noother10

noother10

Joined Member # 1600160
5 Posts 60 Replies 3,384 Reputation

[quote who="Shurdus" reply="42" id="2342907"] I think the towers should get more damage with upgrades and get tougher with more range. It just means that it takes more then one solo person to kill a tower, or the help of a lot of creeps. It would make it tougher to ninja portal flags, especially if there were towers at the portals on all maps. Replay or it didn't happen. Your opponent was clearly in a position that they should have locked your flags. Even if you should find th

87 Replies 140,439 Views

[quote who="woppin" reply="53" id="2344203"] Games of SupCom vanilla, when I played online, also completeed in under 30 minutes most of the time. Turtling wasn't an option if your opponent harassed you properly and took the rest of the map, and it was mostly decided by the end of T1 who was going to win...[/quote] When I played SupCom most games lasted atleast an hour quite freqently, and I did play larger games like 4v4, at good pings and speed. Usually both sides were evenly ba

70 Replies 197,616 Views

The main problem wasn't the fact that you got chased down, it was that they die and you get nothing for it even though you've assisted. They end up getting a pay off for a stupid tactic and you don't get what you say. It also spreads into when players suicide themselves on towers to prevent you getting much of the cash from killing them. Do you guys not think it is silly? DG kills by NPCs should gain something for your side, and if you assisted in killing a DG I think you should still

15 Replies 10,457 Views

I'd say, if you have got a standard modem, connect directly to it, uninstall your antivirus/firewall and try it quickly, then turn on Windows firewall atleast when you are done testing it. If you still lag, it is either done to your ISP/Connection or something to do with the game. I know in CnC3 I had bucket loads of issues connecting to people at all, and went through 4 different brands/types of routers and DMZing myself etc, nothing made a difference (Guess that is EA's stupid netco

27 Replies 51,949 Views

They've said that something like this will not really be possible. The game would stop, have to load someone in and everything that has happened, synch them back up and try to resume, which may take a few minutes.

7 Replies 1,820 Views

[quote who="StAcK3D_ActR" reply="6" id="2343545"] you probably play in nub games and thus your ranking is crappy because the players you do beat are noobs, and well, losing isnt good for your rank either so i recommend not doing that at all. yes. people i do verse are and play with are noobs . only problem is if i premade in the aus community everyone would stop playing. there are only around 20 of us. i still lol every single time i look at that image above, someone who

11 Replies 1,658 Views

This isn't a thread QQ'ing about getting killed by someone chasing me through my entire base just before I get to the crystal (I usually snipe them back later when they try to do the same), but more about why they should be able to do it, and how the gold from the kill/death ends up distributed. Take Cataract for example. If you have Oak/LE/Sedna/Maybe Reg etc and have an enemy down to low hp who is running back to crystal through all their towers, you'll give chase, in the hope you w

15 Replies 10,457 Views

[quote who="woppin" reply="34" id="2342987"] Try high towers, fast spawn and low war rank... Epic games that can go ages... Translation: Long and boring games where everyone reaches level 20 and thus playing lategame-focused characters is the only viable option. You won't actually attack each other for ages since going anywhere near their tower will tilt the fight so far in your opponent's favor it's not worth it, so you all sit just off the fighting creeps a

70 Replies 197,616 Views

I've been in games where the enemy has been smashing us back to the citadel. But we've still won just because we just ignored them and the creeps and the towers and capped their portals and chain locked them. It just seems to easy late game to run through and chain lock them. It seems if you get late game and ninja a portal and lock it, it is game over. They just end up running between the portals locking. I think the towers should get more damage with upgrades and get tougher with mo

87 Replies 140,439 Views

I like high towers to, it lessens the whole "lets put on wand of speed and chase someone through their base till they die near crystal and die a second later to towers/npcs so they get no cash and I get paid for suicide run". Plus it does make the game go a bit more longer unless superior teamwork occurs.

70 Replies 197,616 Views

Yeh a rematch thing that will put people who agree back in a lobby together with the same game name, I guess people won't always want to play the same map or same DG, or even want to increase the game size, it'd be easier if it just went back to lobby together.

48 Replies 57,525 Views

I would like it if it worked for yourself. If I play against a complete tool or with one, I'd score him low on atitude, and well likely won't play with him again. But an open public system is just begging for abuse. Player A bad reps Player B, Player B gets whole guild and allies and friends to bad rep Player A.

7 Replies 5,722 Views

I normally play 3v3s basically due to the time I'm on and my location. I've played against teams, that may not have been premades but have done some great teamwork like scrolling to gold flags/portals, capping our flags together, trying to ambush/trap our team etc. But when I played with basically 2 random people, and I went LE, they just got pushed back quite easily. At one stage I even killed all 3 (one was sedna) while protecting the portal flag we just capped. Normally I play Reg

192 Replies 332,412 Views

I don't like pooling of gear either. You see the enemy setup, find the best DG on your team and pump him full of items early on so he can run around killing everything. It throws off the early game balancing. I don't mind pots etc, but equipable items like armours, boots, artifacts etc just throw it all off. How does it increase teamplay when after you do that, he just runs around slaughtering everything solo?

