The 3rd Demigod Community Tournament - Discussion Thread

I wanted to get a thread opened up for discussion on our 3rd community tournament.  I'll fill in some details later, but I'm looking for thoughts on the format, how do we make SCHEDULING work, and so on.

Quick things we know - a good chunk of the prize money from the previous tournament will be rolling over to this tourney.  We know we need to do something to fix scheduling as it didn't work all that well last tourney and led to many more dq's than were disirable.  Anyway, if you've already posted some thoughts in one of the other threads, please copy them over to this thread and add your 2 cents.

folks that are interested in playing:

I'll update this later, but just wanted to track.  OMG_Userbanned indicated in a pm that he would like to play in this tourney and said he doesn't think he'll have any issues with availability. 

54,829 views 98 replies
Reply #1 Top

NT

Reply #2 Top

Well, as I've recently stated in one of the 2nd tourney threads, I've done a lot of advertising of this upcoming tourney. My primary target groups were experienced gameranger players (mostly Russian/Polish, but not exclusively so) and some strong folks from the Far East (Korea, Japan, China, doggu ;)). The bottom line is, I think we can count on additional 3 (maybe 4) skilled and reliable teams in this tourney, which is not too shabby.

Scheduling issues: the 2nd tourney overly liberal system was flawed. Lesson learnt. However, I think it's very important not to take it too far in the opposite direction (one week-end only, extremely rigid deadlines, etc.). Some kind of compromise would be ideal.

Also, I think we need a person who will stay in touch with all the teams willing to participate in order to avoid the utter chaos of: "Uhhh, Iz's team still playing?", "Do we need to DQ Zen_God?" (You cannot DQ Zen_God, btw!), etc., etc., etc. I can try to coordinate the process somewhat -- of course, I cannot guarantee it will make a huge difference participation-wise, but my intuition tells me it's worth trying. People like being talked to personally, it makes them feel important :) 

Reply #3 Top

You cannot DQ Zen_God
End of quote

no no no... its "You cannot defeat the Zen God"

Reply #4 Top

no no no... its "You cannot defeat the Zen God"

Yes, that's what I referred to :)

Reply #5 Top

Oh, another thing. Restricting DG picks to one-per-match will prevent most teams from playing on a decent competitive level. Take Iz/Darz/Darkliath in this tourney as an example, if you need an extra proof. Iz played only UB, Darz played only QoT.

Reply #6 Top

Scheduling: 

I recommend an aggressively planned tournament schedule. That is, we have 2-4 specific dates (weekends, probably), and very specific times. Teams should be expected to play on those dates and times. 

The gaps between matches needs to be large enough that 3 90-minute games can be played, as well as with a gap in-between. I think everyone can agree that if multiple games run over 90 minutes then they have amnesty regarding appearing to the next match late.

I think that we should aim for at least two matches a day, and at a decent time for the entire world (so 11 AM EST would probably be a good time to aim for since that's afternoon for Euro, not-godforsaken-early-morning for California, but it is also late night for Australia, though it would be hard for Aussie players a ton). 

I think we should do a double-elimination format. It makes the tournament a little longer and more intresting. I suspect we'll be seeing 6-12 teams so if we do single-elimination then it will be too short. 

 

Demigod Selection:

1) Unrestricted - I think this is better for smaller tournies since demigod restrictions are a way to "even out" the competition and make T2 teams have a better chance against T1 teams, and, naturally, in a smaller tourny less T2 teams will exist so it's not important. 

2) "Draft Pick" - Each Demigod can be played only once in a series of three matches. I think this makes for some really interesting matchups (especially "budgeting" your UB and Rook), but it inserts a LOT of meta-game into the game itself. I think this way will result in a lot of mirror matches, just a series of 3-4 different mirrors over and over in the same order. Third games in a series might be a bit weird as well. This also punished T2 teams a lot. 

3) Restricted - We draft up a slightly modified set of demigod choices. I think that we should add Ereb-Oak-TB to the allowed list of teams. We could remove Sed-Occ-TB as well due to their overly prevalent participation last tourney, and if we do a 4th we might be able to allow them again depending on how it works out. 

Reply #7 Top

I think we should do a double-elimination format. It makes the tournament a little longer and more intresting. I suspect we'll be seeing 6-12 teams so if we do single-elimination then it will be too short.
End of quote

After the last tournament, it really couldn't be too short, imo.  I'm a fan of single elimination personally so that things are wrapped up in a timely manner.  Brackets will be a must for whatever format imo as well.  I think we've learned that even if there are 6 teams in the simplest format, it could take longer than desired.  Sounds crazy on paper, but in reality... well...

Reply #8 Top

yah but 6 teams with single elimination is only 3 games. Pretty boring. 

