KDSmith626

KDSmith626

Joined Member # 2120750
0 Posts 5 Replies 46 Reputation

I can agree that AI in GCII is better than before, I used to be able to win frequently on normalt. The games I play now are at intelligent level playing based on writeups made by yourself and a few others. I still have yet to win a game there though even with good starting conditions, although I frequently hit a hard point beyond which the dreaded ctd occurs after a few turns from a loaded save game from a previous ctd and I usually end up starting o

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I gather that having a moon, like ours, helps out with production by 10% increase in social and military areas. I believe there should be a help from having a moon also in the area of planetary defense making it harder to invade. The phrase "Sword of Damocles" should work here for my proof. Who wants to invade a planet without taking out the weapons on the moon base first. W/R Suralle

26 Replies 46,266 Views

I defer to my other comment in another part of the blog here. If I have a speed of say 6 or 7 and they only have a sensor range of 2 or 3 can I achieve the surprise necessary to help my soldiers and fleet out? Maybe jack the advantage more my way? I know the attacker gets a bonus but it is damned hard not being noticed even with all that space.

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Sensor range and speed of invasion force a factor in that Advantage 5? Frequently during play the only culture with sensors is the one I am directing. Just a thought. W/R Suralle

26 Replies 46,266 Views