NebulousBlur

NebulousBlur

Joined Member # 1905052
0 Posts 1 Replies 39 Reputation

It's entirely possible. I'm involved in a galactic wide war because I allied with the Snottlings. I was slowly working up my standings with all of the good, reasonable races, most of them liked me. Then one of the major races decided to attack the Snottlings, forcing me to defend them. Because of the web of alliances and friendships, I am now at war with the entire galaxy (sans the Terrans, who were not allied with anyone). Just in time to

10 Replies 10,910 Views

I have a new tactic for the early game that helps me out-tech most of the races. Turn off all social and military spending for the first few turns, put all your resources towards research. Set all of your colonies on research. Spend your credits on buying the buildings and colony ships. Tweak your industrialization spending so every tech takes 1-2 weeks to research. Sell some of the techs to your neighbors to keep this up as long as possible

30 Replies 27,333 Views

I think it happens a lot when you use information warfare to invade a planet, but I've seen it happen a few other ways as well. The current theory is that the people that swap sides don't get added to your population when you gain control of the planet, they get removed from the planet's population but they aren't added back. So when you have an invasion force that is less than the information warfare traitors, you end up with a population that's below

3 Replies 1,959 Views

I noticed that the dreadlords did NOT like my sensor ships either. Whenever they noticed one, they would make a beeline for it, completely ignoring the 12+ battleships I had nearby, also ignoring the planetary defenses that were keeping it's transports out (which I assume is the reason the Dreadlords sent the combat ships in the first place). On one hand, it makes a lot of sense. Destroying an enemy's recon/espionage capabilities

12 Replies 18,666 Views

If you're playing to win every single mission, you're missing out on a lot of the cool missions I like that. Pretty much every strategy game I have played in the past decade has been a win or lose game. There were no defeats -- unless the campaign called for you to lose, and losing in a certain way was a victory condition. Starcraft would have been a lot cooler if you didn't have to win every single mission, if you could fail but still proce

11 Replies 14,599 Views

I believe that they should make it so: 1) A player/AI has the option to refuse taking a surrendering nation's planet. There are some situations where you don't want some random empire's planets in the middle of space, completely surrounded by influence. (though you can gift the planets away) 2) The AI will consider refusal based on their standings with the victorious empire. If they are buddy buddy with you, they could refuse so they won't up

18 Replies 18,051 Views

I just finished Apocalypse on normal difficulty last night (at 2am). I didn't act fast at all, except to grab the nearby planets and resources. The game lasted around 6 hours. Near the end of the game, the Dreadlords had control of 6 planets with an additional 2 that were constantly changing hands between my allies and the Dreadlords. They also had entire stacks of fleets. I'm not talking 4-6 ships. I'm talking over 30 ships on a single tile

11 Replies 14,599 Views

During my first non-campaign game I was literally swamped with Rangers. I would have lost the game to the Drengin and the Korx if it weren't for the fleets of rangers that I had babysitting my empire until I managed to build my own large hulled ships to take the fight to them. I think at the end of the game I had over 12 rangers, after losing 4 or 5 of them to combat. It did seem pretty strange that I kept finding them.

17 Replies 16,423 Views