Nemado

Nemado

Joined Member # 1043334
0 Posts 5 Replies 224 Reputation

Good AI. A shame the slot bug is still there though. I never remember who those 3 demigods are when setting up a game. :) I noticed that the AI sometimes thinks it can go past 4 towers to capture a flag. On a bright note, they always fell back in time to survive. I mean, to survive the towers. Their 4 remaining hp didn't last long. If you could put the AI in tournaments, it would be great. Thanks again for your efforts.

37 Replies 101,390 Views

On second thought, the AI doesn't purchase so many TP late in the game. It is only striking at the beginning. Maybe it can't afford anything else so it keeps purchasing (and using) them at the beginning, until the cash flow enables them to purchase dearer items. At the end, I often see them retreating on foot instead of TP. Shouldn't it be the other way? More TP at the end? But the real question is: can they code that kind of behaviour at all? I don't think so.<

262 Replies 87,674 Views

I tried with and without the mod and it is definetly an improvement. Improvements I noticed: _ AI is never idle, unlike vanilla AI. _ AI doesn't charge with low HP. I don't know if you can do anything about it, anyway here's what could be improved: _ the AI tries to teleport when it's very close to its destination (both when attacking and retreating). _ it always purchases TP scrolls. Well, I don't, so maybe I'm the one in the wro

262 Replies 87,674 Views

I tried the version which is available on google code and it looks stable to me. I would not be able to tell if it fixes anything up but I didn't get any error and nothing awkward happened. I would love to help you out guys, really. However that kind of script language is too hard for me to handle and I would not be able to tell you if something's wrong with this item or spell. Just know that there are still some people who do appreciate your work

519 Replies 1,095,907 Views