Reply #9 Top

I'm not even sure if I'll find 2 teammates that have the competitive lvl to participate again that will be able to play on specific weekends. I bet a lot of other teams of the last tournament have similar issues. A 2v2 tournament would spice thing up again with interesting matchups (: and make it much easier to schedule.

Reply #10 Top

1v1 tourney.

Reply #11 Top

I think a double elimination tourney with two brackets would work better.  Have the tourney done over two separate weekends that everyone can agree on.  Only sign up to play if you know you can play that specific date and time.  Seed people based on tourney #2.  I also think the previous selection system worked pretty well,  just block the combo of sedna occ ub.

Reply #12 Top

3) Restricted - We draft up a slightly modified set of demigod choices. I think that we should add Ereb-Oak-TB to the allowed list of teams. We could remove Sed-Occ-TB as well due to their overly prevalent participation last tourney
End of quote

I still think Rook-Reg-UB was probably the strongest combo in the last tournament, it was just easier to outplay other Sedna-Occ-UBs then risking Rook-Reg-UB though because you have to be supremely skilled to pull it off.  Ereb-Oak-TB would own all combos from last tournament though. 

Reply #13 Top

I think if we do have character selection rules, I'm a fan of not being able to reuse characters in a match.  Specifically, my team picks 3 dgs.  The other team picks 3 dgs.  Next game, my team can't use any of those 3 dgs and so on.  This adds another layer to the strategy imo and should make for some interesting matchups. 

I feel very similar with regards to making it a 2v2.  3v3 is ideal, imo, but seriously, I'm still a little concerned for more scheduling fails. I'd prefer 3v3 though.

As far as dq's go - here's my thought, we allow for 1 missed match.  Let's say we decide that all tourney games are played on sat/sun.  Let's say my team is scheduled to play on sunday, but cannot make it for whatever reason.  No harm, no foul.  However, the following week, we then MUST play that match or our team will be disqualified. No exceptions.  This would be per team, though.  So, if my team is schedule to play blank's team and I can't show up on that day, then that's one occurrence.  If the following game day, my team shows up but the other team does not, then its still ok for my team.  Now both teams have an occurrence.  If the following game day neither team shows, then both are dq'd.  The only question with this system is whether or not we'd reset the "occurrences" after a match was completed.

Reply #14 Top

I think if we do have character selection rules, I'm a fan of not being able to reuse characters in a match.  Specifically, my team picks 3 dgs.  The other team picks 3 dgs.  Next game, my team can't use any of those 3 dgs and so on.  This adds another layer to the strategy imo and should make for some interesting matchups. 

You do understand you are closing the tourney for a lot of quite skilled players this way, yes? Again: Iz, Darz, Kira (I think UB and TB only, right?)... Either restrict these rules to finals only (where it will be McOrcenz vs Pacov's or Zen_God's, most probably - i. e. teams that can pull it off), or just re-consider the DG-picking system. Most people (even skilled players) don't play all DGs on a competitive level. It's a fact. Unless you want an extremely easy stomp all the way to the finals (I believe you don't), it's an extremely unfortunate solution.

Reply #15 Top

As far as dq's go - here's my thought, we allow for 1 missed match.  Let's say we decide that all tourney games are played on sat/sun.  Let's say my team is scheduled to play on sunday, but cannot make it for whatever reason.  No harm, no foul.  However, the following week, we then MUST play that match or our team will be disqualified. No exceptions.  This would be per team, though.  So, if my team is schedule to play blank's team and I can't show up on that day, then that's one occurrence.  If the following game day, my team shows up but the other team does not, then its still ok for my team.  Now both teams have an occurrence.  If the following game day neither team shows, then both are dq'd.  The only question with this system is whether or not we'd reset the "occurrences" after a match was completed.
End of quote

No. No leniency. Nothing. You play your games or you leave. End of story. 

Reply #16 Top

Hmm, some thoughts i've had about this....

DG selection, "Draft Pick" is my prefered by far. Best way to test actual and overall skill, most interesting strategy-wise and probably most fun games to watch. I've been trying to come up with an easy mathematical rule for DG selection, but there's always going to be 1 strongest combo as UB-Sed-Occ last time.

That said, adding TB-Ereb-Oak to the last rules wouldn't unbalance it too much and would hopefully spice things up a little, but we would still almost never see DA-Reg (and QoT to a lesser extent) be played :\ . As for "lesser" teams being handicapped with the "Draft Pick" DG selection, well, they could use the old restricted rules if both teams playing a match agree on it.

As for the tourney format, i prefer 3v3s, single/double elimination if there's anything close to 8 teams or more. 1 catch though, instead of having 10+ teams sign up and DQ half of them after the first weekend cos they can't/don't show up, we could allow 4-players teams so it's easier for the teams to actually show up and play, even if it means we had just 4 teams play the tourney instead of 8.

