[quote who="Frogboy" reply="58" id="3814474"] It is very likely that GalCiv IV will be exclusively on Epic for a period of time post-release. [/quote] Whelp, it looks like it's going to be a while before I get to play this one. Thanks again Epic store.
narkul
[quote who="marty651" reply="35" id="3810010"] It could be that developers see EPIC as a perfect platform for Early Access, just because there are no user reviews. I have seen many times that users write rather unfair reviews for Early Access games. Steam is marking the reviews with an "Early Access" label but there is always the risk that those reviews damage the reputation of a game before it is even launched officially. [/quote] It's strictly a money thing because Epic ta
Man! Really wanted to be part of early access for this, but the freaking Epic curse strikes again. Oh well, just wait till next year I guess because I'm not buying it twice.
I'm picturing some poor guy that has to type the steam key into each buyers individual account, but seriously, this forum will be flooded at release time if people don't yet have their keys. I couldn't imagine keys not being available at launch time.
I believe the game has a single player campaign, but it looks to have somewhat of a board game vibe to me making it ripe for multiplayer.
[quote who="QKunisaki" reply="7" id="3522335"] I 'm not sure whether the game is worth $ 35, @ the moment. I've seen the video, but I think contents & variety missing a lot.
Bought, can't wait for tomorrow. I got burnt out on rts games years ago after playing so much command and conquer, age of empires, etc. but this looks so fresh.
The podcast tells me that it's worth picking up now, guess I'll find out about the multiplayer upon release. Look forward to playing.
I'm thinking about buying but am curious of how much game is still in development? A couple of questions In multiplayer, if a player drops out does the AI take over, if so, can the player get back in the game if he was disconnected? Are there any parts of the game that have yet to be implemented or is it just in need of fine tuning?