Demigod strategies - what 3v3 team has the most potential for 3v3 kills

I'm curious to hear ideas from the DG community about what combo they think would have the most potentials for kills in a 3v3 match up.  Assume you have the worlds greatest X dgs on your team and coordination is not an issue.

One of the more common ones from some time ago was Erb/ub/rook.  The main reasoning was the triple stun to keep whoever the target was from casting a sigil, etc.  + mid/late game, the rook adds on a more powerful hammerslam that wont miss with all those stuns. 

Anyway, this got me to thinking - what else might be solid, but only in extremely experienced players hands.  How about dmg qot/minion oak/ass erb?  I think the damage potential is through the roof late game with a LONG stun from erb, but I don't think its as effective as rook/erb/ub. I want to try it, but frankly, though there is potential, it completely relies on someone being dumb enough to push without much of an escape route... so its pretty much a pipe dream. With the other combo - Once the erb hits level 10 - its really a matter of bs2+ long stun and the whole team can generally catch up for a gank.  All of that said, I think I'd easily ignore the dmg potential from having a qot in favor of another dg that could stop a sigil.

I think the main factor in all ganks is preventing sigils.  All of us experienced folks do our best to calculate how long we can stay and be a safe distance or get a kill with a sigil in mind.  So, anything that makes it impossible to escape (stuns, ints) win the battle.

So - most potential are those with the longest stuns combined with dgs with the highest spam dmg.

Any other thoughts on very strong team combos?  Theoretical or actual?

18,092 views 42 replies
Reply #1 Top

LE + QoT +UB is pretty strong in my mind for pro teams that I don't see often enough. You have a 6 second chain stun and an armor penalty multiplier that exceeds the typical armor you can stack in addition to a semi-decent support unit that can shield to allow tower dives or saves.

For normal teams Rook + UB + Oak is crazy strong. You have skill/item blockers on all demigods and a snare / damage multiplier / chain stun / power hit that is usually fatal with little effort, in addition to team shield saves and flag cap shenanigans and all around FU push power.

 

Reply #2 Top

Oculus, UB, Rook

Reply #3 Top

Rook&ub (2 best DG 3v3) + sed\oak\ereb. Sedna silence (!!!), heal & conterheal. Oak shild & penitence (increasing all damage taken). Ereb charm.

maybe 3 full minion general? (ring of divine magic, gladiator glovers, sigil, 3 idols 1lvl, moral - fast mid destroy) but its not hf ...

Reply #4 Top

Just theoretically Rook, Da, Reg might be interesting from a pure damage perspective (lots of other drawbacks especially early game)

At lvl 10 swap on 6 mines (2400) behind 8 towers (1000-2000), boulder roll (500), warp attack (700), spine attack (1150), snipe (800-900)  = 6550-7650 (without auto attack/rooks passives) in 2 seconds.

At 15 potential would go up to 1700 (hammer slam), 250 (boulder roll), 500 (warp area), 700 (critical strike) = 9700 to 10800

Reply #5 Top

Agreed

Quoting LORD-ORION, reply 2
LE + QoT +UB is pretty strong in my mind for pro teams that I don't see often enough. You have a 6 second chain stun and an armor penalty multiplier that exceeds the typical armor you can stack in addition to a semi-decent support unit that can shield to allow tower dives or saves.
End of LORD-ORION's quote

 

Agreed 100%. This combo does the most damage fore sure. I mean armour reduction is crazy and with ub coming in other team has no chance. Erebus stun prevents any escape possibility, usually person is dead by the time stun wud end. Problem with rook is that he gets the hammer going too late. And his towers dont do anything against qot. Same thing with oak. He gets going too late. Qot ub and ereb they are all the most powerful units early, mid game other team has no chance to do anything about them i feel. Also i think erebs stun just so much better then oaks stun for killing enemy.  In theory  with this combo the game shud finish before oak or rook gets powerful.

Reply #6 Top

ub ere oak no doubt. late game pen mc and grasp ftw...

 

Reply #7 Top

The most important is the coordination and a plan. If you have that in a 3-player team you probably kill everyone in an instant. Lots of good combos have been named. How about a DA swap on Reg mines and then having an erb stun or stun after the slow is over from the mines. Think its easier to do than the chain stun of erb/ub/rook as there you have to time 3 things in a row where with DA/Reg/Erb the timing is not sooo important. But if you assume perfect timing of everyone the erb/ub/rook is probably more effective.

 

Especially early game a QoT in Rook towers with a finisher like Reg, DA or UB is also deadly.

Reply #8 Top

Quoting visca_el_barca, reply 6
Agreed 100%. This combo does the most damage fore sure. I mean armour reduction is crazy and with ub coming in other team has no chance. Erebus stun prevents any escape possibility, usually person is dead by the time stun wud end. Problem with rook is that he gets the hammer going too late. And his towers dont do anything against qot. Same thing with oak. He gets going too late. Qot ub and ereb they are all the most powerful units early, mid game other team has no chance to do anything about them i feel. Also i think erebs stun just so much better then oaks stun for killing enemy. In theory with this combo the game shud finish before oak or rook gets powerful.
End of visca_el_barca's quote
that would mean u think that qot is stronger than rook and oak? never lol! Also your qot gets raped by ub/oak and in your team theres not even an oak to shield you..

