Been so long since the last post, is there even gonna be an update of the journal?
Sjnuffelke
Now, i heard/read that subscribers will have the first chances to beta test Society later this year. Now, if this is true, would there be any chance that a select few who have been following the game since very early 2005 would be able to get on the beta as well? The more i read about Society, the more i want to play it (and improve it if possible).
Thanks, didn't notice that
edit: oh and another thing, in direct response to the subject of this thread. Players will see a reward as a punishment if they aren't getting said reward, ala the whole 'rest system' whinefest when WoW added it. You can't trick people into seeing it otherwise the only trick is to ignore the whining, ultimately it turned out to be nothing. I don't actually suggest Society
well it seems that what people are worried about is if everyone is gone but the guy who plays almost non stop that he will try to conquere everything in one night while no one is playing. i have an idea on how to stop this. If you attack the empire of someone who is not logged on you face massive unrest in your own empire. just imagine you attack a player who is not logge
To be honest i would suspect something like World of Warcraft is doing right now... For those of you that don't play the game; the system they put in there is a rested-bonus system. Meaning that if you don't play enough (and in the WoW-case) log out at an inn or major city, you'd earn a rested bonus for not playing. This rested bonus comes back when you log on as a 2x XP award for a maximum of 1.5 level. So maybe it's an idea to think of some kind of system to pr