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insane damage

insane damage

Queen owns ub lategame

50,040 views 103 replies
Reply #51 Top

Quoting visca_el_barca, reply 49



Mass of spirits? are we talking about late game when there are no towers to take spirits down. I dont really get how your spirits wud be killing me while you just walk in and hit me with pen. I dont see that happening. If your spirits are on me and i cant see where you are i wud just stand near tower to finish them and if there are no towers then we talkin about late game and the game shud be finished by then. Also spirits by themselves dont do that much damage compared to my idols.
End of visca_el_barca's quote

 

I get the feeling you have not encountered a mass spirit oak with minions. For that to work you need to get exactly one tower down and thats the first defense tower in your lane as you dont want to park your qot in between the two towers in front of your portal. When you make it there you are quite safe from the spirits but from the hp or mana flag back to the two towers its a long way, long enough for the spirits.

Reply #52 Top

Yea i def gonna try your suggestion with shamblers. And then im just gonna pick shamblers instead of compost and summon them at crystals before i get some mana. 

And yes you are right about reg. He is my biggest enemy other then ub ofc. Im not too worried about snipes actually. I just have to be careful and not get into any serious fights if he keeps sniping me. But dont see reg picking me with his snipes. He wud rather choose the person on mana and im always on hp. Im more worried about mines and mark. They both slow me down so no speed advantage anymore  and those mines melt my minions with 2 hits. Back to snipe spamming, i wud just pick compost and farm creeps while getting hp back, plus the monks shud me enough to keep me out there in good shape.(Luckily there arent many good reg players out there :)...)

 

Any tb build wud be hard to play against this queen. Maybe fire tb late-game cud give me trouble but not early game or mid game. And once i got fell-darkur doenst matter wat build tb has his hp just melts too quickly all he can do is run. Circle and fireball has just  too long casting time to stay in a fight.. And the thing is i only have to hit him once with spikes my minions do the rest.  So he wud have to come after me, run or fight with minions. IF he goes for minions i can just harass him further and then i just resummon minions later.

 

It is fun stuff. The most fun dg for me to play besides reg.

 

 

Reply #53 Top

Sledge give this build some credit man. You have seen it action a few times and not much you or your teamates cud do against it. Also im not too concerened with spirits if its just them. They arent that good without pen. Final thing, yeah you are right i havent played that much minion oak players. But i know everything about oak as he was my first main. And the reason i havent played with minion oak players in 3v3 that much is beacuse assasin oak is so much better in group fights that taking minion oak is foolish.

Reply #54 Top

Quoting visca_el_barca, reply 49
Mass of spirits? are we talking about late game when there are no towers to take spirits down. I dont really get how your spirits wud be killing me while you just walk in and hit me with pen. I dont see that happening. If your spirits are on me and i cant see where you are i wud just stand near tower to finish them and if there are no towers then we talkin about late game and the game shud be finished by then. Also spirits by themselves dont do that much damage compared to my idols.
End of visca_el_barca's quote

You're not going to try to take a flag or try to pressure towers?  After level 10 the spirits don't stop coming and actually they do a ton of damage with just ring of divine might and those really cheap minion damage gloves.  Plus you're not special with the idols, Oak is going to have those too.  If you don't think spirits can do very much damage though then there's nothing really to argue here because you haven't seen someone who knows how to use them.

Reply #55 Top

Here are some of those dmg stats I mentioned:

Minion Damage    
  Rate of Fire Dmg
Siege Archer 1 0.5 30
Siege Archer 2 0.53 43
Siege Archer 3 0.56 56
Siege Archer 4 0.6 69
     
Minotaur 1 0.6 19
Minotaur 2 0.63 27
Minotaur 3 0.66 35
Minotaur 4 0.7 43
     
priest 1 0.45 48
priest 2 0.48 58
priest 3 0.51 68
priest 4 0.55 78
     
Shambler 1 0.5 30
Shambler 2    
Shambler 3    
Shambler 4    
     
compost buff 1   4
compost buff 2   6
compost buff 3   8
compost buff 4   10
compost buff 5   12