 

best combo for 3v3 is rook/ub/oak :hrmph:

Reply #9 Top

tis only theory crafting, folks :P

I do think the strongest combo is ub/rook/erb, though.  Swapping oak for erb doesn't hurt all that much, though.  I'd just prefer the additional lengthy stun and the ability to batswarm into any combat after lv10 instead of a slowing pent/surge. 

Reply #10 Top

I would choose oak over ereb because penitence + shield is better than erebs stun.. especially shield can make a huge difference

Reply #11 Top

mayhaps - we prob just disagree on this one for various reasons. Definitely pros and cons for both.

 

Reply #12 Top

Nnils dont forget that we are talking about the best combo to kill demigods. So dont talk about shield cose thats not the point. And qot stronger then rook for sure. Rook gets raped every single time if i play qot. And yes qot is stronger then oak early, mid game

Reply #13 Top

Quoting visca_el_barca, reply 13
Nnils dont forget that we are talking about the best combo to kill demigods. So dont talk about shield cose thats not the point. And qot stronger then rook for sure. Rook gets raped every single time if i play qot. And yes qot is stronger then oak early, mid game
End of visca_el_barca's quote
well best combo to kill... it always depends on the opposing team too.. if u play against reg or da then they are usually always easy to kill whereas oak and erebus are very hard to kill.. ofc your qot can kill the weaker demis who dont have any armor.. but then u can also play minion ereb or minion oak and u kill them even faster.. I also still think that your qot fails against decent players 

Reply #14 Top

We shud put theory in action tonight. Im gonna be online tonight lets try and organise a 3v3 with good players and test which combo is more effective.

Reply #15 Top

UB DA EREBUS duhhh

Reply #16 Top

I don't think there is an answer for this question

Reply #17 Top

Quoting Zen_God, reply 17
I don't think there is an answer for this question
End of Zen_God's quote
smartass B)

 

Reply #18 Top

Quoting visca_el_barca, reply 15
We shud put theory in action tonight. Im gonna be online tonight lets try and organise a 3v3 with good players and test which combo is more effective.
End of visca_el_barca's quote

Lol you want to test Queen-LE-Ub vs OAk-Rook-UB?  I'd like to play on nnils side for that

Reply #19 Top

Quoting GM-McShane87, reply 19
Lol you want to test Queen-LE-Ub vs OAk-Rook-UB?
End of GM-McShane87's quote

I'd be willing to give it a go on the qot/le/ub side, but I think the outcome will be what you'd think. 

With re: to oak/ub/rook - there is still a point to including the shield in the discussion, though - granted, its used for saves, but it can also be used to buy your teammate some extra time for a kill, etc... so while it doesn't contribute directly to the dmg, it does buy whatever dg that needs it an extra 3-4 seconds for abilities, etc, which contributes to the overall dmg. 

Quoting OMG_Jona, reply 16
UB DA EREBUS
End of OMG_Jona's quote

I love the da/erb combos.  I think I've played like 2-3 games there were solid, very coordinated erb/da's on the same team, though, working for ganks.  I really wanted to work that combo in one of our 2v2 tourneys but that didn't work out.  Love the spam dmg at 15 on da.

 

Reply #20 Top

Quoting SLEDGE71, reply 8
How about a DA swap on Reg mines and then having an erb stun or stun after the slow is over from the mines. Think its easier to do than the chain stun of erb/ub/rook as there you have to time 3 things in a row where with DA/Reg/Erb the timing is not sooo important
End of SLEDGE71's quote

Um yeah but you actually have to get them "on" the mines. Chain stunning can be done anywhere. Also to the point of "only getting the kill" - it's pretty useless to kill one if all 3 of you die in the process and so I would always include oak. In addition pen/surge is nasty when all 3 are going at you.

 

Quoting Zen_God, reply 17
I don't think there is an answer for this question
End of Zen_God's quote

Agreed, this question is very playstyle dependent..

Reply #21 Top

I think in terms of mid-game killing potential, Rook, Erebus, UB by far. Rook can drop towers (esp with Amulet) for ganks and winning 3v3 conflicts and it's very difficult to escape that team. Late game, Oak is better than Erebus.

Reply #22 Top

DA, OCC and Sed.   DA and sed providing stuns OCC for damage and tanking sed support DA with health and DA switch combined with silence and OCC launch no way to escape.

Reply #23 Top

Quoting Running_Lukas, reply 23
DA, OCC and Sed
End of Running_Lukas's quote

How can you not have ub in a gank setup...

Reply #24 Top

What about the absolute worst 3v3 teams:

there's team no interrupt - reg/occ/qot - they can actually do quite a bit of dmg, but you can cheese them pretty good with large pots or tps to safety.

Reply #25 Top

da reg tb is hands down the worst team.