18 Replies 32,691 Views

[quote who="Lugh" reply="23" id="2335902"] The only time you should be attacking the minions is to help your towers finish thm off because he got away...otherwise you are doing it wrong..[/quote] What I said usually happens when his standing near his tower while spamming minions. I usually help my sides NPCs push up to the enemy tower and thats it. I can't take on the LE myself with a tower there, plus LE's have easy escape and mines don't work on anyone who is smart enough.

27 Replies 55,777 Views

Did you think this through at all? What is to stop people just giving everyone bad ratings. What'd be better is either don't play with people who you don't like playing with or report them. I'm not sure if something is in place, but letting the game take screenshots itself with the print screen key and then able to upload those with some additional information to do a report on someone who is been abusive. You can't do much about those people who are just tools, just don't play with t

7 Replies 5,722 Views

I pug basically all of the time. Last night I played a series of 3v3, I think 4 in a row and won all, and even though many of the same players played a few games in a row, we moved teams around a bit, I never checked the stats of anyone, and we all had some fun. One thing that annoys me is a stacked/premade team, you play against, your 6 game old noob drops 8 mins in after feeding, and you and the other guy continue on, and after holding them off for quite a while till both sides had

44 Replies 21,411 Views

I like it when its 3v3, you get 3 on your side, one joins the other, instantly your non-noob teammate jumps teams and moves around the spots to try prevent anyone else getting in them while another person joins and moves to that team, looking later shows they each have 150+ games with good ratios vs my side with 50 or less games not the best ratio. What is worse is when you hold up even after one of yours left and fed the enemy side, and do a decent job, and one of your guys mentions

34 Replies 73,550 Views

My favourite is when a stacked/premade gets Oak, UB and LE. Game over man. Anyways, I've fought off LE's before with my Reg, usually requires maxed mines with wings plus damage bonuses, but its annoying because I'm not actually hurting the DG himself and he can easily replace them and I get nothing for wasting my time/mana on minions. The other thing is the idols, quite often I see them running across the map to a fort/tower and start raping it, alone, while the player command

27 Replies 55,777 Views

I didn't notice any effects on me and any towers getting capped at the time, though wasn't concentrating on it. I have lately seen it still happening, I'll chase someone into their base auto attacking them, get them to 20, hit them with next attack for 170 only to see their HP back up again to 200, without them stopping moving to use an item/ability or seeing any flags capped or anything else really. There was even a time I got down to 3 hp with UB spit on me, and I stopped looking at HP coz

2 Replies 1,251 Views

I wasn't calling QoT OP anywhere, I just didn't like the spammability of the shield. I've gone 2vs1 against a QoT from just outside our base on Prison, a Senda with maxed pounce and me with maxed penitence plus the soul upgrades and lots of minions, and well we outran it but it survived easily spamming shield the whole way. The whole game we managed to kill it once when it slipped up and we kamikaze chased it into his base. About the mana, it is easy to to get upto 6k+ mana.</

15 Replies 7,808 Views

Hi there, I've lately experienced many instances where my HP displayed remaining isn't actually what it is. For example, it will say I have 1100hp left, while running in to our crystal in our base near citadel, only to be sniped for 890 damage and die, that is the only thing that hit me for that damage. There are at least 5 more occurances of this I can recall and they are coming from before the last update. I've also seen that on other people, I've got them down to 20hp hit them agai

2 Replies 1,251 Views

I'd like to see random teams with it able to balance players based stats, because if it is just purely random there are still chances of stacked games. I don't join games that are "Premade" or pro only or anything like that, but still run into my fair share of premades/stacked games. Just last night I had a game where the host got me to move down, another guy came in and we started, and well they co-ordinated together extremely well, where as my team were quite ignorant, and fed the enemy a f

34 Replies 73,550 Views

I see shadow swap needing serious restrictions to be balanced if possible at all. Immunity to Stuns/Roots/Warps for some time after it to prevent chain warping and to lower the mass gank ratio, though even then unless you are an EB with mass charm or TB with frost, you're likely not getting back away again. It would need to have quite limited range, so that you can see it coming when the shadow assassin runs up to you, rather then as soon as he sees you. It seems worse then a stun to

221 Replies 515,590 Views

There is a slippery slope here definitely. As soon as people die early, it usually results in a loss. If you take DG kill gold/xp out, you still earn constant gold and any from killing the enemy NPC army. If you die, you lose control of some of the map and you don't earn that constant stream of gold while dead, the penalty is still there and the gain. I'd like to see the gold gained lowered quite a bit. You get xp/gold for killing NPCs why not for PCs. I play with people who know how

40 Replies 21,716 Views