vStyler vStyler

Andromeda WB - Work in progress.

Andromeda WB - Work in progress.

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Dreamed this up last night, more to follow....

 

..lots more... :cylon:

 

 

Subject to change*

 

 

887,280 views 429 replies
Reply #301 Top

Go John! :w00t:

Reply #302 Top

We keep the faith John.

Reply #303 Top

I dunno y'all, layers works fine for a nice tileable pattern, for instance hexagons or pinstripes, but for something like this, a weatherized, aged texture, there really is no suitable way to do it within WB.

I'm thinking about just removing all textures and going with just a metallic surface, or maybe even some kind of carbon fiber.

Reply #304 Top

Wasn't something similar done with Rust?

Reply #305 Top

Have you tried the option to add textures to your frames in sks?

 

I don't know how it works but it may be an option......I'm guessing it adds the texture to the whole frame rather than separately on the different bits.

Reply #306 Top

well, it would still tile... same end result, plus, that isnt going to work for the toolbar either.

 

Im pretty much resolved to just removing teh textures and getting on with this WB.

 

It was actually how I first envisioned the theme anyway.

 

lets face it.. WB is just not really designed to display re-sizable, random textures.

Reply #307 Top

The only other option is to make a windowblinds texture and add it with the blind :)

Reply #308 Top

well... again.. same effect.. a cheesy repeated pattern, will just detract from the theme I think.

Nope, just gonna leave it clean, metallic, shiny..

:)

Reply #310 Top

I always seem to like what vStyler chooses when he is putting together a WB Theme, must have something to do with his experience.  :sun:

Reply #311 Top

Quoting vStyler, reply 308
well... again.. same effect.. a cheesy repeated pattern, will just detract from the theme I think.

Nope, just gonna leave it clean, metallic, shiny..


I could´ve pulled it off. :yes:

Edit: :X ;)

Reply #312 Top

Its not a matter of 'pulling it off'.. its whether I want to put forth a tiled texture.

If you think that looks good, by all means, feel free to do so.

 

I've decided not to, it looks better to me, plain, than having repeating textures, which I think looks bloody awful and unprofessional.

 

I will never upload anything that, to me..is..anything less than optimal. I'm just funny like that :P

Reply #313 Top

Quoting neone6, reply 311
I could´ve pulled it off.

watch and learn grasshopper....     ;)

get one medal and....   ;P   :P

Reply #314 Top

Ok, enough chit chat....back to work.  Don't keep a redneck waiting....an idle redneck is a scary thing.... :moo:    :sheep:       8C    :-"    :w00t:

Reply #315 Top

Should have a PSD or 5 for you in a couple of days..

 

Reply #316 Top

Quoting neone6, reply 311
I could´ve pulled it off.

                                                              

Pretty sure John has it handled and knows "pulling it off" just doesn't cut it. ;)

Reply #317 Top

This skin's graphics are really not suitable for tiling. The wear and tear of a gazillion light years is uneven... therefore must be as unique in each part as in the neighboring one... nothing would look worse than tiling, here.

John... this is without doubt your best yet. You nailed 3D with "Penthouse", and now... with "Andromeda", the look of weathered metal. As usual, your lighting is just...well, it couldn't be better.

Please keep challenging yourself this way. Honestly, this one, and the accompanying skins which will hopefully come with it just keep me coming back for more and more.

Reply #318 Top

Thanks guys, I've just removed the textures, kept the lighting, I think it looks quite good without the textures...

 

perhaps deep space just shined her up, instead of breaking her down.

 

Will post some screenies shortly.

Reply #319 Top

That's more like it!

Reply #320 Top

john did you try to make a texture in a large scale like 1920x30 for frames caption and set it as layer not using any margins... i sended you a private message since i wasnt able to post- unsure if you got it thought about it and it may work without having repeated textures...if not im sorry but i guess its worth a try since trhe texture looks amazing

 

Reply #321 Top

Yeah, I got ur PM and replied.... I had already taken this into consideration. Couple of problems with that...

1, The texture I made for this wasn't anywhere near that size, 0nly about 600x750 and took forever to make.

and 2. That will just cause reverse problems on small dialogs, when windows are resized small or small by default..  like RUN, Display properties, MSN etc..

XP is already 40% done, just going with a metallic look now... full steam ahead. :P

Cheers!

Reply #322 Top

Since I already have the original mind sending me a psd or three

Reply #323 Top

Get with WG.. Ross.. |-)

 

X Pee Pee...

 

 

texture shmexture.. :P

Reply #324 Top

Agreed! Looks real good.

Reply #325 Top

Thx Uvie :P