To edit items in abilities you have overwrite the original with your moddified version.
Example:
BuffBlueprint {
Name = 'HEMA01FireAbilityDisable',
DisplayName = 'Fire Abilities Disabled',
BuffType = 'HEMA01FIREABILITYDISABLE',
Debuff = false,
Stacks = 'REPLACE',
Duration = -1,
AbilityCategory = 'HEMA01FIRE',
Affects = {
AbilityEnable = {Bool = true,},
},
}
To change the values of this ability you would hook a file with the following:
BuffBlueprints['HEMA01FireAbilityDisable'] = {
#mod values as desired
Name = 'HEMA01FireAbilityDisable',
DisplayName = 'Fire Abilities Disabled',
BuffType = 'HEMA01FIREABILITYDISABLE',
Debuff = false,
Stacks = 'REPLACE',
Duration = -1,
AbilityCategory = 'HEMA01FIRE',
Affects = {
AbilityEnable = {Bool = true,},
},
}
If you check your demigod log you should see it saying it hooked your file, tried to load your ability blueprints, but failed due to duplicate blueprints. You might check my mod a few post below this to look at setting values in some of the character character files.