cradeg

cradeg

Joined Member # 1735134
2 Posts 8 Replies 90 Reputation

they need to send a "kill" command to the other players, at the moment because they are using udp the other clients are waiting 30 seconds until the client is considered as dead

1 Replies 984 Views

[quote who="transitive" reply="16" id="2199281"] 250+ is likely to cause fairly long duration (meaning 5-10 seconds) of latency from time to time, while this isn't totally unplayable its already pushing the boundary into no longer enjoyable. a ping of 350+ i

57 Replies 96,408 Views

i still believe it does not hurt to have such a setting , no one can force you to play it or host it if you dont like it ... more options in a custom game can bring a bit more diversity would be also nice to be able to filter the game list after different settings -> list all games where favor items are disabled.

7 Replies 1,857 Views

what people need to understand is that ping (latency) is not related to game stuttering. Ping is the delay between data packets reaching the destination. example : the higher your ping the longer it will take until a mouseclick is reflecting in the game. For a game like this, everything below 500 ms should be fine, if you just adjust that when you click it will take xxx ms until the game will react. This is not related to stuttering. the stuttering is caused because the g

57 Replies 96,408 Views

"It also has balance implications, what if my team chooses all 4 generals, we would be healing maniacs against 4 poor assasins." dydx no as stated in the titel , each side can choose form all demigods ... example : unclean beast can be played once on light and once on dark side. "Forcing decisions like this sounds nice but what if you're the person always connecting late and can't choose to play your favourite DG because of it. " dydx it would be just for custom g

7 Replies 1,857 Views