 I'm not sure about the dmg increments of shamblers 2-4.  And here's how compost works.  For every 3 grunts you kill, the dmg gets double (the effect stops after 9 kills though).  So, if you have compost 1, with 0 kills it adds 4 dmg.  With 3 kills, it adds 8.  With 6 it adds 12.  With 9 kills, it adds 15.  The numbers are failry insignificant, but you have to keep in mind that you'll likely end up with 4 shamblers.  So if all you get is level 1 compost and have 4 shambers (again, not sure what dmg a lv4 shamber starts with), you'll have  4 shamblers dealing a total of 120 per hit for base dmg.  Then add an additional 15 dmg per shambler for maxed compost 1 (60 dmg).  So, you will do 180 dmg per hit with just your shamblers.  Then factor in ground spike for the armor reduction.  Anyway, lots of crazy math there, but at least the dmg info is here if you are curious as to how much dmg a particular creep does.  Tis a bit crazy how much damage the healers have always done.  Kind of makes me think they always meant to have the priest dmg = to what the minotaurs have and vice versa. 

Reply #56 Top

Shamblers go up 5 damage per level.

Compost is broken, you can only reach affect level V without uberfix.

DMG amount per affect level
4,6,8,10,12,14

3 points in compost is worse than 1 point in morale, since morale affects idol minions too.

eg: At compost 3 and 9 kills, you can get affect level V which is +12 damage to 4 shamblers max.... terrible terrible terrible considering the Rate of fire on a Shambler is 0.5. Even if using uberfix effect Level VI is still a terrible value for damage. It is still worse than the damage you get from 1 point in morale. :D

 

Reply #57 Top

Quoting GM-McShane87, reply 54
If you don't think spirits can do very much damage though then there's nothing really to argue here because you haven't seen someone who knows how to use them.
End of GM-McShane87's quote
tell'm shane!

Reply #58 Top

Soccermom's Minions will  EAT YOUR FACE OFF! lol oh I miss him already, hes in the navy now :(

Reply #59 Top

Quoting OMG_ZEX, reply 58
Soccermom's Minions will  EAT YOUR FACE OFF! lol oh I miss him already, hes in the navy now
End of OMG_ZEX's quote

Yeah... I'm glad he chose to serve, but he'll be missed. 

That said, yeah - his minion would give killing a run for his money, but I also know soccer wouldn't NORMALLY go minion oak to counter a QoT.  He mostly wets his chops when he see's a tower rook.  Then he goes min oak.  :)

Reply #60 Top

Once upon a time during tournament preparation I played a Rook against Soccermoms minion Oak and since then I also play a minion Oak everytime I see an opposing Rook. :D

It also works on other DGs though only you dont get the easy kills.

 

Did Orion just tell us that Viscas compost choice was crap?

 

@Visca

I only remember one game that ended normal where I played against you as QoT. I am far from saying you dont play good, but it wasnt a game that I was deeply impressed from as I dont really remember it anymore. We have not played that much against each other. We actually planned to play Rook and QoT in the last tournament Darkliath and me but then she couldnt participate. Thats why I know quite well how QoT can be played at her best and what she is able to do. All of that doesnt really surprise me and I dont have the feeling anyone else here.

 

Last week I played against a QoT I was actually impressed by and that was Kobzos. Saved the replay to see what he actually did but didnt get to it yet.

 

Bottom line QoT armor reduction and the slow down is great. If someone doesnt know that and doesnt have enough armor on him, he will die in seconds. If he knows at least a little what he is doing it wont be that bad though. Overall damage of QoT isnt really great so perfect scenario is having a QoT reduce armor and another DG doing the damage. If you say your QoT eat up a UB late game then I think the UB wasnt that good.

 

Again you are playing a very good QoT, I am just missing the point where it is so great and much better than other QoTs.

Reply #61 Top

I think this build is the best by far for queen. And now that i found this build im actually happy when i get her when i play random. She was pretty much the only demigod for me that i cudnt get into. The reason i started this thread is because i was just so shocked how good she really is if played right. And saying that she is better than ub lategame was a bit far-fetched i admit but i did beat a few ubs so that part wasnt a lie.