Reply #17 Top

PLayers still around/players that could br interested in the tourney?:

renz, mcshane?, orcun (when he comes back?), pacov, cowbuttzex, soccer-mom, jona, kalel?, zen_god?, RAWRRR (has he left DG for good?), iamkira, nnnils, darkliath, Iz_?, darz?, IN1?, Jongalt? (haven't seen you in DG for weeks bro), me? ....

How many 3v3 teams does that add up to? 4-5 max? I honestly can't think of many more committed enough to actually play the tourney games.

Reply #18 Top

Well, you may add as well:

brasher_01, doggu, mcloover, akumrise, lols_seawolf, dreamcatcher, al-t, ppapanek, quincrane, nastyblade, k5k*, 5j-fox*, tsk-knockout, Archon*, Pangea_2*.

*Interested, but not sure that can make it.

Some of these guys have agreed to speak to their acquaintances in game. I can probably draw in more decent folks from gameranger. There is Eltimes that is semi-retired, but otherwise a gameranger hero, etc.

Reply #19 Top

Jongalt? (haven't seen you in DG for weeks bro)
End of quote

very busy time of year for me.  Was out of town the last week of november, then from then again between the first and second week of december.  A presentation for a client that occurred last week which required quite a few 15 hour work days, a deadline last night which required a couple 12+ hour work days, network issues at work which required a lot of after hours time as well.  as well as Christmas shopping (yay internets), gatherings with friends, computer specing, reading of manuals and sick kids (step throat) have also taken a lot of my attention. 

sigh

i cant wait till this week is over lolol

getting old sux.

Reply #20 Top

Quoting OMG__IN1, reply 18
Well, you may add as well:

brasher_01, doggu, mcloover, akumrise, lols_seawolf, dreamcatcher, al-t, ppapanek, quincrane, nastyblade, k5k*, 5j-fox*, tsk-knockout, Archon*, Pangea_2*.

*Interested, but not sure that can make it.

Some of these guys have agreed to speak to their acquaintances in game. I can probably draw in more decent folks from gameranger. There is Eltimes that is semi-retired, but otherwise a gameranger hero, etc.
End of OMG__IN1's quote

 

Wow Eltimes plays on GR?  I haven't seen him in awhile.  good player and nice guy if i remember correctly.

 

Reply #21 Top

Wow Eltimes plays on GR?  I haven't seen him in awhile.  good player and nice guy if i remember correctly.

He is (was) kisel on GR, yes. He's a highly skilled player and nice to play with, as long as you don't mind a non-stop litany of Russian curses. But you can pretend he's just quoting Tolstoy so as not to spoil the overall impression, I guess ;)

Reply #22 Top

Quoting OMG_nomilarac, reply 17
PLayers still around/players that could br interested in the tourney?:

renz, mcshane?, orcun (when he comes back?), pacov, cowbuttzex, soccer-mom, jona, kalel?, zen_god?, RAWRRR (has he left DG for good?), iamkira, nnnils, darkliath, Iz_?, darz?, IN1?, Jongalt? (haven't seen you in DG for weeks bro), me? ....

How many 3v3 teams does that add up to? 4-5 max? I honestly can't think of many more committed enough to actually play the tourney games.
End of OMG_nomilarac's quote

If we do it all in one weekend or at least the round robin portion I'm 100% committed to a third tournament and can promise good internet and to be GF distraction free.

With everyone just committing to one weekend we eliminate many of the problems of the last tourney:

1) People being on all day long with their team mates, just to have no one to play against.

2) Two teams being ready to play but having one team mate not show up and ruin the whole thing.

3) Two teams being available but not willing to play each other cause they want replays or to practice more first.

If you guys don't want to do most of the tourney in one weekend, I'm 100% committed to not wanting anything to do with it.

Reply #23 Top

If you guys don't want to do most of the tourney in one weekend, I'm 100% committed to not wanting anything to do with it.
End of quote

I'm all for a 1 weekend tourney, but I also don't mind if we have it over 2 or 3 weekends... I'm a pretty huge fan of tourneys being played quickly. 

Reply #24 Top

2v2! Seems only realistic one. 3v3 showed how complicated and few teams there were that actually played.

 

Reply #25 Top

Quoting Zen_God, reply 24
2v2! Seems only realistic one. 3v3 showed how complicated and few teams there were that actually played.
End of Zen_God's quote

maybe... that definitely would resolve a good chunk of the pain involved... or should anyway.  Not sure I really want to do another 2v2 tourney (eg prefer 3v3), but I'm up for whatever.