Strange, i thought i posted here. Anyhow. it would be cool to see such effects, just no gamma ray ideas, id rather not see my home system vaporized by a beam of doom..well not from the star anyhow.
voidster
Ok not a problem ill adjust my strategy so to speak to try to avoid any un-necessary trade routes. Might hurt the economy somewhat but it beats seeing my ships evaporated due to my bad planning lol. Hopefully a feature to fine tune/control the trade routes will be introduced in later betas. thank you
I think its going to be difficult for any RTS to match the complexity and micro management of MoO3. From my perspective its difficult to compare the two. They are different animals so to speak. I can tell you that the economy is MUCH easier to use in Sins than it was in MoO3. You do research technology to build better ships and equipment. You can research planetary shields, fighter defenses, and such for your planet defense. Im slowly getting used to using tactics in my fleets too, ya
I think i posted in the wrong beta area about that..doh! Er anyhow the only thing ive found so far is i wish there was a way to implement a way to control which system the AI sent our trade ships. In space empires 5 you could simply click the solar system and tell it "avoid system" and all your ships would avoid it. I think you could implement something like that here for the planets. It would add more control over the AI's choices, plus help save a few silly traders that cant understand the co
Hi folks, just wanted you to know im very impressed with the latest ver. of Sins. However ive hit a bit of a snag. I cant seem to find a menu or such to tell my Trade ships to avoid certain systems. One of my problems really comes from me not expanding as fast as the AI does. In Space Empires V, you can tag systems so your ships avoid them (Eg. black holes, bad nebulas or enemy areas) I cant seem to find any way to tell my automated trade ships to do that. Its allmost as if they are co
hey folks, I thought id add some "light" so to speak on the skybox modding, at least the stuff ive discovered. (hopefully not upsetting the old post stuff) If you look at the STAR_BLUE.entity file, it references several skybox mesh names. I changed the blue file to list only one mesh file reference. numSkyboxMeshNames 1 meshName "SkyboxBackdrop2" it seems they blend multiple mesh files to make the backgrounds. So by simplifying it down to one mesh, then