 

 

Thx for the info pacov and orion ill try to make the best of it altho im not really an analytical person. I dont plan on maining qot im just trying to get better with every dg.  And now that i can tick off qot only that fricking tb remanins:) I just havent found the right tb build for me yet but when i do i hope its gonna be just as awesome.:

Quoting SLEDGE71, reply 60
Bottom line QoT armor reduction and the slow down is great. If someone doesnt know that and doesnt have enough armor on him, he will die in seconds. If he knows at least a little what he is doing it wont be that bad though. Overall damage of QoT isnt really great so perfect scenario is having a QoT reduce armor and another DG doing the damage.
End of SLEDGE71's quote

 

Have you been reading the comments?:) The entire purpose if this build is to increase the damage of qot. Other thing is that, not every dg can afford to stack up armour, and even if they do minus 1500 armour wud hurt like bitch no matter wat items they have.

Reply #62 Top

Very good post of you visca, liked it a lot. 

 

Only one thing. It makes a huge difference if you go from 2500 armor down to 1000 or from 1000 down to -500. Big difference. So when you play against a qot, get some armor earlier than usual. 

Reply #63 Top

Quoting SLEDGE71, reply 62
Very good post of you visca, liked it a lot.
End of SLEDGE71's quote

 

Appreciate it man:) glad u liked it

Reply #64 Top

http://pantheon.demigodthegame.com/game/1681469/player/100585/

http://pantheon.demigodthegame.com/game/1681497/player/100585/

http://pantheon.demigodthegame.com/game/1681533/player/100585/

3 different builds and complete different play strategies made me the winner of these hard matchups. Queen is strong, very strong but everyone is just terrible with her and loses patience and gives easy early kills. Also knowing what the max capacity is on the enemy demigod and how far he can commit to kill you takes thousands of games if not more.

Reply #65 Top

Play against some one good Zen... 

Reply #66 Top

Quoting OMG_ZEX, reply 65
Play against some one good Zen... 
End of OMG_ZEX's quote
i'm hosting right now ;) and i bet you 5 bucks you couldn't beat zudoteka in a single matchup like this ;)

(he's also a better 1v1 all around player than you)

 

http://pantheon.demigodthegame.com/game/1681561/player/89309/ she's not the best 1v1, but she's the best micro fighter i know

 

Reply #67 Top

yeah - but reg v qot 1v1 is a bit of a pain in the arse - mostly for the reg.

Reply #68 Top

well then play me. i haven't tried tb, qot, da, sedna. I think the hardest ones for queen are oak and erebus followed by rook.

Reply #69 Top

LOL ZUDO better than me! LOLZ anyway I would play but my internet is to shitty to play right now, ask renz and nnnils about it. 

Reply #70 Top

Quoting SLEDGE71, reply 60


 

Did Orion just tell us that Viscas compost choice was crap?

 
End of SLEDGE71's quote

Yes, and t is pretty easy to see why.

1) For DPS...

The max you can get out of investing 3 points in compost is 24 DPS with 4 shamblers :) (12x4 @ 0.5 RoF)

The max you can get out of 1 morale @ 4 shamblers, 2 minotaur 4, 2 siege archer 4, 2 priest 4 = 8 +5.6 + 5.4 + 4.4 * 1.02 (morale 2% attack speed) = 23.9 DPS

2) It gets even worse with the 5 second window for ground spike. (the main consideration)

All your Minion idols will hit 3 times if you time it right. Shamblers will hit twice.

 

 

Reply #71 Top

Quoting Zen_God, reply 64
http://pantheon.demigodthegame.com/game/1681469/player/100585/

http://pantheon.demigodthegame.com/game/1681497/player/100585/

http://pantheon.demigodthegame.com/game/1681533/player/100585/

3 different builds and complete different play strategies made me the winner of these hard matchups. Queen is strong, very strong but everyone is just terrible with her and loses patience and gives easy early kills. Also knowing what the max capacity is on the enemy demigod and how far he can commit to kill you takes thousands of games if not more.
End of Zen_God's quote
is your qot better than your oak?  :moon:

Reply #72 Top

Quoting nnnils, reply 71

Quoting Zen_God, reply 64http://pantheon.demigodthegame.com/game/1681469/player/100585/

http://pantheon.demigodthegame.com/game/1681497/player/100585/

http://pantheon.demigodthegame.com/game/1681533/player/100585/

3 different builds and complete different play strategies made me the winner of these hard matchups. Queen is strong, very strong but everyone is just terrible with her and loses patience and gives easy early kills. Also knowing what the max capacity is on the enemy demigod and how far he can commit to kill you takes thousands of games if not more. is your qot better than your oak? 
End of nnnils's quote
as long as i don't get owned by my own strategy ;)

