridin

Reply #1793 Top

They are two separate versions.  You need to download .4.3E and .4.5E.

 

If ADrive isn't playing nice with you, the link is verified to be working, Harpo put up a link on page 69 of this thread, reply 1719.

Reply #1794 Top

I have built my own machines but unless I'm slower than normal , these updates and patches confuse the hell out of me. Do I save initial download? Or do I open it with? Is patch inside soa2 folder? or Sins Entrech mod folder? Any confirmation I did it correctly? Should I see patch listed in game as available mods?

My current checksum is 174124182. And says available mod in game at 0.45e, is this correct?

its 420 and I tired.

who's will?and why do they keep firing on him? :X

Reply #1795 Top

You have the right checksum, so you did it right.

Reply #1796 Top

Quoting psychoak, reply 1793
They are two separate versions.  You need to download .4.3E and .4.5E.

 

If ADrive isn't playing nice with you, the link is verified to be working, Harpo put up a link on page 69 of this thread, reply 1719.

 

thanks but it didnt help that much, was hoping another mirror might be faster. have to use Wifi point to get online and my laptops battary just dosnt last long enough. so plan B a freind of mine suggested getting a download manager, so im useing that to save my download progress.

Quoting just_jim, reply 1791
So there I was, 6 Galaxy class ships and 2 Defiants, all over 6th level, and as many smaller ones as I cold muster, when the Borg jumped in.

To my horror there was a scout cube, 2 queen diamonds, 2 planet-bomber spheres, 2 regular spheres, at least a dozen of those cylindrical torpedo launcher things, and 3 of those PIA colony pyramids...  and there were a few coffins mixed in. The battle lasted maybe 7 minutes and although I did manage to take out the cube, they still walked thru me like I wasn't really there...  

This was truely Wolf 359 and it was an excellent day to die!

 

Wolf 359 was a Pyrric (Spelling?) victory, the federation did infact win but lost so much of the fleet you could discribe it as a defeat. but if the borg ai is tougher now cant wait to get up against them. in the past the domninons levithan killed a couple of my games, its a little overpowered for a starting captial ship. just my opinion.

 

Dark Lord Moridin

Reply #1797 Top

The Leviathan has been properly neutered now, shouldn't be having kittens over it in this version.

 

If you end up getting rolled anyway, you're nubbly.  It's slow and has a shield regeneration disadvantage, so you can literally wear it down in waves, switching ships out to be repaired.  It can't chase you down, and it has to be very careful about waiting too long to run away.  It's more of a walk, and the away bit doesn't materialize often.

Reply #1798 Top

Not sure whether this had been noted before, but the Nebula class has trouble docking fighters and bombers.

Reply #1799 Top

Though i am no longer "officially" involved with SoA2 anymore i want to go over some things with you guys so there are no more misunderstandings.

SoA2 in its present state is playing as it was meant to be played. The vision i pioneered for the project is still there. It still needs work. Its a mod. What do you expect? That work is happening. If you guys are looking for "perfection" i suggest you look elsewhere. I have absolutely zero complaints about where Jay, and Shimmer are taking SoA2.

The intended gameplay for SoA 2 is multiple Human controlled factions vs. only ONE AI Borg faction. The Borg have been, and still are intentionally overpowered. This is not a "Voyager" mod where one torpedo pops a retarded jack in the box Borg Cube. We wanted the Borg to be very powerful as shown in Best of Both Worlds. There is no single ship that can match a similar class of Borg ship. You need Fleets to take out Borg ships. You need Allies. You need HELP. The Borg are meant to force you to ally with the Klingons, and Romulan if you play as feds. The Dominion are there as an early game challenge, but they too can be made allies as well. The main focus is to fight, and eliminate the Borg. As fast as you can. BEFORE they tech up. All of the factions combined will be no match for a fully teched Borg faction, or at the very least they will be VERY difficult to defeat. That is also intentional. While the Borg are a playable faction they were never meant to be played by a human. A Human player will easily defeat all of the other factions with Borg. The Borg are meant to be played by the AI. With all of the other factions being played by Humans.

There is NO "Balance" vs the Borg. How can you balance something that is meant to be 100 times more powerful than you? Something that takes a 30 ship minimum mixed fleet to destroy? You have to attack them early in the game. You have to contain them so they cant expand, and tech up fast. You have to destroy them once you have the Fleet, Allies, Tech, and Help that you need. You have to use STRATEGY for once in this "RTS". The steamroll fleet concept does not work for you here. Except if you play as the Borg. Then the game will be way too easy for you.

If we got the diplomacy build ready we could make it to where an AI Borg will ally with no one, but my free time is virtually non existent now. Which is why i turned the project over. The Diplomacy build is 10% done with many problems. Mostly mesh errors from 1/2 scaling the ships. ConvertXSI creates errors with meshes made with XSI 7+. I do not have an older system that can run XSI 6.0 anymore, or this wouldnt be a problem. We could leave the ship scales as is, but then we would get the bumper car problem we get even with the current version of the mod.

Other than that SoA2 is playing as it should. Not bad for a bunch of "amateurs".