Reply #73 Top

hehe... I know zen was probably expecting a post from me.  Here's a 2v2 with my qot (full dmg fu build) vs zen's shield/mulch qot. 

http://www.jeeplays.com/replay/details/1/64

There were a few 1v1 situations between zen and myself where you can see the pro's of this build vs a mulch/shield qot.  That said, it was a 2v2 where our teammates were tb (doggu) and irek (reg).  So, it did devolve on my part just tping away when safety was needed.  The match ended with me bulldozing their citadel solo with no creeps purchased.

The only thing I noticed that zen really did all that wrong was summoning shamblers when I was waiting to ground spike to deny his mulch during a few of our drawn out duels.  He figured out what I was up to quick enough and just waited to summon until after I spiked so he could get the mulch off and stick around. 

I think the biggest problem was in not having an int on their team, though, tbh.  If you watch the replay, you'll see how much I abused the tp leave whenever.  It gave me way too much safety and made it so that they couldn't snare and chase me down for a kill.

Reply #74 Top

Quoting OMG_pacov, reply 73
hehe... I know zen was probably expecting a post from me.  Here's a 2v2 with my qot (full dmg fu build) vs zen's shield/mulch qot. 

http://www.jeeplays.com/replay/details/1/64

There were a few 1v1 situations between zen and myself where you can see the pro's of this build vs a mulch/shield qot.  That said, it was a 2v2 where our teammates were tb (doggu) and irek (reg).  So, it did devolve on my part just tping away when safety was needed.  The match ended with me bulldozing their citadel solo with no creeps purchased.

The only thing I noticed that zen really did all that wrong was summoning shamblers when I was waiting to ground spike to deny his mulch during a few of our drawn out duels.  He figured out what I was up to quick enough and just waited to summon until after I spiked so he could get the mulch off and stick around. 

I think the biggest problem was in not having an int on their team, though, tbh.  If you watch the replay, you'll see how much I abused the tp leave whenever.  It gave me way too much safety and made it so that they couldn't snare and chase me down for a kill.
End of OMG_pacov's quote
yeah no stun at all makes it easier to stay around. i would like to try the 2 builds in a 1v1 without the inflation of other participants. I wanna know which build is better in a 1v1 situation. I think the mulch can outlast the damage queen, unless the damage queen does more damage than a lvl 15 ub

Reply #75 Top

Quoting Zen_God, reply 74
yeah no stun at all makes it easier to stay around. i would like to try the 2 builds in a 1v1 without the inflation of other participants. I wanna know which build is better in a 1v1 situation. I think the mulch can outlast the damage queen, unless the damage queen does more damage than a lvl 15 ub
End of Zen_God's quote

Even though I hate 1v1, I'll give ya a go sometime soon zen.  I personally think that the fu dmg build will easily win out against the mulch shield build.  The main problem was that with the amount of damage I was throwing on you, at points you couldn't even switch forms and your only out would be me running out of mana and then you perhaps having enough mana left over to chase.  I think the entire game, with no shield, or mulch, I only had to sigil 1 time and the other time I just used it to be on the safe side.  The offensive capabilities meant that I could play like a ub.  And that I generally didn't have to resummon any minions in battle meant that I could just ground spike/spike wave over and over (which is cheaper than mulch/summon 4 shamblers, etc. 

Oh - and the thing is, at level 10 or 11, I have enough to instantly kill the shamblers with a ground spike/spike wave combo.  The second I pull that off, then that forces you to stay on the defensive and you get no change to change forms over to attack.  While I'm just pressing the whole time - which can prompt a sigil and a retreat.  I think something more interesting to do would be for us to get on semi even teams with decent dg selection on our teammates and see how things play out.  Your build was much more suited for support, while mine, I feel, is extremely ideal for 1v1 situations... and didn't too bad in 1v2 sits either. 

oh - and pro tip for you and me (neither of us did it, but we should have) - if you are playing against a QoT, ALWAYS prioritize a little more armor.  Scalemail is a must.  If you pay attention to the math on ground spikes, you can mitigate an extreme amt of dmg even with scalemail alone.